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341 bytes added ,  06:03, 9 February 2022
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The article's infobox lists a healing effect of +30, with an energy increase of +45. That makes the H/E proportion 67%, whereas with every other item that proportion is 45%. I calculate the standard proportion to rate a healing effect of +20. Therefore, I suspect a typo in the box, and have made the change in the article. [[User:Giles|Giles]] ([[User talk:Giles|talk]]) 04:50, 9 February 2022 (UTC)
 
The article's infobox lists a healing effect of +30, with an energy increase of +45. That makes the H/E proportion 67%, whereas with every other item that proportion is 45%. I calculate the standard proportion to rate a healing effect of +20. Therefore, I suspect a typo in the box, and have made the change in the article. [[User:Giles|Giles]] ([[User talk:Giles|talk]]) 04:50, 9 February 2022 (UTC)
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:Actually, if you look in the game code at the healthRecoveredOnConsumption() method for the Object class, you find that bug steak has a hard coded H/E proportion that is different than all other consumables. I am changing the healing effect back to 30. [[User:Squigs44|Squigs44]] ([[User talk:Squigs44|talk]]) 06:03, 9 February 2022 (UTC)
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