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Day Cycle
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Revision as of 08:20, 23 July 2022
1 byte removed
,
08:20, 23 July 2022
→Passage of time
:
time does not pause and clock does not blink in Skull Cavern, so move out of the list
Line 43:
Line 43:
* has a dialog or menu open (like the game menu, billboard, or quest journal)
* has a dialog or menu open (like the game menu, billboard, or quest journal)
* during certain animations (like reeling in a [[fish]] or jumping on/off a [[Animals#Horse|horse]])
* during certain animations (like reeling in a [[fish]] or jumping on/off a [[Animals#Horse|horse]])
−
* in
the [[Skull Cavern]], note that single-player time passes at 0.9 seconds/minute instead.
+
+
In
the [[Skull Cavern]], note that single-player time passes at 0.9 seconds/minute instead.
Based on the default 0.7 seconds/minute and ignoring pauses, in-game time maps to real time like so:
Based on the default 0.7 seconds/minute and ignoring pauses, in-game time maps to real time like so:
IBugOne
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