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| |} | | |} |
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− | Context tags have a variety of effects in-game:
| + | Some game data also references context tags in a generic way. For example, you can add custom tags for an item to <samp>Data/ObjectContextTags</samp>, then reference them in the fish pond data. Specifically: |
| + | |
| {| class="wikitable" | | {| class="wikitable" |
| |- | | |- |
− | ! feature | + | ! game data |
| ! effects | | ! effects |
| |- | | |- |
− | | [[Fish Pond|fish ponds]] | + | | [[Modding:Fish Pond data|fish ponds]] |
− | | Context tags determine what the fish will produce and other elements. See [[Modding:Fish Pond data#RequiredTags|Fish pond tags]] for more info. | + | | In <samp>Data/FishPondData</samp>, used to match fish that can be placed in the pond (see [[Modding:Fish Pond data#RequiredTags|<samp>RequiredTags</samp> in the fish pond data]]). |
| |- | | |- |
− | | [[Quests#List of Special Orders|special orders]] | + | | [[Modding:Special orders|special orders]] |
− | | Contexts tags are used in special orders to determine what are the valid items for the quest objective(s). | + | | In <samp>Data/SpecialOrders</samp>, used to match items that meet the quest objectives (see [[Modding:Special orders#Context tags|<samp>AcceptedContextTags</samp> in the special order data]]). |
| |} | | |} |
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