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'''Weapons''' are used to deal damage and fight [[Monsters|monsters]]. Weapons are quite unlike other [[tools]], as firstly they do not cost energy to use, and secondly they are not upgraded at the [[Blacksmith]]. Instead, most weapons can be found as monster drops, purchased from the [[Adventurer's Guild]], or found in chests in [[The Mines|the mines]]. Most weapons (except the slingshots) can also be sold to the Adventurer's Guild.
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{{Spoiler}}
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'''Weapons''' are used to deal damage and fight [[monsters]]. Weapons are quite unlike other [[tools]], as firstly they do not cost energy to use, and secondly they are not upgraded at the [[Blacksmith]]. Instead, most weapons can be found as monster drops, purchased from the [[Adventurer's Guild]], or found in chests in [[the Mines]]. Most weapons (except the slingshots) can also be sold to the Adventurer's Guild.
    
Most weapons have a secondary (special) attack, executed by right-clicking. With the sword, you will block some damage or knock back flying enemies. A club will smash the ground, knocking back nearby enemies and causing minor damage. With a dagger, you will perform a series of quick stabs.
 
Most weapons have a secondary (special) attack, executed by right-clicking. With the sword, you will block some damage or knock back flying enemies. A club will smash the ground, knocking back nearby enemies and causing minor damage. With a dagger, you will perform a series of quick stabs.
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While not designed for combat, the [[Axes|Axe]], [[Pickaxes|Pickaxe]], and [[Scythe]] can be used as weapons to inflict a small amount of damage. The Axe and Pickaxe consume [[energy]], while the Scythe does not.
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While not designed for combat, the [[Axes|Axe]], [[Pickaxes|Pickaxe]], and [[Scythe]] can be used as weapons to inflict a small amount of damage. The Axe and Pickaxe consume [[energy]], while the Scythe does not.
    
==Weapon Stats==
 
==Weapon Stats==
{| class="wikitable roundedborder" style="min-width:500px;"
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{|class="wikitable roundedborder" style="min-width:500px;"
 
!Image
 
!Image
 
!Name
 
!Name
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==Sword==
 
==Sword==
 
Swords are well-rounded weapons with quick attacks and low swing delay. Their secondary attack puts you into a blocking stance, negating damage and dealing minor damage to the enemy that attacked you. Blocking also knocks back flying enemies.
 
Swords are well-rounded weapons with quick attacks and low swing delay. Their secondary attack puts you into a blocking stance, negating damage and dealing minor damage to the enemy that attacked you. Blocking also knocks back flying enemies.
{| class="wikitable sortable roundedborder" style="min-width:500px;"
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{|class="wikitable sortable roundedborder" style="min-width:500px;"
 
!Image
 
!Image
 
!Name
 
!Name
 
!Level
 
!Level
 
!Description
 
!Description
!data-sort-type="number" | Damage
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!data-sort-type="number"|Damage
!data-sort-type="number" | Critical Strike Chance
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!data-sort-type="number"|Critical Strike Chance
!style="min-width:110px;"| Stats
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!style="min-width:110px;"|Stats
 
!Location
 
!Location
 
!Purchase Price
 
!Purchase Price
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Daggers are the fastest-attacking weapons in the game. Their range is short, however, and they only target the square in front of the player rather than swinging in an arc like a sword. Using their secondary attack causes the player to stab 4 times in quick succession. During the secondary attack, the enemy will be locked in place.
 
Daggers are the fastest-attacking weapons in the game. Their range is short, however, and they only target the square in front of the player rather than swinging in an arc like a sword. Using their secondary attack causes the player to stab 4 times in quick succession. During the secondary attack, the enemy will be locked in place.
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{| class="wikitable sortable roundedborder" style="min-width:500px;"
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{|class="wikitable sortable roundedborder" style="min-width:500px;"
 
!Image
 
!Image
 
!Name
 
!Name
 
!Level
 
!Level
 
!Description
 
!Description
!data-sort-type="number" | Damage
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!data-sort-type="number"|Damage
!data-sort-type="number" | Critical Strike Chance
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!data-sort-type="number"|Critical Strike Chance
 
!style="min-width:110px;"|Stats
 
!style="min-width:110px;"|Stats
 
!Location
 
!Location
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|{{Description|Elliott's Pencil}}
 
|{{Description|Elliott's Pencil}}
 
|24-30
 
|24-30
|.02
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|.06
 
|{{name|Crit. Chance|+4}}
 
|{{name|Crit. Chance|+4}}
 
||Sold by [[Elliott]] for {{Price|70|Calico}} Calico Eggs during the [[Desert Festival]]
 
||Sold by [[Elliott]] for {{Price|70|Calico}} Calico Eggs during the [[Desert Festival]]
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|[[File:Abby's Planchette.png|center]]
 
|[[File:Abby's Planchette.png|center]]
 
|[[Abby's Planchette]]
 
|[[Abby's Planchette]]
|4
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|8
 
|{{Description|Abby's Planchette}}
 
|{{Description|Abby's Planchette}}
|1-3
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|24-30
|.02
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|.06
|{{Name|Speed w|+154}}{{name|Crit. Chance|+1}}{{name|Weight|+5}}
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|{{name|Crit. Chance|+4}}
 
|Sold by [[Abigail]] for {{Price|70|Calico}} Calico Eggs during the [[Desert Festival]]
 
|Sold by [[Abigail]] for {{Price|70|Calico}} Calico Eggs during the [[Desert Festival]]
 
|data-sort-value=0|N/A
 
|data-sort-value=0|N/A
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Right-clicking with a Club and immediately left-clicking repeatedly will cause multiple attacks to occur in quick succession.
 
Right-clicking with a Club and immediately left-clicking repeatedly will cause multiple attacks to occur in quick succession.
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{| class="wikitable sortable roundedborder" style="min-width:500px;"
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{|class="wikitable sortable roundedborder" style="min-width:500px;"
 
!Image
 
!Image
 
!Name
 
!Name
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==Slingshot==
 
==Slingshot==
The damage dealt by a slingshot depends mainly on the ammunition used. A Master Slingshot will generally deal 2x the damage of a regular Slingshot using the same ammo.
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The damage dealt by a slingshot depends mainly on the ammunition used. A Master Slingshot will generally deal 2x the damage of a regular Slingshot using the same ammo.
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{| class="wikitable roundedborder" style="min-width:500px;"
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{|class="wikitable roundedborder" style="min-width:500px;"
 
!Image
 
!Image
 
!Name
 
!Name
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To equip a slingshot with ammunition, select the ammunition, then {{key|Right-Click}} on the slingshot.
 
To equip a slingshot with ammunition, select the ammunition, then {{key|Right-Click}} on the slingshot.
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The type of ammunition used determines the damage dealt, according to the following formulas <noinclude><ref name="slingshotammo" /></noinclude>:
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The type of ammunition used determines the damage dealt, according to the following formulas:<noinclude><ref name="slingshotammo" /></noinclude>
 
:'''Slingshot:'''
 
:'''Slingshot:'''
 
:<samp>Damage = AmmoMultiplier + random number between [-(AmmoMultiplier / 2), AmmoMultiplier + 1]</samp>
 
:<samp>Damage = AmmoMultiplier + random number between [-(AmmoMultiplier / 2), AmmoMultiplier + 1]</samp>
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:<samp>Damage = 2 * (AmmoMultiplier + random number between [-(AmmoMultiplier / 2), AmmoMultiplier + 1])</samp>
 
:<samp>Damage = 2 * (AmmoMultiplier + random number between [-(AmmoMultiplier / 2), AmmoMultiplier + 1])</samp>
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With the worst ammo (''i.e.,'' [[Fruits]], [[Vegetables]], or Eggs), a Slingshot can deal 1-3 and a Master Slingshot can deal 2-6 damage. With the best ammo, [[Iridium Ore]], a Slingshot can deal 25-101 damage while a Master Slingshot can deal 50-202 damage.
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With the worst ammo (''i.e.,'' [[Fruits]], [[Vegetables]], or Eggs), a Slingshot can deal 1-3 and a Master Slingshot can deal 2-6 damage. With the best ammo, [[Iridium Ore]] and a Slingshot can deal 25-101 damage while a Master Slingshot can deal 50-202 damage.
    
The following items can be used as ammunition:
 
The following items can be used as ammunition:
{| class="wikitable sortable"
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{|class="wikitable sortable"
! Item
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!Item
! AmmoMultiplier
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!AmmoMultiplier
! data-sort-type=number|Slingshot Damage
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!data-sort-type=number|Slingshot Damage
! data-sort-type=number|Master Slingshot Damage
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!data-sort-type=number|Master Slingshot Damage
 
|-
 
|-
 
|All [[Fruits]] • All [[Vegetables]] • All Eggs
 
|All [[Fruits]] • All [[Vegetables]] • All Eggs
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==Unobtainable Weapons==
 
==Unobtainable Weapons==
{| class="wikitable sortable roundedborder" style="min-width:500px;"
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{|class="wikitable sortable roundedborder" style="min-width:500px;"
 
!class="unsortable"|Image
 
!class="unsortable"|Image
 
!Name
 
!Name
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==History==
 
==History==
{{History|1.4|Slingshots can now be put in the inventory trash bin on computer and console (Mobile already had this ability). Added Dark Sword to obtainable items.}}
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{{History|1.4|Slingshots can now be put in the inventory trash bin on computer and console (Mobile already had this ability). Added [[Dark Sword]] to obtainable items.}}
{{History|1.5|Slingshots can now be purchased at the Adventurer's Guild after unlocking. Added Elf Blade, Femur, Kudgel, Shadow Dagger, Yeti Tooth to obtainable items. Added additional weapons. Changed weapon level calculation. This results in lower weapon levels and sell prices for most weapons with the exceptions of Clubs. Bug where weapon defense had no effect fixed.}}
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{{History|1.5|Slingshots can now be purchased at the [[Adventurer's Guild]] after unlocking. Added [[Elf Blade]], [[Femur]], [[Kudgel]], [[Shadow Dagger]], and [[Yeti Tooth]] to obtainable items. Added additional weapons. Changed weapon level calculation. This results in lower weapon levels and sell prices for most weapons with the exceptions of Clubs. Bug where weapon defense had no effect fixed.}}
{{History|1.6|All marriage candidate's weapons are now available during the [[Desert Festival]], when they are running a stall. Updated Holy Blade stats and make it obtainable.}}
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{{History|1.6|All [[marriage]] candidate's weapons are now available during the [[Desert Festival]], when they are running a stall. Updated [[Holy Blade]] stats and make it obtainable.}}
    
{{NavboxWeapons}}
 
{{NavboxWeapons}}
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