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427 bytes added ,  00:49, 21 November 2023
integrate new 1.6 content into page
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==Data format (Stardew Valley 1.6 and later)==
 
==Data format (Stardew Valley 1.6 and later)==
====Location format====
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{{upcoming|1.6}}
The asset consists of a string → model lookup, where...
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You can add or edit locations by editing the <samp>Data/Locations</samp> asset.
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This consists of a string → model lookup, where...
 
* The key is the internal name of the location to change, which will also be used as the location's <samp>Name</samp> (not <samp>DisplayName</samp>) field. This should only contain alphanumeric/underscore/dot characters, and custom locations' names should be prefixed with your mod ID like <samp>Example.ModId_LocationName</samp>. (The farm will use <samp>Farm_{{t|type key}}</samp> for a vanilla farm type, or <samp>Farm_{{t|type ID}}</samp> for a custom farm type, or <samp>Farm_Standard</samp> if no type-specific entry was found.)
 
* The key is the internal name of the location to change, which will also be used as the location's <samp>Name</samp> (not <samp>DisplayName</samp>) field. This should only contain alphanumeric/underscore/dot characters, and custom locations' names should be prefixed with your mod ID like <samp>Example.ModId_LocationName</samp>. (The farm will use <samp>Farm_{{t|type key}}</samp> for a vanilla farm type, or <samp>Farm_{{t|type ID}}</samp> for a custom farm type, or <samp>Farm_Standard</samp> if no type-specific entry was found.)
 
* The value is a model with the fields listed below.
 
* The value is a model with the fields listed below.
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'''Basic info''':
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===Basic info===
{| class="wikitable" style="margin-left: 2em;"
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{| class="wikitable"
 
|-
 
|-
 
! field
 
! field
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|-
 
|-
 
| <samp>DisplayName</samp>
 
| <samp>DisplayName</samp>
| ''(Optional but strongly recommended)'' A [[#Tokenizable string format|tokenizable string]] for the translated location name. This is used anytime the location name is shown in-game for base game logic or mods.
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| ''(Optional but strongly recommended)'' A [[Modding:Migrate to Stardew Valley 1.6#Tokenizable string format|tokenizable string]] for the translated location name. This is used anytime the location name is shown in-game for base game logic or mods.
 
|-
 
|-
 
| <samp>DefaultArrivalTile</samp>
 
| <samp>DefaultArrivalTile</samp>
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|}
 
|}
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'''Creation''':
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===Creation===
{| class="wikitable" style="margin-left: 2em;"
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{| class="wikitable"
 
|-
 
|-
 
! field
 
! field
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|}
 
|}
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'''Contents''':
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===Contents===
{| class="wikitable" style="margin-left: 2em;"
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{| class="wikitable"
 
|-
 
|-
 
! field
 
! field
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|-
 
|-
 
| ''common fields''
 
| ''common fields''
| See [[#Item spawn fields|item spawn fields]] for the generic item fields supported by artifact spot drops.
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| See [[Modding:Migrate to Stardew Valley 1.6#Item spawn fields|item spawn fields]] for the generic item fields supported by artifact spot drops.
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If set to an [[#Item queries|item query]] which returns multiple items, one of them will be selected at random.
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If set to an [[Modding:Migrate to Stardew Valley 1.6#Item queries|item query]] which returns multiple items, one of them will be selected at random.
 
|-
 
|-
 
| <samp>Chance</samp>
 
| <samp>Chance</samp>
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|-
 
|-
 
| ''common fields''
 
| ''common fields''
| See [[#Item spawn fields|item spawn fields]] for the generic item fields supported by forage items.
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| See [[Modding:Migrate to Stardew Valley 1.6#Item spawn fields|item spawn fields]] for the generic item fields supported by forage items.
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This must return an <samp>Object</samp> item (or subclass of <samp>Object</samp>). If set to an [[#Item queries|item query]] which returns multiple items, one of them will be selected at random.
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This must return an <samp>Object</samp> item (or subclass of <samp>Object</samp>). If set to an [[Modding:Migrate to Stardew Valley 1.6#Item queries|item query]] which returns multiple items, one of them will be selected at random.
 
|-
 
|-
 
| <samp>Chance</samp>
 
| <samp>Chance</samp>
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|-
 
|-
 
| <samp>CanBeInherited</samp>
 
| <samp>CanBeInherited</samp>
| ''(Optional)'' Whether this fish can be spawned in another location via the <samp>LOCATION_FISH</samp> [[#Item queries|item query]]. Default true.
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| ''(Optional)'' Whether this fish can be spawned in another location via the <samp>LOCATION_FISH</samp> [[Modding:Migrate to Stardew Valley 1.6#Item queries|item query]]. Default true.
 
|-
 
|-
 
| <samp>SetFlagOnCatch</samp>
 
| <samp>SetFlagOnCatch</samp>
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|-
 
|-
 
| <samp>ChanceModifiers</samp>
 
| <samp>ChanceModifiers</samp>
| ''(Optional)'' [[#Quantity modifiers|Quantity modifiers]] applied to the <samp>Chance</samp> value. Default none.
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| ''(Optional)'' [[Modding:Migrate to Stardew Valley 1.6#Quantity modifiers|Quantity modifiers]] applied to the <samp>Chance</samp> value. Default none.
 
|-
 
|-
 
| <samp>ChanceModifierMode</samp>
 
| <samp>ChanceModifierMode</samp>
| ''(Optional)'' [[#Quantity modifiers|quantity modifier modes]] which indicate what to do if multiple modifiers in the <samp>ChanceModifiers</samp> field apply at the same time. Default <samp>Stack</samp>.
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| ''(Optional)'' [[Modding:Migrate to Stardew Valley 1.6#Quantity modifiers|quantity modifier modes]] which indicate what to do if multiple modifiers in the <samp>ChanceModifiers</samp> field apply at the same time. Default <samp>Stack</samp>.
 
|}
 
|}
 
|-
 
|-
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|-
 
|-
 
| ''common fields''
 
| ''common fields''
| See [[#Item spawn fields|item spawn fields]] for the generic item fields supported by forage items.
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| See [[Modding:Migrate to Stardew Valley 1.6#Item spawn fields|item spawn fields]] for the generic item fields supported by forage items.
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This must return an <samp>Object</samp> (<samp>(O)</samp>)-type item. If it uses an [[#Item queries|item query]] that returns multiple items, one will be selected at random. If it returns null or a non-<samp>Object</samp> item, the spawn attempt will be skipped (with a logged warning if the item type is invalid).
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This must return an <samp>Object</samp> (<samp>(O)</samp>)-type item. If it uses an [[Modding:Migrate to Stardew Valley 1.6#Item queries|item query]] that returns multiple items, one will be selected at random. If it returns null or a non-<samp>Object</samp> item, the spawn attempt will be skipped (with a logged warning if the item type is invalid).
 
|-
 
|-
 
| <samp>Chance</samp>
 
| <samp>Chance</samp>
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|}
 
|}
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'''Music''':
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===Music===
{| class="wikitable" style="margin-left: 2em;"
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{| class="wikitable"
 
|-
 
|-
 
! field
 
! field
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|-
 
|-
 
| <samp>Condition</samp>
 
| <samp>Condition</samp>
| ''(Optional)'' A [[#Game state queries|game state query]] which indicates whether this entry applies. Default true.
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| ''(Optional)'' A [[Modding:Migrate to Stardew Valley 1.6#Game state queries|game state query]] which indicates whether this entry applies. Default true.
 
|-
 
|-
 
| <samp>Track</samp>
 
| <samp>Track</samp>
| The [[#Custom audio|audio track ID]] to play.
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| The [[Modding:Migrate to Stardew Valley 1.6#Custom audio|audio track ID]] to play.
 
|}
 
|}
 
|-
 
|-
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|}
 
|}
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'''Advanced''':
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===Advanced===
{| class="wikitable" style="margin-left: 2em;"
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{| class="wikitable"
 
|-
 
|-
 
! field
 
! field
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|-
 
|-
 
| <samp>CustomFields</samp>
 
| <samp>CustomFields</samp>
| The [[#Custom data fields|custom fields]] for this entry.
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| The [[Modding:Migrate to Stardew Valley 1.6#Custom data fields|custom fields]] for this entry.
 
|}
 
|}
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====<samp>Default</samp> entry====
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==Default entry==
The asset has a location with the key <samp>Default</samp>. The <samp>ArtifactSpots</samp>, <samp>Fish</samp>, and <samp>Forage</samp> fields for this entry are added to every other location's equivalent fields, so this lets you add artifact spots / fish / forage in all locations.
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The <samp>Data/Locations</samp> asset has a location with the key <samp>Default</samp>. The <samp>ArtifactSpots</samp>, <samp>Fish</samp>, and <samp>Forage</samp> fields for this entry are added to every other location's equivalent fields, so this lets you add artifact spots / fish / forage in all locations.
    
==Location names==
 
==Location names==
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