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17 bytes added ,  14:40, 26 May 2022
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→‎Weapon Level and Sell Price: Fixed grammar and made Sell Price calculation formatted as code
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==Weapon Level and Sell Price ==
 
==Weapon Level and Sell Price ==
Weapon level is based on weapon points (rounded down): <code>weaponpoints / 7 + 1</code>
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Weapon level is based on weapon points (rounded down): <code>weaponpoints / 7 + 1</code>.
 
Weapon points are calculated using several statistics of the weapon, such as average damage, speed, type, added defense & precision, crit. chance and crit. multiplier.
 
Weapon points are calculated using several statistics of the weapon, such as average damage, speed, type, added defense & precision, crit. chance and crit. multiplier.
    
Weapon points (rounded down) = <code>average weapon damage (rounded down) x (1 + 0.03 x speed{min 0; 15 if dagger}) + (precision / 2 + defense) + ((crit.chance -0.02) x 200) + ((crit multiplier - 3) x 6) + 20{if darksword, else 0} + (defense x 2)</code><ref name="itemlevel" />
 
Weapon points (rounded down) = <code>average weapon damage (rounded down) x (1 + 0.03 x speed{min 0; 15 if dagger}) + (precision / 2 + defense) + ((crit.chance -0.02) x 200) + ((crit multiplier - 3) x 6) + 20{if darksword, else 0} + (defense x 2)</code><ref name="itemlevel" />
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Here is an Example applying the formula to calculate the level of the Iridium Needle: <code>(27 x (1 + 0.03 x 15) + 0 / 2 + 0 + ((0.10 - 0.02) x 200) + (7 - 3) x 6) + 0 + 0) / 7 + 1</code> (Integer) = '''12'''
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Here is an example applying the formula to calculate the level of the Iridium Needle: <code>(27 x (1 + 0.03 x 15) + 0 / 2 + 0 + ((0.10 - 0.02) x 200) + (7 - 3) x 6) + 0 + 0) / 7 + 1</code> (Integer) = '''12'''
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Sell price is the calculated item level x 100 / 2.<ref name="saleprice" />
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Sell price is the calculated as <code>item level x 100 / 2</code>.<ref name="saleprice" />
    
==Glitches==
 
==Glitches==
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