Changes

Jump to navigation Jump to search
Add new data field that was added in Stardew Valley 1.6
Line 16: Line 16:  
* All other locations only have area -1, so where you fish from has no impact.
 
* All other locations only have area -1, so where you fish from has no impact.
   −
The fish that can be spawned in a given location are defined in the slash-delimited data from <code>Data\Locations.xnb</code>, specifically field indexes 4 (spring), 5 (summer), 6 (fall), and 7 (winter). Each field contains any number of {{t|int fishID}} (matching <code>Data\Fish.xnb</code>) + {{t|int areaID}} (or -1 for any area) pairs. For example, [[Cindersap Forest]] has this fish data for summer: <code>153 -1 145 0 144 -1 138 0 132 0 706 0 704 0 702 0</code>. That can be parsed as:
+
The fish that can be spawned in a given location are defined in the slash-delimited data from <code>Data\Locations.xnb</code> (see also: [[Modding:Location data]]) specifically field indexes 4 (spring), 5 (summer), 6 (fall), and 7 (winter). Each field contains any number of {{t|int fishID}} (matching <code>Data\Fish.xnb</code>) + {{t|int areaID}} (or -1 for any area) pairs. For example, [[Cindersap Forest]] has this fish data for summer: <code>153 -1 145 0 144 -1 138 0 132 0 706 0 704 0 702 0</code>. That can be parsed as:
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
Line 174: Line 174:  
| <code>0</code>
 
| <code>0</code>
 
| The minimum [[skills|fishing level]] needed for this fish to appear.
 
| The minimum [[skills|fishing level]] needed for this fish to appear.
 +
|-
 +
| 13
 +
| {{t|first-catch tutorial eligible}}
 +
| <code>true</code>
 +
| Indicates whether the fish can be selected for the first-catch tutorial.
 
|}
 
|}
   Line 188: Line 193:     
==Aquarium fish==
 
==Aquarium fish==
Fish in [[Fish Tank|fish tank]]s can be edited via <samp>Data/AquariumFish</samp> and the <samp>LooseSprites/AquariumFish</samp> spritesheet.
+
Fish in [[Fish Tank|fish tank]]s can be edited via the <samp>Data/AquariumFish</samp> asset:
    
{| class="wikitable"
 
{| class="wikitable"
Line 198: Line 203:  
| 0
 
| 0
 
| sprite index
 
| sprite index
| The index of the sprite within the above texture, starting at 0 for the top-left sprite.
+
| The index of the sprite in the <samp>LooseSprites/AquariumFish</samp> spritesheet, starting at 0 for the top-left sprite.
 
|-
 
|-
 
| 1
 
| 1
| Type
+
| type
| eel/cephalopod/crawl/ground/fish/front_crawl front crawl is used for crawling fish whose sprites extend past the floor. They are always closest to the glass and sort above other fish to avoid sorting issues.
+
| The fish type, which influences their behavior. Possible values:
 +
{| class="wikitable"
 +
|-
 +
! value
 +
! notes
 +
|-
 +
| <samp>eel</samp>
 +
|
 +
|-
 +
| <samp>cephalopod</samp></samp>
 +
|
 +
|-
 +
| <samp>crawl</samp>
 +
|
 
|-
 
|-
| 2
+
| <samp>ground</samp>
| Idle animations
+
|
|  
   
|-
 
|-
| 3
+
| <samp>fish</samp>
| Dart start animation frames.
+
|
| The index of the start of the dart animation
   
|-
 
|-
| 4
+
| <samp>front_crawl</samp>
| Dart hold animation frames.
+
| Used for crawling fish whose sprites extend past the floor. They are always closest to the glass and sort above other fish to avoid sorting issues.
| The index of the hold of the dart animation
+
|}
 
|-
 
|-
| 5
+
| 2<br />3&ndash;5
| Dart end animation frames.
+
| idle animation<br />dart animation
| The index of the end of the dart animation
+
| The animation used by the fish when it's idling (2) or darting (3&ndash;5). This is specified as a list of space-delimited frames, where each frame is the sprite index in the <samp>LooseSprites/AquariumFish</samp> spritesheet to display. Each frame is displayed for 125ms. For example, [[Stingray]]s have their idle animation set to <samp>70 70 70 71 71 72</samp>.
 +
 
 +
The dart animation is split into three fields: start (3), hold (4), and end (5).
 
|}
 
|}
  

Navigation menu