Changes

1 byte removed ,  08:20, 23 July 2022
→‎Passage of time: time does not pause and clock does not blink in Skull Cavern, so move out of the list
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* has a dialog or menu open (like the game menu, billboard, or quest journal)
 
* has a dialog or menu open (like the game menu, billboard, or quest journal)
 
* during certain animations (like reeling in a [[fish]] or jumping on/off a [[Animals#Horse|horse]])
 
* during certain animations (like reeling in a [[fish]] or jumping on/off a [[Animals#Horse|horse]])
* in the [[Skull Cavern]], note that single-player time passes at 0.9 seconds/minute instead.
+
 
 +
In the [[Skull Cavern]], note that single-player time passes at 0.9 seconds/minute instead.
    
Based on the default 0.7 seconds/minute and ignoring pauses, in-game time maps to real time like so:
 
Based on the default 0.7 seconds/minute and ignoring pauses, in-game time maps to real time like so:
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