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quality sale prices
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* '''Quality''' is an attribute of items including [[crops]], [[fish]], and [[Artisan Goods|artisan goods]]. ([[Trash]], [[Minerals|mineral]]s, and [[:Category:Resources|resources]] do not have quality). Quality has three levels: silver, gold, and iridium. Higher qualities improve the sale price and the friendship increase from gift-giving.
 
* '''Quality''' is an attribute of items including [[crops]], [[fish]], and [[Artisan Goods|artisan goods]]. ([[Trash]], [[Minerals|mineral]]s, and [[:Category:Resources|resources]] do not have quality). Quality has three levels: silver, gold, and iridium. Higher qualities improve the sale price and the friendship increase from gift-giving.
 
**Improving quality depends on skill and on various other methods related to the item involved. Crops can be improved by using [[fertilizer]] and with [[farming]] skill; [[Animals]] by care, happiness, and mood; Fruit Trees by annual aging; and forageables can be guaranteed iridium quality by the [[Skills#Foraging|Botanist]] profession. [[Fishing#Fish_Quality|Fish quality]] can be improved by fishing further from land and having a perfect catch. Certain artisan goods can be aged in a [[cask]] or using [[Large Egg]]s (see [[Animals#Deluxe_and_Large_Products|animal product variants]]) will result in golden [[mayonnaise]].
 
**Improving quality depends on skill and on various other methods related to the item involved. Crops can be improved by using [[fertilizer]] and with [[farming]] skill; [[Animals]] by care, happiness, and mood; Fruit Trees by annual aging; and forageables can be guaranteed iridium quality by the [[Skills#Foraging|Botanist]] profession. [[Fishing#Fish_Quality|Fish quality]] can be improved by fishing further from land and having a perfect catch. Certain artisan goods can be aged in a [[cask]] or using [[Large Egg]]s (see [[Animals#Deluxe_and_Large_Products|animal product variants]]) will result in golden [[mayonnaise]].
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** Quality improves the sale price from 1.0x to 1.25, 1.5x, 2.0x.
 
**In the game's code, each item is assigned a value from zero to four. 0 represents no quality; 1 silver, 2 gold, and with a gap, 4 represents iridium quality.
 
**In the game's code, each item is assigned a value from zero to four. 0 represents no quality; 1 silver, 2 gold, and with a gap, 4 represents iridium quality.
 
* '''Shops''' allow the player to purchase items for [[gold]]. Most shops are run by a [[Villagers|villager]] and some are reachable by [[telephone]] to get an overview of their service. While all shops sell items, some shops also allow the player to sell items to them to instantly generate revenue. Shops are affected by the [[Days of the Week]], including their [[Shop Schedules|trading hours]] and stock.
 
* '''Shops''' allow the player to purchase items for [[gold]]. Most shops are run by a [[Villagers|villager]] and some are reachable by [[telephone]] to get an overview of their service. While all shops sell items, some shops also allow the player to sell items to them to instantly generate revenue. Shops are affected by the [[Days of the Week]], including their [[Shop Schedules|trading hours]] and stock.
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