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A '''Deconstructor''' can be used to salvage some of the material of a crafted item. It can be purchased for {{price|20|gem}} [[Qi Gem]]s at [[Qi's Walnut Room]].
 
A '''Deconstructor''' can be used to salvage some of the material of a crafted item. It can be purchased for {{price|20|gem}} [[Qi Gem]]s at [[Qi's Walnut Room]].
 
==Use==
 
==Use==
The game will check the given crafting item's ingredients and compare their selling price in the [[Shipping Bin]]. It will return 100% of the highest value material. It takes {{duration|60m (1h)|class=inline}} to process.<ref name="processtime"/>
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The game will check the given crafting item's ingredients and compare their selling price in the [[Shipping Bin]]. It will return 100% of the highest value material.<ref name="sellprice" /> It takes {{duration|60m (1h)|class=inline}} to process.<ref name="processtime" />
    
Some items cannot be placed in the Deconstructor. If a player attempts to put something into the Deconstructor that it doesn't accept, they will receive a pop-up saying, "This item can't be scrapped."
 
Some items cannot be placed in the Deconstructor. If a player attempts to put something into the Deconstructor that it doesn't accept, they will receive a pop-up saying, "This item can't be scrapped."
    
All items that can be placed in the Deconstructor are listed below.<!--items from Cask don't calculate price with skills-->
 
All items that can be placed in the Deconstructor are listed below.<!--items from Cask don't calculate price with skills-->
{{Stub|Some items' received ingredients may be inaccurate for not considering skill's influence}}
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{{Stub|Some items' received ingredients may be inaccurate for not considering skill's influence. Table is missing items.}}
 
{|class="wikitable sortable roundedborder"
 
{|class="wikitable sortable roundedborder"
 
!Image
 
!Image
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==References==
 
==References==
 
<references>
 
<references>
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  <ref name="sellprice">See <samp>Object::GetDeconstructorOutput</samp> in the game code.</ref>
 
   <ref name="processtime">See <samp>Object::performObjectDropInAction</samp> in the game code.</ref>
 
   <ref name="processtime">See <samp>Object::performObjectDropInAction</samp> in the game code.</ref>
 
</references>
 
</references>
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