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110 bytes added ,  03:57, 22 December 2021
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Occasionally, grass will spawn randomly on unoccupied tiles on the player's farm overnight. These tufts will behave in the same way that player-planted tufts will behave.
 
Occasionally, grass will spawn randomly on unoccupied tiles on the player's farm overnight. These tufts will behave in the same way that player-planted tufts will behave.
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In the [[winter]], grass will no longer grow and all that's left in 28 of [[Fall]] will die before 1st day of [[Winter]], so it's advisable to collect all the grass in the farm beforehand. It is recommended that a player stores enough hay to feed their [[animals]] for the entire 28-day season in their silos. If you do not have enough hay to feed your animals, you can purchase hay at [[Marnie's Ranch]] for {{price|50}}. [[Marnie]] may also send you 30 hay in the mailbox at any [[friendship]] level greater than 0 points.
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In the [[winter]], grass will no longer grow and all that's left in 28 of [[Fall]] will die before 1st day of [[Winter]], so it's advisable to collect all the grass in the farm beforehand. It is recommended that a player stores enough hay to feed their [[animals]] for the entire 28-day season in their silos. Hay can be purchased at [[Marnie's Ranch]] for {{price|50}} if the player does not have enough. [[Marnie]] may also send 30 hay in the mailbox at any [[friendship]] level greater than 0 points.
    
==Tips==
 
==Tips==
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==Propagation==
 
==Propagation==
 
Each fully grown grass tile consists of 4 tufts of grass. Each day, every individual tile containing grass has a 65% chance of growing. If the tile containing grass has less than 4 tufts and succeeds a growth check, it will grow 1-3 additional tufts of grass. (randomly determined) If a fully grown grass tile succeeds a growth check, it will check all 4 adjacent tiles. If they are tillable, there is a 25% chance for each tile for 1-3 tufts of grass to grow.
 
Each fully grown grass tile consists of 4 tufts of grass. Each day, every individual tile containing grass has a 65% chance of growing. If the tile containing grass has less than 4 tufts and succeeds a growth check, it will grow 1-3 additional tufts of grass. (randomly determined) If a fully grown grass tile succeeds a growth check, it will check all 4 adjacent tiles. If they are tillable, there is a 25% chance for each tile for 1-3 tufts of grass to grow.
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==History==
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{{History|1.0|Introduced.}}
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{{History|1.5.6|Grass grown inside no longer disappears on the first day of [[Winter]].}}
    
[[Category:Foraging]]
 
[[Category:Foraging]]
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