Line 485: |
Line 485: |
| |- | | |- |
| | <samp>DebrisColor</samp> | | | <samp>DebrisColor</samp> |
− | | ''(Optional)'' The color of the cosmetic wood chips when chopping the tree. The valid values are <samp>12</samp> (brown/woody), <samp>100001</samp> (light green), <samp>100002</samp> (light blue), <samp>100003</samp> (red), <samp>100004</samp> (yellow), <samp>100005</samp> (black), <samp>100007</samp> (charcoal / dim gray), or any other value for white. Defaults to brown/woody. | + | | ''(Optional)'' The color of the cosmetic wood chips when chopping the tree. The valid values are <samp>12</samp> (brown/woody), <samp>100001</samp> (light green), <samp>100002</samp> (light blue), <samp>100003</samp> (red), <samp>100004</samp> (yellow), <samp>100005</samp> (black), <samp>100006</samp> (gray), <samp>100007</samp> (charcoal / dim gray), or any other value for white. Defaults to brown/woody. |
| |- | | |- |
| | <samp>AdditionalChopDrops</samp><br /><samp>BushChopDrops</samp><br /><samp>StumpChopDrops</samp> | | | <samp>AdditionalChopDrops</samp><br /><samp>BushChopDrops</samp><br /><samp>StumpChopDrops</samp> |
Line 501: |
Line 501: |
| |- | | |- |
| | <samp>Chance</samp> | | | <samp>Chance</samp> |
− | | The probability that the item will drop, as a value between 0 (never drops) and 1 (always drops). This has no effect on other drops (e.g. if there are ten drops with 100% chance, all ten will drop). | + | | ''(Optional)'' The probability that the item will drop, as a value between 0 (never drops) and 1 (always drops). This has no effect on other drops (e.g. if there are ten drops with 100% chance, all ten will drop). Default 1 (100% chance). |
| + | |- |
| + | | <samp>Condition</samp> |
| + | | ''(Optional)'' If set, the drop is only available if the given [[#Game state queries|game state query]] is true. |
| |} | | |} |
| |- | | |- |
Line 527: |
Line 530: |
| | The number of days before the tapper is ready to empty. | | | The number of days before the tapper is ready to empty. |
| |} | | |} |
| + | |- |
| + | | <samp>IsInitialTap</samp> |
| + | | ''(Optional)'' Whether this group only applies the first time a tree is tapped. Default false. |
| |- | | |- |
| | <samp>PreviousItemID</samp> | | | <samp>PreviousItemID</samp> |
− | | ''(Optional)'' The condition when this item will be produced. This can be specified in two forms: | + | | ''(Optional)'' If set, the group only applies if the previous item produced by the tapper matches the given [[#Custom items|unqualified item ID]]. |
− | * the [[#Custom items|unqualified item ID]] of the previous item produced by this tapper;
| + | |- |
− | * ''or'' a modulus day of month prefixed with <samp>%</samp> (like <code>%10</code> for the 10th and 20th day of the month).
| + | | <samp>Condition</samp> |
− | If not specified, the condition is always true. | + | | ''(Optional)'' If set, the group only applies if the given [[#Game state queries|game state query]] is true. |
| |} | | |} |
| |} | | |} |