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19 bytes added ,  18:02, 22 May 2022
add code reference, fix "unknown" entries
Line 646: Line 646:  
To equip a slingshot with ammunition, select the ammunition, then {{key|Right-Click}} on the slingshot.
 
To equip a slingshot with ammunition, select the ammunition, then {{key|Right-Click}} on the slingshot.
   −
The type of ammunition used determines the damage dealt, according to the following formulas:
+
The type of ammunition used determines the damage dealt, according to the following formulas <noinclude><ref name="slingshotammo" /></noinclude>:
 
:'''Slingshot:'''
 
:'''Slingshot:'''
 
:<samp>Damage = AmmoMultiplier + random number between [-(AmmoMultiplier / 2), AmmoMultiplier + 1]</samp>
 
:<samp>Damage = AmmoMultiplier + random number between [-(AmmoMultiplier / 2), AmmoMultiplier + 1]</samp>
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! Item
 
! Item
 
! AmmoMultiplier
 
! AmmoMultiplier
! data-sort-type=number|Standard Damage Range
+
! data-sort-type=number|Slingshot Damage
 
|-
 
|-
|All [[Fruits]] • All [[Vegetables]] • [[Duck Egg]] • [[Egg]] • [[Large Egg]] • [[Void Egg]]
+
|All [[Fruits]] • All [[Vegetables]] • All Eggs
 
|1
 
|1
 
|1-3
 
|1-3
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|1-5
 
|1-5
 
|-
 
|-
|[[Ostrich Egg]]
  −
|Unknown
  −
|Unknown
  −
|-
  −
|[[Golden Egg]]
  −
|Unknown
  −
|Unknown
   
|}
 
|}
    
==Unobtainable Weapons==
 
==Unobtainable Weapons==
   
{| class="wikitable sortable roundedborder" style="min-width:500px;"
 
{| class="wikitable sortable roundedborder" style="min-width:500px;"
 
!class="unsortable"|Image
 
!class="unsortable"|Image
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<ref name="itemlevel">See <samp>MeleeWeapon::getItemLevel</samp> in the game code.</ref>
 
<ref name="itemlevel">See <samp>MeleeWeapon::getItemLevel</samp> in the game code.</ref>
 
<ref name="saleprice">See <samp>MeleeWeapon::salePrice</samp> and <samp>ShopMenu:receiveRightClick</samp> in the game code.</ref>
 
<ref name="saleprice">See <samp>MeleeWeapon::salePrice</samp> and <samp>ShopMenu:receiveRightClick</samp> in the game code.</ref>
 +
<ref name="slingshotammo">See <samp>Tools.Slingshot::PerformFire</samp> in the game code.</ref>
 
</references>
 
</references>
  
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