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{{TOC right|npt=y}}
 
{{TOC right|npt=y}}
Secret Notes are collectible notes that can be unlocked by walking to the [[Bus Stop]] from [[The Farm]] during [[Winter]] between 6am and 4pm.  The player will see a cutscene in which a "Shadow Guy" (who could be [[Krobus]]) startles and runs away.  After seeing the cutscene, the quest [[Quests#A Winter Mystery|"A Winter Mystery"]] is added to the player's journal.
+
:''See also: [[Journal Scraps]]''
 +
'''Secret Notes''' are collectible notes that can be unlocked by walking to the [[Bus Stop]] from [[The Farm]] during [[Winter]] between 6am and 4pm.  The player will see a cutscene in which a "Shadow Guy" (who could be [[Krobus]]) startles and runs away.  After seeing the cutscene, the quest [[Quests#A Winter Mystery|"A Winter Mystery"]] is added to the player's journal.
    
The Shadow Guy's footsteps lead to a bush next to the playground, left of the [[Community Center]].  If the player interacts with the bush, the Shadow Guy will pop out of it, apologize for stealing, give the player a [[Magnifying Glass]], then run away. The Magnifying Glass gives the player the ability to find Secret Notes while digging, chopping trees, mining, fishing, or killing monsters.  
 
The Shadow Guy's footsteps lead to a bush next to the playground, left of the [[Community Center]].  If the player interacts with the bush, the Shadow Guy will pop out of it, apologize for stealing, give the player a [[Magnifying Glass]], then run away. The Magnifying Glass gives the player the ability to find Secret Notes while digging, chopping trees, mining, fishing, or killing monsters.  
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The following table lists the different actions that can spawn a secret note.
 
The following table lists the different actions that can spawn a secret note.
   −
When the percentage chance is hit, the game tries 3 times to make a note. In each attempt a random number is generated based on the total number of notes. If the number is a note that has not yet been received, the note is spawned and the checks stop.
+
The "Chance" column below indicates the probabilities that the game will ''attempt'' to spawn a secret note. When such an attempt is made, the game performs a further check to see if it succeeds, based on the number of notes of the appropriate type (Journal Scraps on Ginger Island, regular Secret Notes elsewhere) that the player has already found. If all notes have been found, the check fails.  Otherwise, the probability of success is a linear function of the number of notes found, where there's an 80% chance of success if no notes have been found, and a 12% chance of success if all but one have been found <ref name="probability" />.
    
{| class="wikitable sortable"
 
{| class="wikitable sortable"
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!Chance
 
!Chance
 
|-
 
|-
| Weeds <ref name="weeds" />  
+
| [[Weeds]] <ref name="weeds" />  
 
| 0.9%
 
| 0.9%
 
|-
 
|-
| Monsters <ref name="monsters" />  
+
| [[Monsters]] <ref name="monsters" />  
 
| 3.3%
 
| 3.3%
 
|-
 
|-
| Chopping trees (Each Axe hit) <ref name="axe" />  
+
| Chopping [[trees]] (Each Axe hit) <ref name="axe" />  
 
| 0.5%
 
| 0.5%
 
|-
 
|-
| Fishing <ref name="fish" />
+
| [[Fishing]] <ref name="fish" />
 
| 8% to replace trash
 
| 8% to replace trash
 
|-
 
|-
| Artifact spot <ref name="artifact" />  
+
| [[Artifact Spot]] <ref name="artifact" />  
 
| 11% (After artifact checks and winter forage checks)
 
| 11% (After artifact checks and winter forage checks)
 
|-
 
|-
| Stone <ref name="stone" />  
+
| [[Stone]] <ref name="stone" />  
 
| 0.75%
 
| 0.75%
 
|-
 
|-
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| 5%
 
| 5%
 
|-
 
|-
| Giant crop <ref name="giant" />  
+
| [[Crops#Giant Crops|Giant crop]] <ref name="giant" />  
 
| 100%
 
| 100%
 
|-
 
|-
 
|}
 
|}
<nowiki>*</nowiki> Resource Clump = [[Large Stump]], [[Large Log]], [[Random Events#Meteorite|Meteorite]], or [[Boulder]] (inside or outside [[the Mines]]).
+
<nowiki>*</nowiki> Resource Clump = [[Large Stump]], [[Large Log]], [[Random Events#Meteorite|Meteorite]], or [[Boulder]] (inside or outside [[The Mines]]).
    
==Secret Notes==
 
==Secret Notes==
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!style="text-align: left;"|Note&nbsp;
 
!style="text-align: left;"|Note&nbsp;
 
|-
 
|-
|[[Stardrop Saloon]] Special Orders
+
|[[The Stardrop Saloon|Stardrop Saloon]] Special Orders
    
Mayor [[Lewis]]: [[Autumn's Bounty]]
 
Mayor [[Lewis]]: [[Autumn's Bounty]]
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|It's a page from someone's diary...
 
|It's a page from someone's diary...
   −
...There are only a few 'older' bachelors in town, and none of them are perfect! [[Harvey]] is really anxious and weak, but I know he would make a loyal and devoted husband. He likes [[coffee]] and [[pickles]].
+
...There are only a few 'older' bachelors in town, and none of them are perfect! [[Harvey]] is really anxious and weak, but I know he would make a loyal and devoted husband. He likes [[coffee]] and [[Jellies and Pickles|pickles]].
    
[[Elliott]] is a bit foppish and melodramatic, but he does have a nice chin. He likes [[Crab Cakes|crab cakes]] and [[Pomegranate|pomegranates]].
 
[[Elliott]] is a bit foppish and melodramatic, but he does have a nice chin. He likes [[Crab Cakes|crab cakes]] and [[Pomegranate|pomegranates]].
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|To [[Haley]] and [[Emily]]
 
|To [[Haley]] and [[Emily]]
   −
Hope you two are doing well! We've sent you your favorite gifts: [[Pink Cake]] and [[Sunflowers]] for [[Haley]], [[Minerals#Gems|Gemstones]] and [[Wool]] for [[Emily]]!
+
Hope you two are doing well! We've sent you your favorite gifts: [[Pink Cake]] and [[Sunflower]]s for [[Haley]], [[Minerals#Gems|Gemstones]] and [[Wool]] for [[Emily]]!
    
-Love Mom and Dad
 
-Love Mom and Dad
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!style="text-align: left;"|Details&nbsp;
 
!style="text-align: left;"|Details&nbsp;
 
|-
 
|-
|Reading Secret Note #10 adds the [[Quests#Cryptic Note|"Cryptic Note" quest]] to the journal.  To fulfull the quest, reach level 100 of the [[Skull Cavern]].  Once there, a cutscene will play, during which [[Mr. Qi]] will either congratulate you for reaching level 100 using less than 11  [[Staircase]]s or say you are "clever" but not "honorable" for using 11 or more.  In either case, he rewards you with an "Iridium Snake Milk", which permanently increases your [[Health]] by 25.
+
|Reading Secret Note #10 adds the [[Quests#Cryptic Note|"Cryptic Note" quest]] to the journal.  To fulfill the quest, reach floor 100 of the [[Skull Cavern]].  Once there, a cutscene will play, during which [[Mr. Qi]] will either congratulate the player for reaching floor 100 using 10 or fewer [[staircase]]s or say they are "clever" but not "honorable" for using 11 or more.  In either case, he rewards them with an "Iridium Snake Milk", which permanently increases their [[Health]] by 25.
   −
<b>Bug:</b> Under circumstances which are not clear, it is possible to obtain Secret Note #10 and then read it (on the same game day), yet the saved game files do not record that it was received, nor read, and the quest is not added to the Journal. The game may behave as designed the next time you get Secret Note #10.
+
'''Bug:''' Under circumstances which are not clear, it is possible to obtain Secret Note #10 and then read it (on the same game day), yet the saved game files do not record that it was received, nor read, and the quest is not added to the Journal. The game may behave as designed the next time the player gets Secret Note #10.
 
|}
 
|}
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|I've found some good things by looking in the [[Garbage Can|garbage cans]], on lucky days.
 
|I've found some good things by looking in the [[Garbage Can|garbage cans]], on lucky days.
   −
Sometimes you'll find the 'dish of the day' behind the [[saloon]]... usually fresh!
+
Sometimes you'll find the 'dish of the day' behind the [[The Stardrop Saloon|saloon]]... usually fresh!
   −
For dessert, I'll check the [[1 River Road|Mullners']] can for [[cookies]].
+
For dessert, I'll check the [[1 River Road|Mullners']] can for [[cookie]]s.
    
For treasures, check the cans by the [[blacksmith]] and [[museum]].
 
For treasures, check the cans by the [[blacksmith]] and [[museum]].
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!style="text-align: left;"|Note&nbsp;
 
!style="text-align: left;"|Note&nbsp;
 
|-
 
|-
|I hid something behind the [[community center]].
+
|I hid something behind the [[Community Center|community center]].
 
|}
 
|}
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!style="text-align: left;"|Solution&nbsp;
 
!style="text-align: left;"|Solution&nbsp;
 
|-
 
|-
|During the [[Night Market]], enter the boat at the far right to start the [[Night_Market#Mermaid_Boat|Mermaid Show]]. After the show, click on the shells in the order indicated (numbered left-to-right) to earn a [[Pearl]].
+
|During the [[Night Market]], enter the boat at the far right to start the [[Night Market#Mermaid Boat|Mermaid Show]]. After the show, click on the shells in the order indicated (numbered left-to-right) to earn a [[Pearl]]. Only one [[Pearl]] may be earned from the Mermaid Boat per player per game.
 
|}
 
|}
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!style="text-align: left;"|Solution&nbsp;
 
!style="text-align: left;"|Solution&nbsp;
 
|-
 
|-
|Dig one space to the right of the large boulder north of the [[Railroad]] tracks to get a [[Treasure Chest]].
+
|Dig one space using a [[Hoes|Hoe]] to the right of the large boulder north of the [[Railroad]] tracks to get a [[Treasure Chest]].
 
|}
 
|}
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!style="text-align: left;"|Solution&nbsp;
 
!style="text-align: left;"|Solution&nbsp;
 
|-
 
|-
|Head to the area north of [[JojaMart]] next to the river and dig the farthest north tile on the Eastern side to get a [[Strange Doll (green)]]
+
|Head to the area north of [[JojaMart]] next to the river and dig the farthest north tile on the Eastern side to get a [[Strange Doll (green)]]. Be careful to stand close enough or the item may fall into the river.
 
|}
 
|}
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!style="text-align: left;"|Solution&nbsp;
 
!style="text-align: left;"|Solution&nbsp;
 
|-
 
|-
|This is a depiction of [[1 Willow Lane]] with a series of arrows. Starting at the green square depicted, which is directly in front of the door to the house, follow each arrow until your character cannot move anymore.  First, walk left until you hit a permanent obstacle.  Then walk up until you hit an obstacle, and so on.
+
|This is a depiction of [[1 Willow Lane]] with a series of arrows. Starting at the green square depicted, which is directly in front of the door to the house, follow each arrow until the character cannot move anymore.  First, walk left until they hit a permanent obstacle.  Then walk up until they hit an obstacle, and so on.
   −
The path will lead you around the house, through town, and ultimately to a secret [[Solid Gold Lewis]] statue hidden behind [[Lewis|Mayor Lewis']] house.  To find the statue and take it into the player's inventory, simply stand on the destination tile and right-click on the ground.  
+
The path will lead the player around the house, through town, and ultimately to a secret [[Solid Gold Lewis]] statue hidden behind [[Lewis|Mayor Lewis']] house.  To find the statue and take it into the player's inventory, simply stand on the destination tile and right-click on the ground.  
    
Placing the statue anywhere in [[Pelican Town]] will result in an additional secret.
 
Placing the statue anywhere in [[Pelican Town]] will result in an additional secret.
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|-
 
|-
 
|The [[Solid Gold Lewis]] statue can be placed anywhere in [[Pelican Town]].  If the statue is not destroyed by a villager walking through it, the next day it will be replaced with a [[Rotten Plant]], and the player will receive an unsigned letter in the mail containing {{price|750}}:  
 
|The [[Solid Gold Lewis]] statue can be placed anywhere in [[Pelican Town]].  If the statue is not destroyed by a villager walking through it, the next day it will be replaced with a [[Rotten Plant]], and the player will receive an unsigned letter in the mail containing {{price|750}}:  
{{quote|In the future, I'd appreciate it very much if you refrained from placing my PRIVATE belongings in town for all to see!<p>I'm very displeased!</p>Take this money and never speak of my 'project' to anyone.}}
+
{{Quote|In the future, I'd appreciate it very much if you refrained from placing my PRIVATE belongings in town for all to see!<p>I'm very displeased!</p>Take this money and never speak of my 'project' to anyone.}}
    
The statue will then appear in [[Lewis]]' bedroom (90% chance) or [[Marnie]]'s bedroom (10% chance).
 
The statue will then appear in [[Lewis]]' bedroom (90% chance) or [[Marnie]]'s bedroom (10% chance).
   −
The statue can be removed and placed in Pelican Town again and again, and each time it will be replaced by a Rotten Plant. The player will receive the unsigned letter only once, however.
+
The statue can be removed and placed in Pelican Town again and again, and each time it will be replaced by a [[Rotten Plant]]. The player will receive the unsigned letter only once though.
 
|}
 
|}
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!style="text-align: left;"|Solution&nbsp;
 
!style="text-align: left;"|Solution&nbsp;
 
|-
 
|-
|This is a depiction of the town square. Starting in the center of the eye in town square, follow the directional arrows until your character hits a permanent obstacle. This path will bring you around town, up across the bridge to [[JojaMart]], and ultimately to a truck parked beside JojaMart. Interacting with the truck will allow you to speak to a truck driver who requests a [[Rabbit's Foot]].  If you have one in your inventory you can trade it for a [[Special Charm]] that permanently increases daily [[luck]].
+
|This is a depiction of the town square. Starting in the center of the eye in town square, follow the directional arrows until the character hits a permanent obstacle. This path will bring them around town, up across the bridge to [[JojaMart]], and ultimately to a truck parked beside JojaMart. Interacting with the truck will allow the player to speak to a truck driver who requests a [[Rabbit's Foot]].  If the player has one in their inventory they can trade it for a [[Special Charm]] that permanently increases daily [[luck]].
 
|}
 
|}
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!style="text-align: left;"|Solution&nbsp;
 
!style="text-align: left;"|Solution&nbsp;
 
|-
 
|-
|At exactly 12:40 at night, interact with the large bush to the north west of the bridge out of [[Pelican Town]] to [[The Beach]]. [[Marnie]] and [[Lewis]] jump out of the bush. Now what were they doing in there!?
+
|At exactly 12:40 at night, interact with the large bush to the north west of the bridge out of [[Pelican Town]] to [[The Beach]]. [[Marnie]] and [[Lewis]] jump out of the bush.
   −
(Note: You can do this even on Winter 16, when Marnie is on screen returning from the Night Market.)
+
(Note: This can even be done on Winter 16, when Marnie is on screen returning from the Night Market.)
 
|}
 
|}
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I look forward to meeting you!
 
I look forward to meeting you!
   −
-[[Qi]]
+
-[[Mr. Qi|Qi]]
 
|}
 
|}
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|Reading Secret Note #23 adds the [[Quests#Strange Note|"Strange Note" quest]] to the journal.  To fulfill the quest, go to the [[Secret Woods]] between 6am and 7pm with [[Maple Syrup]] in inventory to trigger a cutscene in which a Bear shares his special knowledge of berries.  This permanently increases the sell price of [[Blackberry|Blackberries]] and [[Salmonberry|Salmonberries]] by 3x.   
 
|Reading Secret Note #23 adds the [[Quests#Strange Note|"Strange Note" quest]] to the journal.  To fulfill the quest, go to the [[Secret Woods]] between 6am and 7pm with [[Maple Syrup]] in inventory to trigger a cutscene in which a Bear shares his special knowledge of berries.  This permanently increases the sell price of [[Blackberry|Blackberries]] and [[Salmonberry|Salmonberries]] by 3x.   
   −
After viewing the cutscene, a bear's paw icon labeled "[[Bear's Knowledge]]" will appear in the player's [[Wallet]].
+
After viewing the cutscene, a bear's paw icon labeled "[[Bear's Knowledge]]" will appear in the [[Special Items & Powers]] tab.
 
|}
 
|}
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...the creatures, known by some as "Forest Spirits" or "[[Junimos]]", are said to appear in abandoned buildings after they've "gone to seed".
 
...the creatures, known by some as "Forest Spirits" or "[[Junimos]]", are said to appear in abandoned buildings after they've "gone to seed".
   −
As a general rule...when humans leave, and nature begins to reclaim her territory, the Junimos will undoubtedly appear.
+
As a general rule... when humans leave, and nature begins to reclaim her territory, the Junimos will undoubtedly appear.
    
Folk wisdom holds that the Junimos display some kind of resonant affinity with gemstones that are placed inside their little huts...
 
Folk wisdom holds that the Junimos display some kind of resonant affinity with gemstones that are placed inside their little huts...
   −
Of course, all these claims come from dubious, unverified sources...As far as I know, even the mere existence of these creatures has never been proven!
+
Also, it's said that raisins are their favorite food, but they are too shy to take them directly from the hand.
 +
 
 +
Of course, all these claims come from dubious, unverified sources... As far as I know, even the mere existence of these creatures has never been proven!
 
|}
 
|}
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!style="text-align: left;"|Note&nbsp;
 
!style="text-align: left;"|Note&nbsp;
 
|-
 
|-
|I 'borrowed' a necklace from [[Caroline|Mom]], but lost it somewhere near the [[Spa|bath house]].. She’s going to freak out if she notices it’s missing.
+
|I 'borrowed' a necklace from [[Caroline|Mom]], but lost it somewhere near the [[Spa|bath house]]... She’s going to freak out if she notices it’s missing!
 
|-
 
|-
 
|}
 
|}
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|-
 
|-
 
|}
 
|}
 
+
{{Spoiler}}
==Journal Scraps==
+
===Secret Note #26===
Journal Scraps were added in version 1.5 and can be found on [[Ginger Island]]
  −
===Journal Scrap #1===
   
{|class="mw-collapsible mw-collapsed"
 
{|class="mw-collapsible mw-collapsed"
 
|-
 
|-
 
!style="text-align: left;"|Note&nbsp;
 
!style="text-align: left;"|Note&nbsp;
 
|-
 
|-
|'''Day 1'''
+
|Ancient Farming Secrets, line 37:
…My ship is lost… Shattered by a tempest in the unforgiving sea.
     −
I find myself stranded now, on these strange shores. My crew has perished, but I still live. Perhaps lady luck has blessed these wicked bones of mine… Or has her own designs for my fate…
+
There's no better helper than a [[Raisins|raisin]]-fed Junimo...
 
+
|-
At any rate, I’ve no choice but to make a life for myself here. There’s fresh water in abundance, food to forage, and fertile soil to work. First I’ll build a shelter…
   
|}
 
|}
   −
===Journal Scrap #2===
   
{|class="mw-collapsible mw-collapsed"
 
{|class="mw-collapsible mw-collapsed"
 
|-
 
|-
!style="text-align: left;"|Note&nbsp;
+
!style="text-align: left;"|Solution&nbsp;
 
|-
 
|-
|'''Day 6'''
+
|Placing [[Raisins]] inside a Junimo hut will cause the Junimos to have a chance at harvesting double crops. One bag of raisins is consumed by the Junimos every week and a small sign is placed outside the hut. You can stack multiple bags in the hut that will be consumed over time. Raisins are acquired by placing 5 grapes into a Dehydrator and will take 1750m (≈29h) to process.
I won’t go hungry here… the waters are full of edible (nay, delicious) fish.
  −
 
  −
I even caught a stingray in the caves by the southeast shore. I haven’t a clue what to do with it, though!
  −
 
  −
The other day, I even fished up a couple of Golden Walnuts. They seem to be all over the island. The local parrots go crazy for them.
  −
|}
  −
 
  −
{|class="mw-collapsible mw-collapsed"
  −
|-
  −
!style="text-align: left;"|Details&nbsp;
   
|-
 
|-
|Journal Scrap #2 explains the [[Golden Walnut|Golden Walnuts]] on the island, which can be used as a currency for Parrots.
   
|}
 
|}
   −
===Journal Scrap #3===
+
===Secret Note #27===
 
{|class="mw-collapsible mw-collapsed"
 
{|class="mw-collapsible mw-collapsed"
 
|-
 
|-
 
!style="text-align: left;"|Note&nbsp;
 
!style="text-align: left;"|Note&nbsp;
 
|-
 
|-
|'''Day 14'''
+
|My dear grandchild,<br />By the time you find this note, I expect you'll have been living in the valley for quite some time. I hope things are going well!<br />I'm honored that you're continuing the family tradition of farming, and through that noble endeavor, bringing greater life and abundance to all of Stardew Valley... a place very dear to my heart.<br />Keep up the good work!
   −
After half a month on this island, I’ve learned a thing or two about finding these golden nuts.
+
-Grandpa
   −
One must keep their eyes peeled for subtle clues. If something looks unusual, there may be a hidden nut nearby.  
+
P.S. ...I've hidden a very special secret for you somewhere in the valley. You might think of it as a compendium of my greatest discoveries. Someday, when you're ready, you'll find it.
 
+
|-
I’ve noticed signs in the sand… and signs in the leaves…
  −
 
  −
I even saw a nut up in a tree near the volcano. If only I had a way of shooting it down… Whenever I’ve spotted a nut plant, I’ve always found a way to reach it.
   
|}
 
|}
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!style="text-align: left;"|Solution&nbsp;
 
!style="text-align: left;"|Solution&nbsp;
 
|-
 
|-
|The [[Slingshot]] can be used to shoot down and collect a [[Golden Walnut]] on the right side of the [[Volcano Dungeon|Volcano}]].
+
|In the southern part of the [[Cindersap Forest]], the [[Mastery Cave]] near [[The Sewers|the Sewer]] Pipe is available.
 +
|-
 
|}
 
|}
    
==References==
 
==References==
 
<references>
 
<references>
<ref name="weeds">See <tt>Object::cutWeed</tt> in the game code.</ref>
+
<ref name="probability"> See <samp>GameLocation::tryToCreateUnseenSecretNote</samp> in the game code.</ref>
<ref name="monsters">See <tt>GameLocation::monsterDrop</tt> in the game code.</ref>
+
<ref name="weeds">See <samp>Object::cutWeed</samp> in the game code.</ref>
<ref name="axe">See <tt>Tree::performToolAction</tt> in the game code.</ref>
+
<ref name="monsters">See <samp>GameLocation::monsterDrop</samp> in the game code.</ref>
<ref name="fish">See <tt>GameLocation::getFish</tt> in the game code.</ref>
+
<ref name="axe">See <samp>Tree::performToolAction</samp> in the game code.</ref>
<ref name="artifact">See <tt>GameLocation::digUpArtifactSpot</tt> in the game code.</ref>
+
<ref name="fish">See <samp>GameLocation::getFish</samp> in the game code.</ref>
<ref name="stone">See <tt>GameLocation::breakStone</tt> in the game code.</ref>
+
<ref name="artifact">See <samp>GameLocation::digUpArtifactSpot</samp> in the game code.</ref>
<ref name="resource">See <tt>ResourceClump::performToolAction</tt> in the game code.</ref>
+
<ref name="stone">See <samp>GameLocation::breakStone</samp> in the game code.</ref>
<ref name="giant">See <tt>GiantCrop::performToolAction</tt> in the game code.</ref>
+
<ref name="resource">See <samp>ResourceClump::performToolAction</samp> in the game code.</ref>
 +
<ref name="giant">See <samp>GiantCrop::performToolAction</samp> in the game code.</ref>
 
</references>
 
</references>
    
==History==
 
==History==
{{history|1.3|Introduced.}}
+
{{History|1.3.27|Introduced.}}
{{history|1.4|Fixed bug preventing shadow guy cutscene from triggering if exiting the farm from the bottom tile(s).  Added Secret Notes #24 and #25.  Reduced drop rate from breaking stones (from 1% to 0.75%).}}
+
{{History|1.4|Fixed bug preventing shadow guy cutscene from triggering if exiting the farm from the bottom tile(s).  Added Secret Notes #24 and #25.  Reduced drop rate from breaking stones (from 1% to 0.75%).}}
 +
{{History|1.6|Updated Secret Note #24 and added Secret Notes #26 and #27.}}
    
[[Category:Secrets]]
 
[[Category:Secrets]]
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