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| Sometimes animals will refuse to go inside, moving around like they would during the day even at midnight. This can be fixed by leaving and re-entering [[The Farm|the farm]], and the animals will be automatically moved inside. Exiting the barn and re-entering is another option; the animals will change position randomly. | | Sometimes animals will refuse to go inside, moving around like they would during the day even at midnight. This can be fixed by leaving and re-entering [[The Farm|the farm]], and the animals will be automatically moved inside. Exiting the barn and re-entering is another option; the animals will change position randomly. |
| | | |
− | ==Game clock== | + | ==Time speed== |
− | Time of day passes whenever the game is not paused. However, note that there is ''automatic'' pausing included in single-player: whenever the player enters a cutscene, opens the menu, start to reel in a [[fish]], jumps on the [[Animals#Horse|horse]], etc. However when playing in a [[multiplayer]] game, the clock never pauses no matter what the players are doing. | + | Time passes at 0.7 real seconds per in-game minute, with some exceptions: |
| + | * In single-player only, time in the [[Skull Cavern]] passes at 0.9 seconds/minute instead. |
| + | * In single-player, time pauses when the player enters a cutscene, opens the menu, start reeling in a [[fish]], views the overnight summary or billboard, jumps on the [[Animals#Horse|horse]], etc. |
| | | |
− | Based on the rate of time from the measured length of one maximum-length playable day, 20 in-game hours from 6am to 2am, as 860 real time seconds: | + | Based on the default 0.7 seconds/minute and ignoring pauses, here's a rough mapping of in-game time to real time: |
− | | + | {| class="wikitable sortable" |
− | {|class = "wikitable sortable" | + | ! game time |
− | ! rowspan="2" | Game Interval | + | ! real time |
− | ! colspan="2" | Real time equivalent | |
− | |-
| |
− | ! In minutes !! In hours
| |
− | |-
| |
− | |10 mins
| |
− | |0:07.2
| |
− | |
| |
| |- | | |- |
− | |60 mins | + | | 10 minutes |
− | |0:43
| + | | 7 seconds |
− | | | |
| |- | | |- |
− | |18 hours (Short Day) | + | | 1 hour |
− | |12:54
| + | | 42 seconds |
− | | | |
| |- | | |- |
− | !20 hrs (Max Playable Day)
| + | | full day<br /><small>6am to 2am</small> |
− | |14:20 | + | | 14 minutes |
− | |~0.283
| |
| |- | | |- |
− | |Short Season | + | | season (full days) |
− | |361:12 | + | | 6 hours, 32 minutes |
− | |~6.02
| |
| |- | | |- |
− | |Max Season | + | | year (full days) |
− | |401:20 | + | | 26 hours, 8 minutes |
− | |~6.689
| |
− | |-
| |
− | |Max Year
| |
− | |1605:20
| |
− | |~26.756
| |
− | |-
| |
− | |Short Year x2
| |
− | |2889:36
| |
− | |~48.16
| |
− | |-
| |
− | |Max Year x2
| |
− | |3210:40
| |
− | |~53.511
| |
| |} | | |} |
− |
| |
− | This calculation does not contain any ''between-day'' processes, such as cut-scenes, announcements, or the selling summary after each day. Also note that time slows down at the [[Skull Cavern#Time|Skull Cavern]].
| |
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| [[Category:Game mechanics]] | | [[Category:Game mechanics]] |