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| <samp>DebrisColor</samp>
 
| <samp>DebrisColor</samp>
| ''(Optional)'' The color of the cosmetic wood chips when chopping the tree. The valid values are <samp>12</samp> (brown/woody), <samp>100001</samp> (light green),  <samp>100002</samp> (light blue), <samp>100003</samp> (red), <samp>100004</samp> (yellow), <samp>100005</samp> (black), <samp>100007</samp> (charcoal / dim gray), or any other value for white. Defaults to brown/woody.
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| ''(Optional)'' The color of the cosmetic wood chips when chopping the tree. The valid values are <samp>12</samp> (brown/woody), <samp>100001</samp> (light green),  <samp>100002</samp> (light blue), <samp>100003</samp> (red), <samp>100004</samp> (yellow), <samp>100005</samp> (black), <samp>100006</samp> (gray), <samp>100007</samp> (charcoal / dim gray), or any other value for white. Defaults to brown/woody.
 
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|-
 
| <samp>AdditionalChopDrops</samp><br /><samp>BushChopDrops</samp><br /><samp>StumpChopDrops</samp>
 
| <samp>AdditionalChopDrops</samp><br /><samp>BushChopDrops</samp><br /><samp>StumpChopDrops</samp>
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|-
 
| <samp>Chance</samp>
 
| <samp>Chance</samp>
| The probability that the item will drop, as a value between 0 (never drops) and 1 (always drops). This has no effect on other drops (e.g. if there are ten drops with 100% chance, all ten will drop).
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| ''(Optional)'' The probability that the item will drop, as a value between 0 (never drops) and 1 (always drops). This has no effect on other drops (e.g. if there are ten drops with 100% chance, all ten will drop). Default 1 (100% chance).
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|-
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| <samp>Condition</samp>
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| ''(Optional)'' If set, the drop is only available if the given [[#Game state queries|game state query]] is true.
 
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|}
 
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| The number of days before the tapper is ready to empty.
 
| The number of days before the tapper is ready to empty.
 
|}
 
|}
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|-
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| <samp>IsInitialTap</samp>
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| ''(Optional)'' Whether this group only applies the first time a tree is tapped. Default false.
 
|-
 
|-
 
| <samp>PreviousItemID</samp>
 
| <samp>PreviousItemID</samp>
| ''(Optional)'' The condition when this item will be produced. This can be specified in two forms:
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| ''(Optional)'' If set, the group only applies if the previous item produced by the tapper matches the given [[#Custom items|unqualified item ID]].
* the [[#Custom items|unqualified item ID]] of the previous item produced by this tapper;
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|-
* ''or'' a modulus day of month prefixed with <samp>%</samp> (like <code>%10</code> for the 10th and 20th day of the month).
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| <samp>Condition</samp>
If not specified, the condition is always true.
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| ''(Optional)'' If set, the group only applies if the given [[#Game state queries|game state query]] is true.
 
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|}
 
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