Time passes at 0.7 real seconds per in-game minute, with some exceptions:
Time passes at 0.7 real seconds per in-game minute, with some exceptions:
* In single-player only, time in the [[Skull Cavern]] passes at 0.9 seconds/minute instead.
* In single-player only, time in the [[Skull Cavern]] passes at 0.9 seconds/minute instead.
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* In single-player, time pauses when the player enters a cutscene, opens the menu, start reeling in a [[fish]], views the overnight summary or billboard, jumps on the [[Animals#Horse|horse]], etc.
+
* In single-player, time pauses while the player is viewing a cutscene, has a menu open (like the game menu, billboard, or overnight summary), or during certain animations (like reeling in a [[fish]] or jumping on/off a [[Animals#Horse|horse]]). The clock alternates between normal and grayed-out numbers while paused.
Based on the default 0.7 seconds/minute and ignoring pauses, here's a rough mapping of in-game time to real time:
Based on the default 0.7 seconds/minute and ignoring pauses, here's a rough mapping of in-game time to real time: