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===Harvesting===
 
===Harvesting===
 
A '''mature tree''' (stage 5) can be shaken for a seed (see [[#Growth Cycle|Growth Cycle]]), [[Tapper|tapped]] for syrup, or felled by chopping it repeatedly with an [[Axes|Axe]]. When chopped down, trees always fall left or right away from the player (if applicable) and produce wood or seeds in the direction of the fall. When chopped from above or below, the player should try to stand off-center on the tile to clearly ensure the direction. If the tree is adjacent to a wall, hug the wall to ensure it falls into playing space. If the tree falls into or near water, the items it drops may disappear into the water.  High [[Magnetism]] is very helpful for quickly collecting the widely-scattered products. The products (not including those from the stump) are:<ref name="treeproducts" />
 
A '''mature tree''' (stage 5) can be shaken for a seed (see [[#Growth Cycle|Growth Cycle]]), [[Tapper|tapped]] for syrup, or felled by chopping it repeatedly with an [[Axes|Axe]]. When chopped down, trees always fall left or right away from the player (if applicable) and produce wood or seeds in the direction of the fall. When chopped from above or below, the player should try to stand off-center on the tile to clearly ensure the direction. If the tree is adjacent to a wall, hug the wall to ensure it falls into playing space. If the tree falls into or near water, the items it drops may disappear into the water.  High [[Magnetism]] is very helpful for quickly collecting the widely-scattered products. The products (not including those from the stump) are:<ref name="treeproducts" />
* {{name|Wood|12-16|class=inline}}, ''except'' Mahogany trees.  The possible 4 bonus pieces of wood are randomly added, based on [[Luck]] and [[Foraging]] skill.  For players with the [[Skills#Foraging|Forester]] profession, the amounts are 25% larger (''i.e.,'' 15-20 pieces).
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* {{name|Wood|12-16|class=inline}}, ''except'' Mahogany trees.  The possible 4 bonus pieces of wood are randomly added, based on [[Luck]] and [[Foraging]] skill.  For players with the [[Skills#Foraging|Forester]] profession, the amounts are 25% larger (''i.e.,'' 15-20 pieces). If a player has read [[Woody's Secret]], there is a 5% chance to double the amount of wood dropped (''i.e.,'' 24-32 pieces normally or 30-40 pieces with the profession).
 
* {{name|Hardwood|10|class=inline}} for Mahogany trees.  For players with the [[Skills#Foraging|Forester]] profession, the amounts are 25% larger (''i.e.,'' 12 or 13 pieces).
 
* {{name|Hardwood|10|class=inline}} for Mahogany trees.  For players with the [[Skills#Foraging|Forester]] profession, the amounts are 25% larger (''i.e.,'' 12 or 13 pieces).
 
* {{name|Sap|5|class=inline}}
 
* {{name|Sap|5|class=inline}}
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Without fertilizer, seedlings have a 20% chance each night of growing to the next stage, except at stage 4, where seedlings spend twice as long. The median growth time from seed to maturity is 24 days, although individual tree growth times will vary considerably.  Statistically, 90% of seeds should reach maturity in 38 days (excluding winter), and 99% in 55 days.
 
Without fertilizer, seedlings have a 20% chance each night of growing to the next stage, except at stage 4, where seedlings spend twice as long. The median growth time from seed to maturity is 24 days, although individual tree growth times will vary considerably.  Statistically, 90% of seeds should reach maturity in 38 days (excluding winter), and 99% in 55 days.
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Having reached stage 5 maturity, the tree continues growing up to stage 15 with the base change of 20% for the purpose of [[Moss]] growing.
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Additionally, if it has a fully grown [[Green Rain Trees#Type_1|Bushy Green Rain Tree]] or [[Green Rain Trees#Type_2|Leafy Green Rain Tree]] in a 5x5 square centered around itself, it has an additional check of 50% for a growth stage increase after stage 5. <ref name="mossGrowthStage" />.
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Collecting [[Moss]] reduces the growth stage to 12 - amount of moss dropped in the stack. <ref name="mossCollectStageReduction" />.
    
===Outside the Farm===
 
===Outside the Farm===
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===Palm Tree===
 
===Palm Tree===
[[Palm Tree]]s are found in [[The Desert|The Calico Desert]] and on [[Ginger Island]].  They do not drop seeds, but may occasionally drop a [[Coconut]] (and can also drop a [[Golden Coconut]] if the tree is on Ginger Island) when chopped down or shaken. They cannot be [[Tapper|tapped]].
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[[Palm Tree]]s do not drop any seeds, so they cannot be planted by the farmer and are only found in [[The Desert|The Calico Desert]] and on [[Ginger Island]].  Palm Trees may occasionally drop a [[Coconut]] (and can also drop a [[Golden Coconut]] if the tree is on Ginger Island) when chopped down or shaken. They cannot be [[Tapper|tapped]].
 
{{#lst:Palm Tree|palmtree}}
 
{{#lst:Palm Tree|palmtree}}
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===Mushroom Tree===
 
===Mushroom Tree===
[[Mushroom Tree]]s are a rare occurrence on the farm.  Each [[Fall]], there is a chance for a fully grown untapped common tree (or stump) to change into a Mushroom Tree (or stump) during the night. A Mushroom Tree can also be grown from a [[Mushroom Tree Seed]]. These seeds do not fall from Mushroom Trees when shaken or chopped - they can only be obtained from [[Qi's Walnut Room]] or from seeds spread from them. They yield [[Red Mushroom|Red]] or [[Purple Mushroom]]s when chopped down.  They can be [[Tapper|tapped]] and will yield {{name|Common Mushroom|class=inline|link=Common Mushroom{{!}}Common}}, {{name|Red Mushroom|class=inline|link=Red Mushroom{{!}}Red}}, and {{name|Purple Mushroom|class=inline|link=Purple Mushroom{{!}}Purple}} mushrooms over time.
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[[Mushroom Tree]]s grow from {{name|Mushroom Tree Seed|class=inline|link=Mushroom Tree Seed{{!}}Mushroom Tree Seeds}}. Mushroom Trees are a rare occurrence on the farm.  Each [[Fall]], there is a chance for a fully grown untapped common tree (or stump) to change into a Mushroom Tree (or stump) during the night. A Mushroom Tree can also be grown from a [[Mushroom Tree Seed]]. These seeds do not fall from Mushroom Trees when shaken or chopped - they can only be obtained from [[Qi's Walnut Room]] or from seeds spread from them. They yield [[Red Mushroom|Red]] or [[Purple Mushroom]]s when chopped down.  They can be [[Tapper|tapped]] and will yield {{name|Common Mushroom|class=inline|link=Common Mushroom{{!}}Common}}, {{name|Red Mushroom|class=inline|link=Red Mushroom{{!}}Red}}, and {{name|Purple Mushroom|class=inline|link=Purple Mushroom{{!}}Purple}} mushrooms over time.
    
Mushroom Trees hit by lightning will be reduced to a stump and leave mushrooms behind, in the same way as common trees leave wood/sap behind.  If the stump is left alone, the following Spring, it will regrow.
 
Mushroom Trees hit by lightning will be reduced to a stump and leave mushrooms behind, in the same way as common trees leave wood/sap behind.  If the stump is left alone, the following Spring, it will regrow.
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===Mystic Tree===
 
===Mystic Tree===
[[Mystic Tree]]s are not native to the Valley; they grow only if planted by the farmer. Claim [[Mastery Cave#Masteries|Foraging Mastery]] to create [[Mystic Tree Seed]]s, from which they grow. When [[Tapper|tapped]], they yield {{name|Mystic Syrup|class=inline}} every 7 days (or 3 days with the [[Heavy Tapper]]). When chopped with an axe, they yield [[Hardwood]].
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[[Mystic Tree]]s grow from {{name|Mystic Tree Seed|class=inline|link=Mystic Tree Seed{{!}}Mystic Tree Seeds}}. Mystic Trees are not native to the Valley; they grow only if planted by the farmer. Claim [[Mastery Cave#Masteries|Foraging Mastery]] to create [[Mystic Tree Seed]]s, from which they grow. When [[Tapper|tapped]], they yield {{name|Mystic Syrup|class=inline}} every 7 days (or 3 days with the [[Heavy Tapper]]). When chopped with an axe, they yield [[Hardwood]].
 
{{#lst:Mystic Tree|mystictree}}
 
{{#lst:Mystic Tree|mystictree}}
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===Green Rain Trees===
 
===Green Rain Trees===
There are three varieties of [[Green Rain Trees]] found spawning naturally during the [[Weather|Green Rain]] weather event, and by planting [[Mossy Seed]]s. They may drop a Mossy Seed when shaken. When chopped with an axe, they drop possible Moss, [[Wood]], [[Sap]], possible Mossy Seeds, and possible [[Hardwood]] (if the player is a [[Foraging#Foraging Skill|Lumberjack]]).
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[[Green Rain Trees]] grow from {{name|Mossy Seed|class=inline|link=Mossy Seed{{!}}Mossy Seeds}}. There are three varieties of Green Rain Trees found spawning naturally during the [[Weather|Green Rain]] weather event, and by planting Mossy Seeds. They may drop a Mossy Seed when shaken. When chopped with an axe, they drop possible Moss, [[Wood]], [[Sap]], possible Mossy Seeds, and possible [[Hardwood]] (if the player is a [[Foraging#Foraging Skill|Lumberjack]]).
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'''Type 1'''
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'''Bushy Green Rain Tree'''
    
Some appear with moss, while others do not. They cannot be [[Tapper|tapped]].
 
Some appear with moss, while others do not. They cannot be [[Tapper|tapped]].
 
{{#lst:Green Rain Trees|greenraintype1}}
 
{{#lst:Green Rain Trees|greenraintype1}}
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'''Type 2'''
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Internally, Bushy Green Rain Tree has an ID of 10.
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'''Leafy Green Rain Tree'''
    
Some appear with moss, while others do not. They cannot be [[Tapper|tapped]].
 
Some appear with moss, while others do not. They cannot be [[Tapper|tapped]].
 
{{#lst:Green Rain Trees|greenraintype2}}
 
{{#lst:Green Rain Trees|greenraintype2}}
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'''Type 3'''
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Internally, Leafy Green Rain Tree has an ID 11.
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'''Fern Green Rain Tree'''
    
When chopped down with an axe, they drop [[Fiddlehead Fern]]s. When [[Tapper|tapped]], they yield {{name|Fiddlehead Fern|1|class=inline}} every 2 days (or 1 day with the [[Heavy Tapper]]).
 
When chopped down with an axe, they drop [[Fiddlehead Fern]]s. When [[Tapper|tapped]], they yield {{name|Fiddlehead Fern|1|class=inline}} every 2 days (or 1 day with the [[Heavy Tapper]]).
 
{{#lst:Green Rain Trees|greenraintype3}}
 
{{#lst:Green Rain Trees|greenraintype3}}
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Internally, Fern trees have an ID of 12.
    
==References==
 
==References==
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     <ref name="fallHazelnut">See <samp>Tree::shake</samp> and <samp>Tree::dayUpdate</samp> in the game code.</ref>
 
     <ref name="fallHazelnut">See <samp>Tree::shake</samp> and <samp>Tree::dayUpdate</samp> in the game code.</ref>
 
     <ref name="treeDropSeed">See <samp>Tree::dayUpdate</samp> in the game code.</ref>
 
     <ref name="treeDropSeed">See <samp>Tree::dayUpdate</samp> in the game code.</ref>
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    <ref name="mossGrowthStage">See <samp>Tree::dayUpdate</samp> in the game code.</ref>
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    <ref name="mossCollectStageReduction">See <samp>Tree::performToolAction</samp> in the game code.</ref>
 
</references>
 
</references>
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{{History|1.4|Fixed bug that caused a stage 2-3 sapling to make a scythe sound when watered.  Fixed bug that prevented trees from dropping seeds and seeds disappearing when harvested if a Foraging level up occurred during the day.  Planting tree seeds outside the farm no longer requires the spot to be tilled.  (This also prevents planting in non-tillable areas dug up by Artifact Spots in Winter).}}
 
{{History|1.4|Fixed bug that caused a stage 2-3 sapling to make a scythe sound when watered.  Fixed bug that prevented trees from dropping seeds and seeds disappearing when harvested if a Foraging level up occurred during the day.  Planting tree seeds outside the farm no longer requires the spot to be tilled.  (This also prevents planting in non-tillable areas dug up by Artifact Spots in Winter).}}
 
{{History|1.5|Added Mahogany Tree.}}
 
{{History|1.5|Added Mahogany Tree.}}
{{History|1.6|Added Mystic Tree and the Green Rain Trees. Fixed tree stumps dropping seeds like full-grown trees.}}
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{{History|1.6|Added Mystic Tree and the Green Rain Trees. Fixed tree stumps dropping seeds like full-grown trees. Reading [[Woody's Secret]] has a chance to double wood output from trees.}}
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{{History|1.6.3|Added extended growth stages explanation to the growth cycle, explanation to growth change after collecting.}}
    
{{NavboxTree}}
 
{{NavboxTree}}
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