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Lots of 1.6 changes to farm animals added; updated 1.5 history section
Line 10: Line 10:  
==Pets==
 
==Pets==
   −
=== New Farm ===
+
===New Farm===
 
The player is allowed to adopt either a cat or a dog, depending on which was chosen on the character creation screen. There are several different styles of cat and dog.
 
The player is allowed to adopt either a cat or a dog, depending on which was chosen on the character creation screen. There are several different styles of cat and dog.
   Line 54: Line 54:  
The pet has a maximum friendship of 1000, increasing by 12 every time it is petted. Every 200 points is equal to 1 level, and having 999 friendship points will make the player eligible for 1 point in [[Grandpa]]'s Evaluation. Click on the pet once each day to pet it. [[File:DialogueBubbleLove.png|24px]]
 
The pet has a maximum friendship of 1000, increasing by 12 every time it is petted. Every 200 points is equal to 1 level, and having 999 friendship points will make the player eligible for 1 point in [[Grandpa]]'s Evaluation. Click on the pet once each day to pet it. [[File:DialogueBubbleLove.png|24px]]
   −
After reaching 1000 friendship points with the pet, the following message pops up: " <Animal Name> loves you &#9825;"  &nbsp;You can check friendship with the pet in the Animals menu when paused.
+
After reaching 1000 friendship points with the pet, the following message pops up: " <Animal Name> loves you &#9825;"  &nbsp; You can check friendship with the pet in the Animals menu when paused.
   −
There is a [[Pet Bowl]] on some wooden tiles somewhere on the farm. It is in the top left area next to the house on the standard, forest, wilderness, hilltop, and riverland farms. It is on the intersection of the different sections on the four corners farm, and right above the right shore on the [[Farm Maps|beach farm]]. The bowl can be filled with water for the pet. Watering the pet's bowl will result in the pet's friendship increasing by 6 points by next morning. Note that this will not trigger if it is raining the next morning. On rainy days, the pet's bowl will automatically be full. If it rains before adopting a pet, the bowl will remain full until adopting a pet.
+
There is a [[Pet Bowl]] on some wooden tiles on the farm. It is in the top left area next to the house on the standard, forest, wilderness, hilltop, and riverland farms. It is on the intersection of the different sections on the four corners farm, right above the right shore on the [[Farm Maps|beach farm]], and in the bottom right section of the [[Farm Maps|Meadowlands farm]]. The bowl can be filled with water for the pet. Watering the pet's bowl will increase the pet's friendship by 6 points by the next morning. Note that this will not trigger if it is raining the next morning. On rainy days, the pet's bowl will automatically be full. If it rains before adopting a pet, the bowl will remain full until adopting a pet.
   −
Unlike with human NPCs, ignoring a pet or using a [[Weapons#Slingshot|slingshot]] on it will not decrease friendship. For each night that a pet does not have its own Pet Bowl, they will lose 10 friendship points the next morning.<ref name="petnobowl" />
+
Unlike with human NPCs, ignoring a pet or using a [[Weapons#Slingshot|slingshot]] on it will not decrease friendship. Each night a pet does not have its own Pet Bowl, it will lose 10 friendship points the next morning.<ref name="petnobowl" />
   −
Upon reaching maximum friendship, each pet may drop items on the ground as a gift for the player when being petted for the first time each day.<ref name="petgifts" /> Like gifts sent in the mail from villagers, the gift that the pet drops is randomized each time the same day is reloaded.
+
====Pet Gifts====
 +
Upon reaching maximum friendship, each pet may drop items on the ground as a gift for the player when being petted for the first time each day. There is a 20% chance for a pet to drop a gift each day.<ref name="petgifts" /> Like gifts sent in the [[Letters|mail]] from villagers, the gift that the pet drops is randomized each time the same day is reloaded. Chances listed below reflect how likely a gift is to be chosen, after passing the 20% chance for any gift to be dropped.
    
{|class="wikitable mw-collapsible mw-collapsed"
 
{|class="wikitable mw-collapsible mw-collapsed"
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|-
 
|-
 
|data-sort-value="Joja Cola"|{{Name|Joja Cola|1}}
 
|data-sort-value="Joja Cola"|{{Name|Joja Cola|1}}
|0.71%
+
|3.56%
 
|-
 
|-
 
|{{Name|Trash (item)|1}}
 
|{{Name|Trash (item)|1}}
|0.71%
+
|3.56%
 
|-
 
|-
 
|{{Name|Driftwood|1}}
 
|{{Name|Driftwood|1}}
|0.71%
+
|3.56%
 
|-
 
|-
 
|{{Name|Broken Glasses|1}}
 
|{{Name|Broken Glasses|1}}
|0.71%
+
|3.56%
 
|-
 
|-
 
|{{Name|Broken CD|1}}
 
|{{Name|Broken CD|1}}
|0.71%
+
|3.56%
 
|-
 
|-
 
|{{Name|Soggy Newspaper|1}}
 
|{{Name|Soggy Newspaper|1}}
|0.71%
+
|3.56%
 
|-
 
|-
 
|{{Name|Green Algae|1}}
 
|{{Name|Green Algae|1}}
|0.71%
+
|3.56%
 
|-
 
|-
 
|{{Name|Chub|1}}
 
|{{Name|Chub|1}}
|0.71%
+
|3.56%
 
|-
 
|-
 
|{{Name|Rainbow Trout|1}}
 
|{{Name|Rainbow Trout|1}}
|0.71%
+
|3.56%
 
|-
 
|-
 
|{{Name|Walleye|1}}
 
|{{Name|Walleye|1}}
|0.71%
+
|3.56%
 
|-
 
|-
 
|{{Name|Perch|1}}
 
|{{Name|Perch|1}}
|0.71%
+
|3.56%
 
|-
 
|-
 
|{{Name|Lingcod|1}}
 
|{{Name|Lingcod|1}}
|0.71%
+
|3.56%
 
|-
 
|-
 
|{{Name|River Jelly|1}}
 
|{{Name|River Jelly|1}}
|0.71%
+
|3.56%
 
|-
 
|-
 
|{{Name|Largemouth Bass|1}}
 
|{{Name|Largemouth Bass|1}}
|0.38%
+
|1.92%
 
|-
 
|-
 
|{{Name|Carp|1}}
 
|{{Name|Carp|1}}
|0.38%
+
|1.92%
 
|-
 
|-
 
|{{Name|Bullhead|1}}
 
|{{Name|Bullhead|1}}
|0.38%
+
|1.92%
 
|-
 
|-
 
|{{Name|Sturgeon|1}}
 
|{{Name|Sturgeon|1}}
|0.38%
+
|1.92%
 
|-
 
|-
 
|{{Name|Midnight Carp|1}}
 
|{{Name|Midnight Carp|1}}
|0.38%
+
|1.92%
 
|-
 
|-
 
|{{Name|Sunfish|1}}
 
|{{Name|Sunfish|1}}
|0.33%
+
|1.64%
 
|-
 
|-
 
|{{Name|Catfish|1}}
 
|{{Name|Catfish|1}}
|0.33%
+
|1.64%
 
|-
 
|-
 
|{{Name|Bream|1}}
 
|{{Name|Bream|1}}
|0.33%
+
|1.64%
 
|-
 
|-
 
|{{Name|Shad|1}}
 
|{{Name|Shad|1}}
|0.33%
+
|1.64%
 
|-
 
|-
 
|{{Name|Pike|1}}
 
|{{Name|Pike|1}}
|0.33%
+
|1.64%
 
|-
 
|-
 
|{{Name|Dorado|1}}
 
|{{Name|Dorado|1}}
|0.33%
+
|1.64%
 
|-
 
|-
 
|{{Name|Salmon|1}}
 
|{{Name|Salmon|1}}
|0.33%
+
|1.64%
 
|-
 
|-
 
|{{Name|Tiger Trout|1}}
 
|{{Name|Tiger Trout|1}}
|0.33%
+
|1.64%
 
|-
 
|-
 
|{{Name|Shrimp|1}}
 
|{{Name|Shrimp|1}}
|1.15%
+
|5.75%
 
|-
 
|-
 
|{{Name|Snail|1}}
 
|{{Name|Snail|1}}
|1.15%
+
|5.75%
 
|-
 
|-
 
|{{Name|Periwinkle|1}}
 
|{{Name|Periwinkle|1}}
|1.15%
+
|5.75%
 
|-
 
|-
 
|{{Name|Bat Wing|2}}
 
|{{Name|Bat Wing|2}}
|1.38%
+
|6.90%
 
|-
 
|-
 
|{{Name|Cheese|1}}
 
|{{Name|Cheese|1}}
|0.69%
+
|3.45%
 
|-
 
|-
 
|{{Name|Rabbit's Foot|1}}
 
|{{Name|Rabbit's Foot|1}}
|0.34%
+
|1.72%
 
|-
 
|-
 
|{{Name|Duck Feather|1}}
 
|{{Name|Duck Feather|1}}
|0.34%
+
|1.72%
 
|}
 
|}
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|-
 
|-
 
|{{Name|Bone Fragment|3-4}}
 
|{{Name|Bone Fragment|3-4}}
|6.20%
+
|31.01%
 
|-
 
|-
 
|{{Name|Clay|2}}
 
|{{Name|Clay|2}}
|3.10%
+
|15.50%
 
|-
 
|-
 
|{{Name|Hardwood|1}}
 
|{{Name|Hardwood|1}}
|3.10%
+
|15.50%
 
|-
 
|-
 
|{{Name|Driftwood|1}}
 
|{{Name|Driftwood|1}}
|3.10%
+
|15.50%
 
|-
 
|-
 
|{{Name|Stone|1}}
 
|{{Name|Stone|1}}
|3.10%
+
|15.50%
 
|-
 
|-
 
|{{Name|Prehistoric Scapula|1}}
 
|{{Name|Prehistoric Scapula|1}}
|0.04%
+
|0.22%
 
|-
 
|-
 
|{{Name|Prehistoric Tibia|1}}
 
|{{Name|Prehistoric Tibia|1}}
|0.04%
+
|0.22%
 
|-
 
|-
 
|{{Name|Prehistoric Skull|1}}
 
|{{Name|Prehistoric Skull|1}}
|0.04%
+
|0.22%
 
|-
 
|-
 
|{{Name|Skeletal Hand|1}}
 
|{{Name|Skeletal Hand|1}}
|0.04%
+
|0.22%
 
|-
 
|-
 
|{{Name|Prehistoric Rib|1}}
 
|{{Name|Prehistoric Rib|1}}
|0.04%
+
|0.22%
 
|-
 
|-
 
|{{Name|Prehistoric Vertebra|1}}
 
|{{Name|Prehistoric Vertebra|1}}
|0.04%
+
|0.22%
 
|-
 
|-
 
|{{Name|Skeletal Tail|1}}
 
|{{Name|Skeletal Tail|1}}
|0.04%
+
|0.22%
 
|-
 
|-
 
|{{Name|Ancient Doll|1}}
 
|{{Name|Ancient Doll|1}}
|0.06%
+
|0.28%
 
|-
 
|-
 
|{{Name|Elvish Jewelry|1}}
 
|{{Name|Elvish Jewelry|1}}
|0.06%
+
|0.28%
 
|-
 
|-
 
|{{Name|Chewing Stick|1}}
 
|{{Name|Chewing Stick|1}}
|0.06%
+
|0.28%
 
|-
 
|-
 
|{{Name|Ornamental Fan|1}}
 
|{{Name|Ornamental Fan|1}}
|0.06%
+
|0.28%
 
|-
 
|-
 
|{{Name|Dinosaur Egg|1}}
 
|{{Name|Dinosaur Egg|1}}
|0.06%
+
|0.28%
 
|-
 
|-
 
|{{Name|Rare Disc|1}}
 
|{{Name|Rare Disc|1}}
|0.06%
+
|0.28%
 
|-
 
|-
 
|{{Name|Ancient Sword|1}}
 
|{{Name|Ancient Sword|1}}
|0.06%
+
|0.28%
 
|-
 
|-
 
|{{Name|Rusty Spoon|1}}
 
|{{Name|Rusty Spoon|1}}
|0.06%
+
|0.28%
 
|-
 
|-
 
|{{Name|Rusty Spur|1}}
 
|{{Name|Rusty Spur|1}}
|0.06%
+
|0.28%
 
|-
 
|-
 
|{{Name|Rusty Cog|1}}
 
|{{Name|Rusty Cog|1}}
|0.06%
+
|0.28%
 
|-
 
|-
 
|{{Name|Chicken Statue|1}}
 
|{{Name|Chicken Statue|1}}
|0.06%
+
|0.28%
 
|-
 
|-
 
|{{Name|Chipped Amphora|1}}
 
|{{Name|Chipped Amphora|1}}
|0.16%
+
|0.78%
 
|-
 
|-
 
|{{Name|Arrowhead|1}}
 
|{{Name|Arrowhead|1}}
|0.16%
+
|0.78%
 
|-
 
|-
 
|{{Name|Artifact Trove|1}}
 
|{{Name|Artifact Trove|1}}
|0.16%
+
|0.78%
 
|}
 
|}
   Line 265: Line 266:  
|-
 
|-
 
|{{Name|Clam|1}}
 
|{{Name|Clam|1}}
|4.35%
+
|21.74%
 
|-
 
|-
 
|{{Name|Coral|1}}
 
|{{Name|Coral|1}}
|4.35%
+
|21.74%
 
|-
 
|-
 
|{{Name|Sea Urchin|1}}
 
|{{Name|Sea Urchin|1}}
|4.35%
+
|21.74%
 
|-
 
|-
 
|{{Name|Lobster|1}}
 
|{{Name|Lobster|1}}
|0.43%
+
|2.17%
 
|-
 
|-
 
|{{Name|Crayfish|1}}
 
|{{Name|Crayfish|1}}
|0.43%
+
|2.17%
 
|-
 
|-
 
|{{Name|Crab|1}}
 
|{{Name|Crab|1}}
|0.43%
+
|2.17%
 
|-
 
|-
 
|{{Name|Cockle|1}}
 
|{{Name|Cockle|1}}
|0.43%
+
|2.17%
 
|-
 
|-
 
|{{Name|Mussel|1}}
 
|{{Name|Mussel|1}}
|0.43%
+
|2.17%
 
|-
 
|-
 
|{{Name|Nautilus Shell|1}}
 
|{{Name|Nautilus Shell|1}}
|2.17%
+
|10.87%
 
|-
 
|-
 
|{{Name|Rainbow Shell|1}}
 
|{{Name|Rainbow Shell|1}}
|0.87%
+
|4.35%
 
|-
 
|-
 
|{{Name|Sea Jelly|1}}
 
|{{Name|Sea Jelly|1}}
|0.87%
+
|4.35%
 
|-
 
|-
 
|{{Name|Cave Jelly|1}}
 
|{{Name|Cave Jelly|1}}
|0.65%
+
|3.26%
 
|-
 
|-
 
|{{Name|Seafoam Pudding|1}}
 
|{{Name|Seafoam Pudding|1}}
|0.22%
+
|1.09%
 
|}
 
|}
 
|}
 
|}
Line 320: Line 321:  
* [[Fish Pond]]: can collect items, add fish, add quest items, change appearance and empty pond.
 
* [[Fish Pond]]: can collect items, add fish, add quest items, change appearance and empty pond.
 
* [[Villagers]]: can speak to villagers.
 
* [[Villagers]]: can speak to villagers.
* [[#Turtle|Turtle]], [[#Cat or Dog|Cat or Dog]]: can be petted.
+
* [[#Pets|Pets]]: can be petted.
    
The [[Horse Flute]] can be used to warp the horse to the player. It only works outdoors (including [[Ginger Island]] and [[the Desert]]).
 
The [[Horse Flute]] can be used to warp the horse to the player. It only works outdoors (including [[Ginger Island]] and [[the Desert]]).
   −
The Horse can be fed a [[Carrot|carrot]] to increase its {{name|Speed|+0.4|class=inline}} for the rest of the day.
+
The Horse can be fed a [[Carrot|carrot]] to increase its {{name|Speed|+0.4|class=inline}} for the rest of the day. Reading [[Horse: The Book]] will permanently increase the horse's {{name|Speed|+0.5|class=inline}}.
    
[[Secrets#Hats|Hats can be placed on horses]].
 
[[Secrets#Hats|Hats can be placed on horses]].
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===Friendship===
 
===Friendship===
 
<div id="infoboxborder" style="min-width:48px"><span style="image-rendering:pixelated;image-rendering:optimizespeed;">[[File:DialogueBubbleLove.png|100px|center]]</span></div>
 
<div id="infoboxborder" style="min-width:48px"><span style="image-rendering:pixelated;image-rendering:optimizespeed;">[[File:DialogueBubbleLove.png|100px|center]]</span></div>
Animals that live in barns and coops have a friendship rating that can be seen by right-clicking the animal after petting (while holding [[hay]], this window cannot be opened), or in the Animals tab when paused. The rating is out of 5 hearts, is shown in half-heart increments, and is taken into account when deciding how likely that animal is to produce higher-quality products if that animal is capable of producing them in the first place.
+
Animals that live in barns and coops have a friendship rating that can be seen by right-clicking the animal after petting (while holding [[hay]], this window cannot be opened). The Animals tab in the player menu allows the player to see their friendship rating with all their animals, as well as whether they have petted them that day. The rating is out of 5 hearts, is shown in half-heart increments, and is taken into account when deciding how likely that animal is to produce higher-quality products if that animal is capable of producing them in the first place.
    
Each half-heart is equivalent to 100 points of friendship, making the maximum value of Friendship 1000.  
 
Each half-heart is equivalent to 100 points of friendship, making the maximum value of Friendship 1000.  
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*Animal was fed ('''+4 to +16''', dependent on animal type, Calculated when the Player sleeps, checks whether the animal ate either [[hay]] or [[grass]])
 
*Animal was fed ('''+4 to +16''', dependent on animal type, Calculated when the Player sleeps, checks whether the animal ate either [[hay]] or [[grass]])
 
*Animal outside after 6pm, but before 7pm, and has less than 150 Mood ('''+4 to +8 every 10 minutes''', ''does not stack with any other "every 10 minutes" effect'')
 
*Animal outside after 6pm, but before 7pm, and has less than 150 Mood ('''+4 to +8 every 10 minutes''', ''does not stack with any other "every 10 minutes" effect'')
 +
*The door of the animal's barn or coop was closed behind them at night
    
Decreases mood:
 
Decreases mood:
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If the item is not Silver quality, it will be Normal quality.
 
If the item is not Silver quality, it will be Normal quality.
 +
 +
====Golden Animal Crackers====
 +
A [[Golden Animal Cracker]] can be given to any farm animal (except pigs) to permanently double its produce.
    
===Housing===
 
===Housing===
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===Food===
 
===Food===
Farm animals who live in barns and coops need to eat every day, one "portion" per animal. They can eat either fresh [[grass]] (if allowed outside) or [[hay]] (if kept inside or are unable to find grass). If eating fresh grass, coop animals need to eat 2 tufts of grass (1 tuft of Blue Grass), and barn animals need to eat 4 (2 tufts of Blue Grass).<ref name="food" /><ref name="grass" /> They do not die if not fed, but become [[#Mood|upset]] and cease production of animal products until feeding resumes. They do not need to be fed on a [[Festivals|festival]] day (except the [[Night Market]]), though they will eat grass if left outside. No hay will be consumed if they are left inside.
+
Farm animals who live in barns and coops need to eat every day, one "portion" per animal. They can eat either fresh [[grass]] (if allowed outside) or [[hay]] (if kept inside or are unable to find grass). If eating fresh grass, coop animals need to eat 2 tufts of grass (1 tuft of Blue Grass), and barn animals need to eat 4 (2 tufts of Blue Grass).<ref name="food" /><ref name="grass" /> They do not die if not fed, but become [[#Mood|upset]] and cease production of animal products until feeding resumes. They do not need to be fed on a [[Festivals|festival]] day (except the [[Desert Festival]], [[Trout Derby]], [[SquidFest]] and [[Night Market]]), though they will eat grass if left outside. No hay will be consumed if they are left inside.
    
Newly hatched, born, or purchased animals do not need to be fed on the day they arrive on the farm, but baby animals thereafter need to eat one "portion" (the same as adults) each day. If they don't have food, they do not grow on that day.
 
Newly hatched, born, or purchased animals do not need to be fed on the day they arrive on the farm, but baby animals thereafter need to eat one "portion" (the same as adults) each day. If they don't have food, they do not grow on that day.
Line 566: Line 571:  
A Void Chicken must be hatched from a [[Void Egg]] in an [[Incubator]]. There are three ways to obtain a Void Egg. In a random event after sleeping, [[Random Events#The Witch|a Witch]] will fly over one of the Big or Deluxe Chicken [[Coop]]s, leaving a Void Egg in the morning.  Alternatively, a Void Egg can be purchased from [[Krobus]] for {{Price|5000}} in [[The Sewers]].  [[Shane]] may also gift a Void Egg if married to him.  
 
A Void Chicken must be hatched from a [[Void Egg]] in an [[Incubator]]. There are three ways to obtain a Void Egg. In a random event after sleeping, [[Random Events#The Witch|a Witch]] will fly over one of the Big or Deluxe Chicken [[Coop]]s, leaving a Void Egg in the morning.  Alternatively, a Void Egg can be purchased from [[Krobus]] for {{Price|5000}} in [[The Sewers]].  [[Shane]] may also gift a Void Egg if married to him.  
   −
To obtain Golden Eggs and Golden Chickens, [[Perfection]] must be reached. After that, a Golden Egg can be purchased from [[Marnie's Ranch]] for {{Price|100000}}, [[Qi's Walnut Room]] for {{Price|100|gem}}, or during the Witch event.
+
To obtain Golden Eggs and Golden Chickens, [[Perfection]] must be reached. After that, a [[Golden Egg]] can be purchased from [[Marnie's Ranch]] for {{Price|100000}} and [[Qi's Walnut Room]] for {{Price|100|gem}}. There is also a possibility of [[Random Events#The Witch|a Witch]] leaving a Golden Egg in a Coop, or a fishing treasure chest containing a Golden Egg.
    
===Ducks===
 
===Ducks===
Line 812: Line 817:  
{{History|1.4|Added 2 new styles of cat and 2 new styles of dog.  Made pet style changeable at Shrine of Illusions.  Added ability to remove hats from horses.  Removed exploit allowing wallpaper #108 to be used in an incubator in place of a Dinosaur Egg.  Rain now fills the pet bowl.  Pets now stay inside the farmhouse all day when it's raining. Sales of animals now count towards game's total earnings.}}
 
{{History|1.4|Added 2 new styles of cat and 2 new styles of dog.  Made pet style changeable at Shrine of Illusions.  Added ability to remove hats from horses.  Removed exploit allowing wallpaper #108 to be used in an incubator in place of a Dinosaur Egg.  Rain now fills the pet bowl.  Pets now stay inside the farmhouse all day when it's raining. Sales of animals now count towards game's total earnings.}}
 
{{History|1.4.3|Fixed a bug where naming a pet the same name as an NPC would cause the pet to appear in place of the NPC on the calendar.}}
 
{{History|1.4.3|Fixed a bug where naming a pet the same name as an NPC would cause the pet to appear in place of the NPC on the calendar.}}
{{History|1.5|Duck purchase price reduced from 4000g to 1200g.  Duck Feather sell price increased from 125g to 250g.  Duck feather drop rate increased.  Pets no longer block construction of new buildings. Sprinklers can now water troughs in a Slime Hutch.}}
+
{{History|1.5|Duck purchase price reduced from 4000g to 1200g.  Duck Feather sell price increased from 125g to 250g.  Duck feather drop rate increased.  Pets no longer block construction of new buildings. Sprinklers can now water troughs in a Slime Hutch. Added [[Ostrich]]es and [[Golden Chicken]]s.}}
 
{{History|1.5.4|Duck sell price reduced.}}
 
{{History|1.5.4|Duck sell price reduced.}}
{{History|1.6|The player now chooses between 5 different types of cats and 5 different types of dogs, up from 3 each. The player can also purchase additional pets, including turtles. The horse can now be fed a carrot once per day for a small speed buff. Cats, dogs, and turtles can randomly give the player a gift after reaching maximum friendship and being petted. There is now a way to have pet friendship decrease, by not giving them a [[Pet Bowl]]. Pets can be removed with [[Butterfly Powder]].}}
+
{{History|1.6|The player now chooses between 5 different types of cats and 5 different types of dogs, up from 3 each. The player can also purchase additional pets, including turtles. Cats, dogs, and turtles can randomly give the player a gift after reaching maximum friendship and being petted. There is now a way to have pet friendship decrease, by not giving them a [[Pet Bowl]]. Pets can be removed with [[Butterfly Powder]]. Added [[Horse: The Book]] and the ability to feed a [[Carrot|carrot]] to the horse once per day. Added Animals tab in the menu. Added [[Golden Animal Cracker]]s and [[Grass#Blue Grass|Blue Grass]]. Farm animals now gain a little happiness if you close the animal door behind them at night.}}
 +
{{History|1.6.3|Players can start adopting pets in [[Marnie]]'s shop if they don't have one in year two.}}
    
{{NavboxAnimals}}
 
{{NavboxAnimals}}
165

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