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| |data-sort-value="06000"|{{Duration|6000 mins|class=inline}} (4 Days) | | |data-sort-value="06000"|{{Duration|6000 mins|class=inline}} (4 Days) |
| |2.25 × [[Vegetables|Vegetable]] Base Price | | |2.25 × [[Vegetables|Vegetable]] Base Price |
− | |data-sort-value="75"|{{energy|75}}{{health|33}} | + | |data-sort-value="2"|{{energy|2 × Base [[Vegetables|Vegetable]] Energy}}{{health|2 × Base [[Vegetables|Vegetable]] Health}} |
| |- | | |- |
| |[[File:Mead.png|center]] | | |[[File:Mead.png|center]] |
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| |data-sort-value="10000"|{{Duration|10000 mins|class=inline}} (6.25 Days) | | |data-sort-value="10000"|{{Duration|10000 mins|class=inline}} (6.25 Days) |
| |3 × [[Fruits|Fruit]] Base Price | | |3 × [[Fruits|Fruit]] Base Price |
− | |data-sort-value="50"|{{energy|50}}{{health|22}}{{name|Speed|−1}} | + | |data-sort-value="1.75"|{{energy|1.75 × Base [[Fruits|Fruit]] Energy}}{{health|1.75 × Base [[Fruits|Fruit]] Health}}{{name|Speed|−1}} |
| |}<section end="kegproducts"/> | | |}<section end="kegproducts"/> |
| + | |
| + | '''Notes''' |
| + | * Juice made from an inedible vegetable will instead give [[File:Energy.png|24px|link=]] Base [[Vegetables|Vegetable]] Value and [[File:Health.png|24px|link=]] 45% Base [[Vegetables|Vegetable]] Value<ref name="juice energy" /> |
| + | * Wine made from an inedible fruit will instead give [[File:Energy.png|24px|link=]] 25% Base [[Fruits|Fruit]] Value and [[File:Health.png|24px|link=]] 11.25% Base [[Fruits|Fruit]] Value<ref name="wine energy" /> |
| + | |
| | | |
| == Preserves Jar vs. Keg == | | == Preserves Jar vs. Keg == |
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| <references> | | <references> |
| <ref name="processtime">See <samp>Object::performObjectDropInAction</samp> in the game code and <samp>Data/ObjectInformation.xnb</samp> for corresponding items IDs and categories.</ref> | | <ref name="processtime">See <samp>Object::performObjectDropInAction</samp> in the game code and <samp>Data/ObjectInformation.xnb</samp> for corresponding items IDs and categories.</ref> |
| + | <ref name="juice energy">See <samp>ObjectDataDefinition::CreateFlavoredJuice</samp> in the game code.</ref> |
| + | <ref name="wine energy">See <samp>ObjectDataDefinition::CreateFlavoredWine</samp> in the game code.</ref> |
| </references> | | </references> |
| | | |
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| {{History|1.6|Forageable items can now be made into Juice. Green Tea now gives +0.5 Speed.}} | | {{History|1.6|Forageable items can now be made into Juice. Green Tea now gives +0.5 Speed.}} |
| {{History|1.6|Added Rice to Vinegar recipe to Products section.}} | | {{History|1.6|Added Rice to Vinegar recipe to Products section.}} |
| + | {{History|1.6.2|Wine Health and Energy now scale with base fruit's values. Juice Health and Energy now scale with base vegetable's values.}} |
| | | |
| {{NavboxEquipment}} | | {{NavboxEquipment}} |