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{{for|fruit that grows on trees|Fruit Trees|R=This page is for crops that grow on tilled land.}}
 
{{for|fruit that grows on trees|Fruit Trees|R=This page is for crops that grow on tilled land.}}
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'''Crops''' are plants that are grown from seeds to be harvested for the purpose of profit, food, or gifting. Generally, each crop is [[Seasons|seasonal]]. It can be planted only during its designated season, and when seasons change (after the 28th day), the crop will wither and die. Multi-season crops (''i.e.,'' [[Ancient Fruit]], [[Coffee Bean]], [[Corn]], [[Sunflower]], and [[Wheat]]), however, will continue to grow during all specified seasons.
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'''Crops''' are plants that are grown from seeds to be harvested for the purpose of profit, food, or gifting. Generally, each crop is [[Seasons|seasonal]]. It can be planted only during its designated season, and when seasons change (after the 28th day), the crop will wither and die. Multi-season crops (''i.e.,'' [[Ancient Fruit]], [[Coffee Bean]], [[Corn]], [[Sunflower]], and [[Wheat]]), however, will continue to grow during all specified seasons.
    
==Basics==
 
==Basics==
    
===Monsters===
 
===Monsters===
[[Monsters]] (either on the [[Farm Maps|Wilderness Farm]] or toggled on by the [[Dark Shrine of Night Terrors]] on any farm) have no effect on crops.
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[[Monsters]] (either on the [[Farm Maps#Wilderness|Wilderness Farm]] or toggled on by the [[Dark Shrine of Night Terrors]] on any farm) have no effect on crops.
    
===Crows===
 
===Crows===
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===Farm Animals===
 
===Farm Animals===
Farm Animals never trample or destroy crops. They may get in the way of planting or harvesting efforts, but will never cause damage to crops.
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[[Animals|Farm Animals]] never trample or destroy crops. They may get in the way of planting or harvesting efforts, but will never cause damage to crops.
    
===Fertilizing and Planting===
 
===Fertilizing and Planting===
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===Grow Times===
 
===Grow Times===
The grow times shown on this page (and in the game) ''exclude'' the day the seeds were planted. If planting on the first of a season, a 5-day crop will be ready for harvest on day 6, not day 5. In this case, the number may be thought of as the number of ''nights'' required to grow the crop.
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The grow times shown on this page (and in the game) ''exclude'' the day the seeds were planted. If planting on the first of a season, a 5-day crop will be ready for harvest on day 6, not day 5. In this case, the number may be thought of as the number of ''nights'' required to grow the crop.
    
[[Fertilizer]] and [[Farming#Farming Skill|the Agriculturist Profession]] are ''not'' taken into account on this page, but the effects can be viewed on individual crop pages.
 
[[Fertilizer]] and [[Farming#Farming Skill|the Agriculturist Profession]] are ''not'' taken into account on this page, but the effects can be viewed on individual crop pages.
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Crops must be watered every day for maximum growth. If unwatered for a day, a crop will not grow. Unwatered crops do not die, but they will not grow either.
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Crops must be watered every day for maximum growth. If unwatered for a day, a crop will not grow. Unwatered crops do not die, but they will not grow either.
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If a seed is planted into unwatered soil and not watered the same day, it will not grow that night. Growth will start the following night. The grow times on this page assume the seeds are watered the day they are planted.
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If a seed is planted into unwatered soil and not watered the same day, it will not grow that night. Growth will start the following night. The grow times on this page assume the seeds are watered the day they are planted.
    
Planting after midnight does not impose a penalty (it still counts as having been planted on the current day).
 
Planting after midnight does not impose a penalty (it still counts as having been planted on the current day).
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===Crop Quality===
 
===Crop Quality===
 
:''See also: [[Farming#Complete Formula 2|Crop Quality Formula]]''
 
:''See also: [[Farming#Complete Formula 2|Crop Quality Formula]]''
The quality of crops comes in four levels: regular,  [[File:Silver Quality.png|16px|link=]] silver,  [[File:Gold Quality.png|16px|link=]] gold, and  [[File:Iridium Quality.png|16px|link=]] iridium. Quality is determined when a crop is harvested. Normally, harvested crops are almost all of regular quality, with a few at silver or gold quality levels. The average quality can be increased by planting seeds into [[Fertilizer|fertilized]] soil. Note that iridium quality is possible only with [[Deluxe Fertilizer]]. Increasing [[Farming#Farming Skill|Farming Skill]] also increases the chance to harvest a quality crop. If a [[Seed Maker]] turns a higher-quality crop into seeds, the seeds are '''no more likely''' to produce higher-quality crops when grown and harvested.
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The quality of crops comes in four levels: regular,  [[File:Silver Quality.png|16px|link=]] silver,  [[File:Gold Quality.png|16px|link=]] gold, and  [[File:Iridium Quality.png|16px|link=]] iridium. Quality is determined when a crop is harvested. Normally, harvested crops are almost all of regular quality, with a few at silver or gold quality levels. The average quality can be increased by planting seeds into [[Fertilizer|fertilized]] soil. Note that iridium quality is possible only with [[Deluxe Fertilizer]]. Increasing [[Farming#Farming Skill|Farming Skill]] also increases the chance to harvest a quality crop. If a [[Seed Maker]] turns a higher-quality crop into seeds, the seeds are '''no more likely''' to produce higher-quality crops when grown and harvested.
    
Note that for forage items grown from [[Crops#Wild Seeds|wild seeds]], the quality of the items is determined by foraging skill, not farming skill, making iridium quality foraged items possible with the Botanist profession.
 
Note that for forage items grown from [[Crops#Wild Seeds|wild seeds]], the quality of the items is determined by foraging skill, not farming skill, making iridium quality foraged items possible with the Botanist profession.
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Higher quality crops command higher prices when sold, and deliver greater [[energy]] and [[health]] benefits when eaten. If given as a gift to an NPC who likes or loves the crop, a silver, gold, or iridium quality crop gives a higher number of [[friendship]] points. Crop quality has '''no effect''' on [[Cooking|cooked foods']] health or energy gains, or on the quality of [[Artisan Goods]] produced.
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Higher quality crops command higher prices when sold, and deliver greater [[energy]] and [[health]] benefits when eaten. If given as a gift to an NPC who likes or loves the crop, a silver, gold, or iridium quality crop gives a higher number of [[friendship]] points. Crop quality has '''no effect''' on [[Cooking|cooked foods]]' health or energy gains, or on the quality of [[Artisan Goods]] produced.
    
The quality star of a crop in inventory animates when it is of the highest quality possible (iridium).
 
The quality star of a crop in inventory animates when it is of the highest quality possible (iridium).
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For crops that produce multiples at harvest (''i.e.,'' [[Coffee Bean]], [[Blueberry]], [[Cranberries]]), [[Basic Fertilizer|Basic]], [[Quality Fertilizer|Quality]] and [[Deluxe Fertilizer|Deluxe]] fertilizers affect only the first crop produced. That is, only 1 out of 4 coffee beans is affected at each harvest; only 1 out of 3 blueberries is affected, etc.
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For crops that produce multiples at harvest (''i.e.,'' [[Coffee Bean]], [[Blueberry]], [[Cranberries]]), [[Basic Fertilizer|Basic]], [[Quality Fertilizer|Quality]] and [[Deluxe Fertilizer|Deluxe]] Fertilizers affect only the first crop produced. That is, only 1 out of 4 coffee beans is affected at each harvest; only 1 out of 3 blueberries is affected, etc.
    
===Gold per Day===
 
===Gold per Day===
 
<!--PLEASE DO NOT CHANGE gold per day calculations without discussion on the talk page. Thank you-->
 
<!--PLEASE DO NOT CHANGE gold per day calculations without discussion on the talk page. Thank you-->
Calculations do not take into account [[Fertilizer]], crop quality, or the Tiller or Agriculturist [[Farming#Farming Skills|Professions]]. Variations are noted in or below each table, if applicable. It is assumed that the crop is watered on the day of planting.  
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Calculations do not take into account [[Fertilizer]], crop quality, or the Tiller or Agriculturist [[Farming#Farming Skill|Professions]]. Variations are noted in or below each table, if applicable. It is assumed that the crop is watered on the day of planting.  
    
The general formula is:  
 
The general formula is:  
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'''Max Harvests''' is normally 1, but for crops that continue to produce, it is the actual number of harvests that can be obtained in the growing season(s).   
 
'''Max Harvests''' is normally 1, but for crops that continue to produce, it is the actual number of harvests that can be obtained in the growing season(s).   
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'''Sell Price per Harvest''' is normally the same as the Sell Price of one normal-quality crop. Extra crops are not counted since their occurrence is rare, except in the case of potatoes. The chance of an extra potato is &#8776;25%, much higher than with any other crop. Thus, the '''Sell Price per Harvest''' is 1.25 &times; 80 instead of 1 &times; 80.   
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'''Sell Price per Harvest''' is normally the same as the Sell Price of one normal-quality crop. Extra crops are not counted since their occurrence is rare, except in the case of [[potato]]es. The chance of an extra potato is &#8776;25%, much higher than with any other crop. Thus, the '''Sell Price per Harvest''' is 1.25 &times; 80 instead of 1 &times; 80.   
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In the case of plants that always give >1 item per harvest (''e.g.,'' Coffee Bean, Blueberry, Cranberry) the '''Sell Price per Harvest''' = # of crops per Harvest &times; Sell Price for one item.
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In the case of plants that always give >1 item per harvest (''e.g.,'' [[Coffee Bean]], [[Blueberry]], [[Cranberries]]) the '''Sell Price per Harvest''' = # of crops per Harvest &times; Sell Price for one item.
    
{|class="wikitable"
 
{|class="wikitable"
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===[[File:Strawberry.png]] [[Strawberry]]===
 
===[[File:Strawberry.png]] [[Strawberry]]===
 
''{{Description|Strawberry}}''
 
''{{Description|Strawberry}}''
<p>Keeps producing after maturity. When harvested, each Strawberry plant gives 1 Strawberry every 4 days, with a 2% chance for more Strawberries.</p>
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<p>Keeps producing after maturity. When harvested, each Strawberry plant gives 1 Strawberry every 4 days, with a 2% chance for more Strawberries.</p>
 
{|class="wikitable roundedborder" style="text-align: center;"
 
{|class="wikitable roundedborder" style="text-align: center;"
 
!Seeds
 
!Seeds
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===[[File:Blueberry.png]] [[Blueberry]]===
 
===[[File:Blueberry.png]] [[Blueberry]]===
 
''{{Description|Blueberry}}''
 
''{{Description|Blueberry}}''
<p>Keeps producing after maturity. Each plant produces 3 blueberries at harvest, with a 2% chance for more blueberries.</p>
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<p>Keeps producing after maturity. Each plant produces 3 blueberries at harvest, with a 2% chance for more blueberries.</p>
 
{|class="wikitable roundedborder" style="text-align: center;"
 
{|class="wikitable roundedborder" style="text-align: center;"
 
!Seeds
 
!Seeds
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===[[File:Corn.png]] [[Corn]]===
 
===[[File:Corn.png]] [[Corn]]===
 
''{{Description|Corn}}''
 
''{{Description|Corn}}''
<p>Keeps producing after maturity. Can be grown in Summer or Fall.</p>
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<p>Keeps producing after maturity. Can be grown in Summer or Fall.</p>
 
{|class="wikitable roundedborder" style="text-align: center;"
 
{|class="wikitable roundedborder" style="text-align: center;"
 
!Seeds
 
!Seeds
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===[[File:Hot Pepper.png]] [[Hot Pepper]]===
 
===[[File:Hot Pepper.png]] [[Hot Pepper]]===
 
''{{Description|Hot Pepper}}''
 
''{{Description|Hot Pepper}}''
<p>Keeps producing after maturity. When harvested, each Hot Pepper plant gives 1 Hot Pepper every 3 days, with a 3% for more Hot Peppers.</p>
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<p>Keeps producing after maturity. When harvested, each Hot Pepper plant gives 1 Hot Pepper every 3 days, with a 3% for more Hot Peppers.</p>
 
{|class="wikitable roundedborder" style="text-align: center;"
 
{|class="wikitable roundedborder" style="text-align: center;"
 
!Seeds
 
!Seeds
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===[[File:Sunflower.png]] [[Sunflower]]===
 
===[[File:Sunflower.png]] [[Sunflower]]===
 
''{{Description|Sunflower}}''
 
''{{Description|Sunflower}}''
<p>Harvesting a sunflower will also produce 0-2 Sunflower Seeds. Sunflowers can be grown in Summer or Fall.</p>
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<p>Harvesting a sunflower will also produce 0-2 Sunflower Seeds. Sunflowers can be grown in Summer or Fall.</p>
 
{|class="wikitable roundedborder" style="text-align: center;"
 
{|class="wikitable roundedborder" style="text-align: center;"
 
!Seeds
 
!Seeds
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===[[File:Cranberries.png]] [[Cranberries]]===
 
===[[File:Cranberries.png]] [[Cranberries]]===
 
''{{Description|Cranberries}}''
 
''{{Description|Cranberries}}''
<p>Yields 2 berries at harvest, with a 10% chance for more berries. Keeps producing after maturity.</p>
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<p>Yields 2 berries at harvest, with a 10% chance for more berries. Keeps producing after maturity.</p>
 
{|class="wikitable roundedborder" style="text-align: center;"
 
{|class="wikitable roundedborder" style="text-align: center;"
 
!Seeds
 
!Seeds
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===[[File:Eggplant.png]] [[Eggplant]]===
 
===[[File:Eggplant.png]] [[Eggplant]]===
 
''{{Description|Eggplant}}''
 
''{{Description|Eggplant}}''
<p>Keeps producing after maturity. When harvested, each Eggplant bush gives 1 Eggplant every 5 days, with a 0.2% chance for more Eggplants.</p>
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<p>Keeps producing after maturity. When harvested, each Eggplant bush gives 1 Eggplant every 5 days, with a 0.2% chance for more Eggplants.</p>
 
{|class="wikitable roundedborder" style="text-align: center;"
 
{|class="wikitable roundedborder" style="text-align: center;"
 
!Seeds
 
!Seeds
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===[[File:Fiber.png]] [[Fiber]]===
 
===[[File:Fiber.png]] [[Fiber]]===
 
''{{Description|Fiber}}''
 
''{{Description|Fiber}}''
<p>Grows in all seasons. Does not need to be watered. Produces 4-7 [[Fiber]] when harvested, with a 1% chance for even more Fiber.</p>
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<p>Grows in all seasons. Does not need to be watered. Produces 4-7 [[Fiber]] when harvested, with a 1% chance for even more Fiber.</p>
 
{|class="wikitable roundedborder" style="text-align: center;"
 
{|class="wikitable roundedborder" style="text-align: center;"
 
!Seeds
 
!Seeds
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===[[File:Mixed Seeds.png]] [[Mixed Seeds]]===
 
===[[File:Mixed Seeds.png]] [[Mixed Seeds]]===
 
''{{Description|Mixed Seeds}}''
 
''{{Description|Mixed Seeds}}''
<p>Mixed Seeds are a type of seed that can be planted in any season, except Winter, to grow into a random crop specific to that season. They can be randomly found when cutting [[weeds]] with a [[scythe]], by digging up dirt or sand with a [[Hoes|hoe]], or from a [[Seed Maker]]. The [[Farm Maps|Forest Farm]] has a unique type of weed which always drops Mixed Seeds when destroyed.</p>
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<p>Mixed Seeds are a type of seed that can be planted in any season, except Winter, to grow into a random crop specific to that season. They can be randomly found when cutting [[weeds]] with a [[scythe]], by digging up dirt or sand with a [[Hoes|hoe]], or from a [[Seed Maker]]. The [[Farm Maps#Forest|Forest Farm]] has a unique type of weed which always drops Mixed Seeds when destroyed.</p>
 
{{#lst:Mixed Seeds|whichseeds}}
 
{{#lst:Mixed Seeds|whichseeds}}
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===[[File:Sweet Gem Berry.png]] [[Sweet Gem Berry]]===
 
===[[File:Sweet Gem Berry.png]] [[Sweet Gem Berry]]===
 
''{{Description|Sweet Gem Berry}}''
 
''{{Description|Sweet Gem Berry}}''
<p>Grows in [[Fall]]. Seeds can be found for sale at the [[Traveling Cart]] during [[Spring]] and [[Summer]], and rarely during [[Fall]] and [[Winter]]. Can be gifted to Old Master Cannoli in the [[Secret Woods]] in exchange for a [[Stardrop]].</p>
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<p>Grows in [[Fall]]. Seeds can be found for sale at the [[Traveling Cart]] during [[Spring]] and [[Summer]], and rarely during [[Fall]] and [[Winter]]. Can be gifted to [[Old Master Cannoli]] in the [[Secret Woods]] in exchange for a [[Stardrop]].</p>
 
{|class="wikitable roundedborder" style="text-align: center;"
 
{|class="wikitable roundedborder" style="text-align: center;"
 
!Seeds
 
!Seeds
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|class="no-wrap"|&#8776;{{price|83.33}}/d*
 
|class="no-wrap"|&#8776;{{price|83.33}}/d*
 
|}
 
|}
:<nowiki>*</nowiki>Assumes Rare Seed purchased from [[Traveling Cart]] for {{price|1000}}. Can be obtained for as little as {{price|600}}, but only rarely.
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:<nowiki>*</nowiki>Assumes Rare Seed purchased from [[Traveling Cart]] for {{price|1000}}. Can be obtained for as little as {{price|600}}, but only rarely.
    
===[[File:Tea Leaves.png]] [[Tea Leaves]]===
 
===[[File:Tea Leaves.png]] [[Tea Leaves]]===
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==Artisan Goods==
 
==Artisan Goods==
Crops can be processed into [[Artisan Goods]] to increase their sell value. Most [[Fruits]] and [[Vegetables]], as well as [[Ginger]], can be processed into [[Jellies and Pickles]] via a [[Preserves Jar]], or [[Wine]] and [[Juice]] via a [[Keg]]. [[Hops]] and [[Wheat]] can be processed into [[Pale Ale]] or [[Beer]] via a [[Keg]], and [[Coffee Bean]]s can be processed into [[Coffee]] via a [[Keg]]. [[Tea Leaves]] can be processed into [[Green Tea]] via a [[Keg]].
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Crops can be processed into [[Artisan Goods]] to increase their sell value. Most [[Fruits]] and [[Vegetables]], as well as [[Ginger]], can be processed into [[Jellies and Pickles]] via a [[Preserves Jar]], or [[Wine]] and [[Juice]] via a [[Keg]]. [[Hops]] and [[Wheat]] can be processed into [[Pale Ale]] or [[Beer]] via a [[Keg]], and [[Coffee Bean]]s can be processed into [[Coffee]] via a [[Keg]]. [[Tea Leaves]] can be processed into [[Green Tea]] using a [[Keg]].
    
==Achievements==
 
==Achievements==
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==History==
 
==History==
{{History|1.3.27|Seeds planted outside of normal growing season no longer disappear, the player is instead prevented from planting them. Cactus Fruit can be grown from Cactus Seeds.}}
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{{History|1.3.27|Seeds planted outside of normal growing season no longer disappear, the player is instead prevented from planting them. [[Cactus Fruit]] can be grown from [[Cactus Seeds]].}}
 
{{History|1.5|Iridium crops are now possible when using [[Deluxe Fertilizer]].}}
 
{{History|1.5|Iridium crops are now possible when using [[Deluxe Fertilizer]].}}
{{History|1.6|[[Powdermelon]]s and [[Qi Fruit]]s can now become [[Giant Crop]]s.}}
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{{History|1.6|[[Powdermelon]]s and [[Qi Fruit]]s can now become [[#Giant Crops|Giant Crops]].}}
    
{{NavboxCrop}}
 
{{NavboxCrop}}
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