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207 bytes removed ,  15 April
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Text replacement - "{{price|" to "{{Price|"
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!id="infoboxsection" style="text-align:right;"|Building Cost
 
!id="infoboxsection" style="text-align:right;"|Building Cost
|style="border-right: 1px solid #8DCAF0;"|{{price|4000}}
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|style="border-right: 1px solid #8DCAF0;"|{{Price|4000}}
|style="border-right: 1px solid #8DCAF0;"|{{price|10000}}
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|style="border-right: 1px solid #8DCAF0;"|{{Price|10000}}
|{{price|20000}}
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|{{Price|20000}}
 
|-style="vertical-align:top;"
 
|-style="vertical-align:top;"
 
!id="infoboxsection" style="text-align:right;"|Building Materials
 
!id="infoboxsection" style="text-align:right;"|Building Materials
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Upgrading the Coop requires two days. During this time, the coop can be used as normal. Robin can be found inside the Coop for purposes such as [[Friendship|dialogue or gifting]].
 
Upgrading the Coop requires two days. During this time, the coop can be used as normal. Robin can be found inside the Coop for purposes such as [[Friendship|dialogue or gifting]].
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The total cost of a Deluxe Coop, built from scratch, is {{price|34000}}, {{name|Wood|1200|class=inline}} and {{name|Stone|450|class=inline}} (Or, if all wood and stone are bought from Robin during year 1, {{price|55000}}, and {{price|139000}} if bought in year 2+.)
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The total cost of a Deluxe Coop, built from scratch, is {{Price|34000}}, {{name|Wood|1200|class=inline}} and {{name|Stone|450|class=inline}} (Or, if all wood and stone are bought from Robin during Year 1, {{Price|55000}}, and {{Price|139000}} if bought in Year 2+.)
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If the player chooses the [[Farm Maps#Meadowlands|Meadowlands Farm Map]], there will be a coop built on their farm to start.
    
==Features==
 
==Features==
The coop can house [[chicken]]s, [[duck]]s, [[rabbit]]s, and [[dinosaur]]s. Once you have unlocked an animal by building the coop needed to house it, that animal can be placed in any other non-upgraded coops you have built as well.  
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The coop can house [[chicken]]s, [[duck]]s, [[rabbit]]s, and [[dinosaur]]s. Once you have unlocked an animal by building the coop needed to house it, that animal can be placed in any other non-upgraded coops you have built as well.  
    
The Deluxe Coop features an Autofeed System; [[hay]] from your [[silo]]s will be automatically distributed. (You can still let the animals feed on [[grass]] outside, and the hay will not be eaten.)
 
The Deluxe Coop features an Autofeed System; [[hay]] from your [[silo]]s will be automatically distributed. (You can still let the animals feed on [[grass]] outside, and the hay will not be eaten.)
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Coop Animals may be stuck outside at night if the coop doors are closed. The conditions for this are not clear (see [[Animals#Animals Trapped Outside|Animals trapped outside]]). If an animal is stuck outside the coop at night, the next day their mood will be "grumpy." Animals stuck outside are also subject to [[Animals#Wild Animal Attacks|Wild Animal Attacks]].
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Coop Animals may be stuck outside at night if the coop doors are closed. The conditions for this are not clear (see [[Animals#Animals Trapped Outside|Animals trapped outside]]). If an animal is stuck outside the coop at night, the next day their mood will be "grumpy". Animals stuck outside are also subject to [[Animals#Wild Animal Attacks|Wild Animal Attacks]].
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The Coop can also be used in a manner similar to the [[Shed]] for storing [[Chest|Chests]], [[Crafting#Artisan Equipment|Artisan Equipment]], [[Furniture]], etc.. The animals are undisturbed by the clutter, even if their paths are blocked. However, excessive obstructions may prevent the spawning of [[:Category:Animal Products|coop animal products]].
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The Coop can also be used in a manner similar to the [[Shed]] for storing [[Chest|Chests]], [[Crafting#Artisan Equipment|Artisan Equipment]], [[Furniture]], etc. The animals are undisturbed by the clutter, even if their paths are blocked. However, excessive obstructions may prevent the spawning of [[:Category:Animal Products|coop animal products]].
    
<gallery>
 
<gallery>
 
Animal left outside dialog.png
 
Animal left outside dialog.png
 
</gallery>
 
</gallery>
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==Tips==
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* The player can reduce the amount of time necessary to pick up [[:Category:Animal Products|coop animal products]] by deliberately filling the far end of the coop with obstacles. This causes the drops to instead occur closer to the door. However, this technique becomes obsolete once the player has an [[Auto-Grabber]].
      
==Interior==
 
==Interior==
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