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− | '''Clothing''' consists of [[hats]], [[rings]], [[footwear]], [[Tailoring|shirts, pants, shorts, and skirts]] that can be equipped in the [[player]]'s [[inventory]] screen. They can be found, bought, and won in several ways (for example, won during [[festivals]] or found in [[The Mines|the mines]]). | + | {{spoiler}} |
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| + | '''Clothing''' consists of [[hats]], [[rings]], [[footwear]], [[Trinkets|trinkets]], [[Tailoring|shirts, pants, shorts, and skirts]] that can be equipped in the [[The Player|player]]'s [[inventory]] screen. They can be found, bought, and won in several ways (for example, won during [[festivals]] or found in [[The Mines|the mines]]). |
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| Hats, shirts, and pants are purely cosmetic items, unlocked from collecting certain [[Achievements]] or [[Tailoring|tailored]]. | | Hats, shirts, and pants are purely cosmetic items, unlocked from collecting certain [[Achievements]] or [[Tailoring|tailored]]. |
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| [[Footwear]] can increase [[defense]], [[immunity]], or both, and also show up on your character's model. | | [[Footwear]] can increase [[defense]], [[immunity]], or both, and also show up on your character's model. |
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| + | [[Trinkets]] provide a variety of passive benefits, from an enemy eating companion to shooting ice. The trinket slot is unlocked upon achieving [[Mastery Cave#Masteries|Combat Mastery]]. |
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| + | ==History== |
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| + | {{History|1.6|Added trinkets.}} |
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| {{NavboxClothing}} | | {{NavboxClothing}} |
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| [[ru:Одежда]] | | [[ru:Одежда]] |
| [[tr:Giyim]] | | [[tr:Giyim]] |
− | [[zh:穿着]] | + | [[zh:衣服]] |