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| See the [[#Track list|full track list]] below. | | See the [[#Track list|full track list]] below. |
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| + | ====Using unxwb on Mac==== |
| + | |
| + | If you want to use unxwb on a Mac, you will need to build it yourself. |
| + | |
| + | # Download the source code to unxwb from {{github|mariodon/unxwb|unxwb}} (click the green Code button > select download zip) |
| + | # Download [https://gist.github.com/ssokolow/11149295 this make file from Github] (download zip button in top right) |
| + | # Unzip both if needed |
| + | # Move the make file into the source code folder |
| + | # Open up Terminal and type <code>cd Downloads/unxwb-master</code> and hit return if you just left everything in Downloads, or otherwise use <code>cd</code> to move into the folder with the source code |
| + | # Type <code>make</code> into Terminal and hit return |
| + | # You should now have <code>unxwb</code> as a Unix executable file in that folder |
| + | # Copy <code>Wave Bank.xwb</code> from your game content folder into the folder |
| + | # Type <code>./unxwb Wave\ Bank.xwb</code> and hit return to extract the .wavs from the .xwb |
| + | # Move the .wav files into a separate folder (I named mine <code>Wave Bank</code>) |
| + | # Copy <code>Wave Bank(1.4).xwb</code> from your game content folder into the folder |
| + | # Rename <code>Wave Bank(1.4).xwb</code> to <code>WaveBank14.xwb</code> |
| + | # Type <code>./unxwb WaveVank14.xwb</code> and hit return to extract the .wavs from the .xwb |
| + | # Move the .wav files into a separate folder (I named mine <code>Wave Bank 1.4</code>) |
| + | # Now you have all the .wavs into two folders! |
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| ===Changing existing music and sounds=== | | ===Changing existing music and sounds=== |