split big slimes & other monsters to separate code refs
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*Galaxy Souls can be purchased at [[Qi's Walnut Room]] for {{price|40|gem}}.
*Galaxy Souls can be purchased at [[Qi's Walnut Room]] for {{price|40|gem}}.
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*After killing at least 50 [[Monsters#Dangerous Monsters|Dangerous Monsters]] <ref name="galaxy soul"/>, Galaxy Souls can also be purchased from [[Island Trader]] on the last day of a season for {{name|Radioactive Bar|10|class=inline}}.
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*After killing at least 50 [[Monsters#Dangerous Monsters|Dangerous Monsters]] <ref name="galaxy soul" />, Galaxy Souls can also be purchased from [[Island Trader]] on the last day of a season for {{name|Radioactive Bar|10|class=inline}}.
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*Galaxy Souls can also be acquired as an enemy drop in [[The Mines#Shrine of Challenge|the "Dangerous" Mines]] unlocked by Mr. Qi's [[Quests#Danger In The Deep|Danger in the Deep]] quest, or in the [[Skull Cavern]] during Mr. Qi's [[Quests#Skull Cavern Invasion|Skull Cavern Invasion]].
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*After killing at least 50 [[Monsters#Dangerous Monsters|Dangerous Monsters]] <ref name="monsterdrop" />, Galaxy Souls can also be acquired as an enemy drop in [[The Mines#Shrine of Challenge|the "Dangerous" Mines]] unlocked by Mr. Qi's [[Quests#Danger In The Deep|Danger in the Deep]] quest, or in the [[Skull Cavern]] during Mr. Qi's [[Quests#Skull Cavern Invasion|Skull Cavern Invasion]].
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*Semi-transparent [[Slimes|Big Slimes]] containing a Galaxy Soul can be seen in [[The Mines#Shrine of Challenge|the "Dangerous" Mines]] unlocked by Mr. Qi's [[Quests#Danger In The Deep|Danger in the Deep]] quest, or in the [[Skull Cavern]] during Mr. Qi's [[Quests#Skull Cavern Invasion|Skull Cavern Invasion]].<ref name="bigslime" /> The Galaxy Soul is dropped upon killing the Big Slime.
==Forge recipes==
==Forge recipes==
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<references>
<references>
<ref name="galaxy soul">See <samp>Locations.IslandNorth::getIslandMerchantTradeStock</samp> in the game code.</ref>
<ref name="galaxy soul">See <samp>Locations.IslandNorth::getIslandMerchantTradeStock</samp> in the game code.</ref>
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<ref name="monsterdrop">See <samp>GameLocation.monsterDrop</samp> in the game code.</ref>
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<ref name="bigslime">See the constructor <samp>Monsters::BigSlime(Vector2, int)</samp> in the game code.</ref>