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{{Spoiler}}
   
<div id="infoboxborder" style="min-width:0;">[[File:Winter.png|150px|class=pixels]]</div>
 
<div id="infoboxborder" style="min-width:0;">[[File:Winter.png|150px|class=pixels]]</div>
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'''Winter''' is the fourth season in [[Stardew Valley]]. It's followed by [[Spring]] and preceded by [[Fall]].  
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'''Winter''' is the fourth [[Seasons|season]] in [[Stardew Valley]]. It is followed by [[Spring]] and preceded by [[Fall]].
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Winter is unique amongst the seasons in that no outdoors [[Crops]] apart from [[Powdermelon Seeds]], [[Winter Seeds]] and [[Fiber Seeds]] will grow, and all [[Weeds]] and most tilled soil (including all fertilizer, even if the tile remains tilled) will all be removed at the start of the season. [[Grass]] remains but does not spread. [[Bee House]]s will also not produce [[honey]] during winter. Finally, standard [[trees]], including those planted on the farm (except fruit trees) do not grow in winter unless [[Tree Fertilizer]] is applied.
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Overall, with plant growth stopped, Winter can become a challenging season for farmers, leaving only [[Animals|animal]] produce and the [[Greenhouse]] as the mainstay of farm produce. However, the reduced intensity of farming makes it an excellent season for other activities, including [[foraging]], [[The Mines]]/[[Skull Cavern]] exploration, [[fishing]], digging at [[Artifact Spot|artifact spots]], and gift-giving - with nine birthdays, Winter is tied with [[Summer]] for most birthdays in a season. It also makes it easier to obtain [[The Farm|Farm]] and [[Tools|Tool]] upgrades without impacting normal routines.
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Animals require additional care during this season, as they cannot go outside due to the cold. Providing them with a [[Heater]] will also make them happier. Additionally, due to the lack of grass and weeds, [[Fiber]] and [[Hay]] are more difficult to obtain outdoors. However fiber still can be found in [[the Mines]] and [[Mutant Bug Lair]], or alternatively grown with [[Fiber Seeds]]. Hay can be purchased from [[Marnie's Ranch]], or randomly gifted from [[Marnie|her]] in the mail. It can also be obtained as a byproduct of [[Wheat]] grown in the [[Greenhouse]].
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There are several winter events and [[festivals]] which give the player unique opportunities to acquire items. One takes place early in the month and one takes place towards the end, marking the end of the year in the Valley. Additional [[SquidFest]] and [[Night Market]] activities occur halfway through the season.
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Winter can be a challenging season for farmers, with [[Crops]], [[Grass]], and [[Weeds]] all dying out at the start of the season, and with no highly profitable crops available. This an excellent season for [[Farm]] upgrades, [[The Mine]]/[[Skull Cave]] exploration, [[Tool]] upgrades, and [[fishing]]. Due to the lack of grass and weeds, [[Fiber]] and [[Hay]] is more difficult to obtain outdoors. However fiber still can be found in [[The Mines]] and [[Mutant Bug Lair]], grown with [[Fiber Seeds]], and is a byproduct of Wheat (grown in the [[Greenhouse]]). While at the same time hay can be purchased at [[Marnie's Ranch]]. This season has the most opportunities to obtain valuable items than others.
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__TOC__
 
__TOC__
 
==Events==
 
==Events==
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|style="vertical-align: top;"|
 
|style="vertical-align: top;"|
 
===Festivals===
 
===Festivals===
{| class="wikitable" id="roundedborder"
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{| class="wikitable roundedborder"
 
!Day
 
!Day
 
!Name
 
!Name
 
|-
 
|-
|08||<p>[[File:Calendar_Flag_Anim.gif]] [[Festival of Ice]]</p>
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|08||<p>[[File:Calendar Flag Anim.gif]] [[Festival of Ice]]</p>
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|-
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|12-13||<p>[[File:Hook Icon.png]] [[SquidFest]]</p>
 
|-
 
|-
 
|15-17||<p>[[File:Iridium Quality.png]] [[Night Market]]</p>
 
|15-17||<p>[[File:Iridium Quality.png]] [[Night Market]]</p>
 
|-
 
|-
|25||<p>[[File:Calendar_Flag_Anim.gif]] [[Feast of the Winter Star]]</p>
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|25||<p>[[File:Calendar Flag Anim.gif]] [[Feast of the Winter Star]]</p>
 
|}
 
|}
 
|style="width: 1em;"|
 
|style="width: 1em;"|
 
|
 
|
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===Birthdays===
 
===Birthdays===
{| class="wikitable sortable" id="roundedborder"
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{| class="wikitable sortable roundedborder"
 
!Day
 
!Day
 
!Villager
 
!Villager
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==Crops==
 
==Crops==
There are no plantable [[crops]] in Winter with the exception of [[Winter Seeds]] and [[Fiber Seeds]].
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{{Spoiler}}
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There is only one plantable [[crops|crop]] in Winter, [[Powdermelon]], the [[Powdermelon Seeds|seeds]] of which can be found by digging [[Seed Spot|seed spots]] in Winter. [[Winter Seeds]] and [[Fiber Seeds]] can also be planted.
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{| class="wikitable" id="roundedborder"
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{| class="wikitable roundedborder"
 
!Image
 
!Image
 
!Name
 
!Name
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!Ingredients
 
!Ingredients
 
!Recipe Source
 
!Recipe Source
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|-
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|[[File:Powdermelon.png|center]]
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|[[Powdermelon]]
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|{{Description|Powdermelon Seeds}}
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|[[Powdermelon Seeds]]
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|N/A
 
|-
 
|-
 
|[[File:Winter Seeds.png|center]]
 
|[[File:Winter Seeds.png|center]]
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|{{Description|Winter Seeds}}
 
|{{Description|Winter Seeds}}
 
|{{name|Winter Root|1}}{{name|Crystal Fruit|1}}{{name|Snow Yam|1}}{{name|Crocus|1}}
 
|{{name|Winter Root|1}}{{name|Crystal Fruit|1}}{{name|Snow Yam|1}}{{name|Crocus|1}}
|[[File:Foraging_Skill_Icon.png|24px|link=]] [[Foraging]] Level 7
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|[[File:Foraging Skill Icon.png|24px|link=]] [[Foraging]] Level 7
 
|-
 
|-
 
|[[File:Fiber Seeds.png|center]]
 
|[[File:Fiber Seeds.png|center]]
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==Fish==
 
==Fish==
 
{{main article|Fish#Fish Types{{!}}Fish}}
 
{{main article|Fish#Fish Types{{!}}Fish}}
There are a variety of [[fish]] which can only be caught during specific seasons.  Listed below are all fish catchable during Winter.   
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Certain [[Fish|fish]] can be caught only during specific seasons.  Listed below are all fish catchable during Winter.   
    
''Fish that can be caught during all seasons are not listed.''
 
''Fish that can be caught during all seasons are not listed.''
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Note: Any Fish can be used for recipes with the tag "any fish" (''i.e.'', {{name|Sashimi|class=inline}}, {{name|Maki Roll|class=inline}}, {{name|Quality Fertilizer|class=inline}}).
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Note: Any Fish can be used for recipes with the tag "any fish" (''i.e.,'' {{name|Sashimi|class=inline}}, {{name|Maki Roll|class=inline}}, {{name|Quality Fertilizer|class=inline}}).
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{| class="wikitable sortable" id="roundedborder"
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{| class="wikitable sortable roundedborder"
 
|-
 
|-
 
! class="unsortable" | Image
 
! class="unsortable" | Image
 
! Name
 
! Name
 
! Description
 
! Description
! data-sort-type="number"| Price
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! Price
! data-sort-type="number"| [[File:Fisher.png|24px|link=]] Fisher Profession (+25%)
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! [[File:Fisher.png|24px|link=]] Fisher Profession (+25%)
! data-sort-type="number"| [[File:Angler Icon.png|24px|link=]] Angler Profession (+50%)
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! [[File:Angler Icon.png|24px|link=]] Angler Profession (+50%)
 
! Location
 
! Location
 
! Time
 
! Time
 
! Season
 
! Season
 
! Weather
 
! Weather
! data-sort-type="number"| Size (inches)
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! Size (inches)
! data-sort-type="number"| Difficulty &amp; Behavior
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! Difficulty &amp; Behavior
! data-sort-type="number"| Base XP
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! Base XP
 
! Used In
 
! Used In
 
|-
 
|-
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== Livin' Off The Land Tips ==
 
== Livin' Off The Land Tips ==
 
[[File:Winter Tip.png|700px]]
 
[[File:Winter Tip.png|700px]]
[[File:Winter Tip 02.png|700px]]
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==References==
 
==References==
 
<references>
 
<references>
<ref name="spawnpercent">The foraged items that can spawn in a given location each season are determined by <tt>GameLocation::spawnObjects</tt> in the game code, using input from the data file <tt>Content\Locations.xnb</tt>.  The percentages provided here have been normalized to ensure that the percentages sum to 100% for each location. The data was normalized by:
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<ref name="spawnpercent">The foraged items that can spawn in a given location each season are determined by <samp>GameLocation::spawnObjects</samp> in the game code, using input from the data file <samp>Content\Locations.xnb</samp>.  The percentages provided here have been normalized to ensure that the percentages sum to 100% for each location. The data was normalized by:
# Calculating the sum of all percentages listed in <tt>Locations.xnb</tt> for Winter
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# Calculating the sum of all percentages listed in <samp>Locations.xnb</samp> for Winter
 
# Dividing each percentage by the sum</ref>
 
# Dividing each percentage by the sum</ref>
 
</references>
 
</references>
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