| Whether to drink the item instead of eating it. Ignored if the item isn't edible per <samp>StardewValley.GameData.Objects.ObjectData.Edibility</samp>.
+
| Whether to drink the item instead of eating it. Ignored if the item isn't edible per its Edibility.
|-
|-
| Buffs
| Buffs
−
| The buffs to apply to the player when this item is eaten, if any. Ignored if the item isn't edible per <samp>StardewValley.GameData.Objects.ObjectData.Edibility</samp>. This field is a <samp>List</samp> of <samp>ObjectBuffData</samp>, stored in the game code in <samp>StardewValley.GameData.Objects.ObjectBuffData</samp>.
+
| The buffs to apply to the player when this item is eaten, if any. Ignored if the item isn't edible per its Edibility. This field is a <samp>List</samp> of <samp>ObjectBuffData</samp>, stored in the game code in <samp>StardewValley.GameData.Objects.ObjectBuffData</samp>.
|-
|-
| GeodeDropsDefaultItems
| GeodeDropsDefaultItems
−
| If true, the item will drop a default item when broken as a geode. If <samp>StardewValley.GameData.Objects.ObjectData.GeodeDrops</samp> is set too, there's a 50% chance of choosing a value from that list instead.
+
| If true, the item will drop a default item when broken as a geode. If GeodeDrops is also set, there's a 50% chance of choosing a value from that list instead.
|-
|-
| GeodeDrops
| GeodeDrops
| The items that can be dropped when this item is broken open as a geode, or null.
| The items that can be dropped when this item is broken open as a geode, or null.
+
|-
+
| ArtifactSpotChances
+
| If this is an artifact (i.e. Type is Arch), the chance that it can be found by digging artifact spots in each location.