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'''Grandpa''' is the first character players are introduced to. He writes a letter gifting the [[farmhouse]], which prompts the player to move to Stardew Valley.
 
'''Grandpa''' is the first character players are introduced to. He writes a letter gifting the [[farmhouse]], which prompts the player to move to Stardew Valley.
==Relationships==
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[[The Player|The player]] learns from a dialogue from [[Evelyn]] that she and Grandpa were close before his passing. [[Evelyn]] states that she, "knew him very well."
   
==Grandpa's Ghost==
 
==Grandpa's Ghost==
 
[[The Player|The player]] can find a note on [[The Farm#Grandpa's Shrine|Grandpa's Shrine]], at the far Northwest corner of [[The Farm]], which states that Grandpa will return at the start of the third year (1st of Spring, Year 3) to evaluate the player's success.  
 
[[The Player|The player]] can find a note on [[The Farm#Grandpa's Shrine|Grandpa's Shrine]], at the far Northwest corner of [[The Farm]], which states that Grandpa will return at the start of the third year (1st of Spring, Year 3) to evaluate the player's success.  
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==Notes==
 
==Notes==
 
*The actual friendship level required with villagers is slightly below eight hearts (eight hearts requires a relationship value of 2000; the game checks for a value of 1975 or higher). However, it is not possible to view the precise relationship score with a villager in-game. The value can only be observed by checking within the [[Saves|save file]].
 
*The actual friendship level required with villagers is slightly below eight hearts (eight hearts requires a relationship value of 2000; the game checks for a value of 1975 or higher). However, it is not possible to view the precise relationship score with a villager in-game. The value can only be observed by checking within the [[Saves|save file]].
*There is currently no in-game way to view the relationship score with the pet. Only one notification pops up at maximum friendship with the pet which says: "<Animal Name> loves you ♡". The value can only be observed by checking within the [[Saves|save file]].
   
*Turning the [[Community Center]] into a [[Joja Warehouse]] will prevent the player from earning the points for completing the Community Center and viewing the completion ceremony.
 
*Turning the [[Community Center]] into a [[Joja Warehouse]] will prevent the player from earning the points for completing the Community Center and viewing the completion ceremony.
 
*If the player gets married on Year 3 Day 1, the marriage cutscene will override the evaluation cutscene and the latter will not play. However, the candles on his shrine will still light up according to Grandpa's rating. The evaluation cutscene will play the next time the player enters their farmhouse.
 
*If the player gets married on Year 3 Day 1, the marriage cutscene will override the evaluation cutscene and the latter will not play. However, the candles on his shrine will still light up according to Grandpa's rating. The evaluation cutscene will play the next time the player enters their farmhouse.
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