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557 bytes added ,  19:38, 29 June 2022
→‎Effects: Added a subsection for Night, since it isn't already present in any other articles that result from a search for "time", and it fits the overall intent of this article, being technically a part of a full day.
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Sometimes animals will refuse to go inside, moving around like they would during the day even at midnight. This can be fixed by leaving and re-entering [[The Farm|the farm]], and the animals will be automatically moved inside. Exiting the barn and re-entering is another option; the animals will change position randomly.
 
Sometimes animals will refuse to go inside, moving around like they would during the day even at midnight. This can be fixed by leaving and re-entering [[The Farm|the farm]], and the animals will be automatically moved inside. Exiting the barn and re-entering is another option; the animals will change position randomly.
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===Night===
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For purposes of processing times of items like Kegs, Furnaces, Oil Makers, etc. a full day of 20 hours counts as 1200 minutes, but time passes differently from 2am to 6am, with each hour counting as 100 minutes.  This means that processing activities that normally take longer than 240 minutes(4 hours), but less than 400 minutes, like making oil(360 minutes) or smelting gold(300 minutes), will still be completed by 6am if started at 1:50am.  This also means that each full 24 hour time period counts as 1600 minutes instead of 1440 minutes.
    
==Passage of time==
 
==Passage of time==
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