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− | {{Spoiler}}{{Stub}} | + | {{Spoiler}} |
| + | '''Trinkets''' are equippable [[clothing]] items. Each one of them gives the [[Player]] unique benefits. They can be found after [[Mastery Cave#Masteries|Combat Mastery]] is claimed. Most trinkets can be dropped by [[monsters]], found in [[The Mines#Crates and Barrels|crates and barrels]] in [[the Mines]], [[Skull Cavern]], and [[Quarry Mine]], or obtained in [[Skull Cavern]] treasure rooms. The [[Magic Hair Gel]] is the exception, as it can only be purchased from [[Alex]]'s shop in the [[Desert Festival]]. |
| | | |
− | '''Trinkets''' are equippable [[clothing]] items. Each one of them gives the [[Player]] unique benefits. They can be found after [[Mastery Cave#Masteries|Combat Mastery]] is claimed. Trinkets can be reforged using an [[Anvil]], randomizing their stats, costing {{name|Iridium Bar|3|class=inline}}.
| + | The player can obtain the same trinket multiple times. Trinkets do not stack. They can be sold at the [[Adventurer's Guild]] for {{Price|1000}} each. |
| | | |
| + | All Trinkets, with the exceptions of the [[Basilisk Paw]] and the [[Magic Hair Gel]], can be re-forged on an [[Anvil]]. This randomizes their stats and costs 3 [[Iridium Bar]]s per re-roll. |
| + | |
| + | ==Trinket List== |
| {| class = "wikitable sortable" | | {| class = "wikitable sortable" |
− | ! style="align: center;" | Image | + | ! class="unsortable" | Image |
| ! Name | | ! Name |
| + | ! Re-Forged Stat |
| + | ! Max Stat |
| ! Description | | ! Description |
− | ! Sell price | + | ! Source |
| + | ! Sell Price |
| |- | | |- |
| |[[File:Basilisk Paw.png]] | | |[[File:Basilisk Paw.png]] |
| |[[Basilisk Paw]] | | |[[Basilisk Paw]] |
− | |You are immune to debuffs. | + | |N/A |
| + | |N/A |
| + | |{{Description|Basilisk Paw}} |
| + | | |
| + | *[[Monster]] drops |
| + | *[[The Mines#Crates and Barrels|Crates and barrels]] |
| + | *[[Skull Cavern]] treasure rooms |
| |{{price|1000}} | | |{{price|1000}} |
| |- | | |- |
| |[[File:Fairy Box.png]] | | |[[File:Fairy Box.png]] |
| |[[Fairy Box]] | | |[[Fairy Box]] |
− | |Summons a level X fairy companion that heals you in combat situations. | + | |Level |
| + | |5 |
| + | |{{Description|Fairy Box}} |
| + | | |
| + | *[[Monster]] drops |
| + | *[[The Mines#Crates and Barrels|Crates and barrels]] |
| + | *[[Skull Cavern]] treasure rooms |
| |{{price|1000}} | | |{{price|1000}} |
| |- | | |- |
− | |[[File:Green Frog Egg.png]] <!--[[File:Blue Frog Egg.png]] [[File:Blue-Green Frog Egg.png]] [[File:Brown Frog Egg.png]] [[File:Prismatic Frog Egg.png]] [[File:Red Frog Egg.png]] [[File:Void Frog Egg.png]] [[File:Yellow Frog Egg.png]]--> | + | |[[File:Green Frog Egg.png]] |
| |[[Frog Egg]] | | |[[Frog Egg]] |
− | |Summons a hungry frog companion. | + | |Color |
| + | |N/A |
| + | |{{Description|Frog Egg}} |
| + | | |
| + | *[[Monster]] drops |
| + | *[[The Mines#Crates and Barrels|Crates and barrels]] |
| + | *[[Skull Cavern]] treasure rooms |
| |{{price|1000}} | | |{{price|1000}} |
| |- | | |- |
| |[[File:Golden Spur.png]] | | |[[File:Golden Spur.png]] |
| |[[Golden Spur]] | | |[[Golden Spur]] |
− | |Critical strikes give you a speed boost for X seconds. | + | |Duration |
| + | |10 Seconds |
| + | |{{Description|Golden Spur}} |
| + | | |
| + | *[[Monster]] drops |
| + | *[[The Mines#Crates and Barrels|Crates and barrels]] |
| + | *[[Skull Cavern]] treasure rooms |
| |{{price|1000}} | | |{{price|1000}} |
| |- | | |- |
| |[[File:Ice Rod.png]] | | |[[File:Ice Rod.png]] |
| |[[Ice Rod]] | | |[[Ice Rod]] |
− | |Shoots an orb of ice every X seconds, freezing any enemies in its path for Y seconds. | + | |Frequency;<br>Duration |
| + | |3 Seconds (''min'');<br>4 Seconds |
| + | |{{Description|Ice Rod}} |
| + | | |
| + | *[[Monster]] drops |
| + | *[[The Mines#Crates and Barrels|Crates and barrels]] |
| + | *[[Skull Cavern]] treasure rooms |
| |{{price|1000}} | | |{{price|1000}} |
| |- | | |- |
| |[[File:Magic Hair Gel.png]] | | |[[File:Magic Hair Gel.png]] |
| |[[Magic Hair Gel]] | | |[[Magic Hair Gel]] |
− | |Your hair shimmers with all the colors of a prismatic shard. | + | |N/A |
| + | |N/A |
| + | |{{Description|Magic Hair Gel}} |
| | | | | |
| + | *Purchased from [[Desert Festival#Villager Shops|Alex's shop]] during the [[Desert Festival]] |
| + | |{{price|1000}} |
| |- | | |- |
| |[[File:Magic Quiver.png]] | | |[[File:Magic Quiver.png]] |
| |[[Magic Quiver]] | | |[[Magic Quiver]] |
− | |Shoots a magic arrow at nearby enemies every X seconds, dealing Y-Z damage. | + | |Type: (None), Perfect, Rapid, Heavy |
| + | |Varies by Type |
| + | |{{Description|Magic Quiver}} |
| + | | |
| + | *[[Monster]] drops |
| + | *[[The Mines#Crates and Barrels|Crates and barrels]] |
| + | *[[Skull Cavern]] treasure rooms |
| |{{price|1000}} | | |{{price|1000}} |
| |- | | |- |
| |[[File:Parrot Egg.png]] | | |[[File:Parrot Egg.png]] |
| |[[Parrot Egg]] | | |[[Parrot Egg]] |
− | |Summons a level X parrot companion, who grants you a Y chance to find gold coins when slaying monsters. | + | |Level |
| + | |4 |
| + | |{{Description|Parrot Egg}} |
| + | | |
| + | *[[Monster]] drops |
| + | *[[The Mines#Crates and Barrels|Crates and barrels]] |
| + | *[[Skull Cavern]] treasure rooms |
| |{{price|1000}} | | |{{price|1000}} |
| |} | | |} |
| + | |
| + | ==Drop Chances== |
| + | All trinkets, other than the Magic Hair Gel, have a 0.63% chance to be found in a [[Skull Cavern#Treasure Rooms|Skull Cavern treasure chest]]. If the player has not yet claimed [[Mastery Cave#Masteries|Farming Mastery]], then the chance is 0.64% for each trinket.<ref name="treasureroom" /> Calculations for the drop rates from monsters and containers are more complex and depend on several factors.<ref name="spawntrinket" /> |
| + | |
| + | ===Monsters=== |
| + | When slain, all monsters have a chance to drop a random trinket that is not the Magic Hair Gel. This is calculated as follows: |
| + | |
| + | #Every monster starts with a base chance of 0.4%. |
| + | #Every point of maximum health will add an additional 0.001% to the base chance.<ref name="monsterinfo" /> |
| + | #After adding the monster's max health, its category is considered:<ref name="monsterinfo" /> |
| + | ##If it is classified as a "Glider" (flying enemy) and its max health ≥ 150, then 0.2% is added to the drop chance. This condition is applied to [[Bats|Iridium Bats, Bats (dangerous), Lava Bats (dangerous)]], [[Haunted Skull]]s, [[Haunted Skull (dangerous)|Haunted Skulls (dangerous)]], [[Cave Fly (dangerous)|Cave Flies (dangerous)]], [[Carbon Ghost]]s, [[Putrid Ghost]]s, [[Squid Kid (dangerous)|Squid Kids (dangerous)]], [[Bug (dangerous)|Bugs (dangerous)]], [[Armored Bug (dangerous)|Armored Bugs (dangerous)]], [[Serpent]]s, [[Royal Serpent]]s, [[Magma Sprite]]s, [[Magma Sparker]]s, [[Dwarvish Sentry|Dwarvish Sentries]], and [[Blue Squid]]s.<ref name="ghostfly" /> |
| + | ##If it is classified as a "Leaper", then 0.5% is subtracted from the drop chance. This condition is only applied to [[Spider]]s. |
| + | #After considering all of the above, the chance is the minimum between the calculated value and 2.5%. The theoretical maximum chance at this point is 2.5%. In reality, the calculated chance usually ranges from 0.1% ([[Spider]]) to 1.65% ([[Royal Serpent]] with 18 tail segments). |
| + | #The player's [[Luck#Daily Luck|daily luck]] is now added via the following formula: <code>baseChance += Game1.player.DailyLuck / 25.0</code>. Daily luck ranges from -0.1 (unlucky) to 0.1 (lucky), and the value is increased by 0.025 with the [[Special Charm]]. |
| + | ##At worst (no Special Charm, worst luck day), the chance is decreased by 0.4%. |
| + | ##At best (Special Charm, best luck day), the chance is increased by 0.5%. |
| + | #Finally, the player's [[Luck#Luck Buffs|luck buffs]] are added via the following formula: <code>baseChance += Game1.player.LuckLevel * 0.00133)</code>. Every point of luck (via food, rings, etc.) will add 0.133% to the drop chance. |
| + | |
| + | Trinkets are not directly added to a monster's drop pool; they are spawned separately. This means that the [[Burglar's Ring]] and [[Monster Compendium]] will not affect the chance for or number of trinkets dropped. |
| + | |
| + | ===Crates and Barrels=== |
| + | Breakable containers in [[the Mines]], [[Skull Cavern]], and [[Quarry Mine]] have a chance to drop a random trinket that is not the Magic Hair Gel. This is calculated as follows: |
| + | |
| + | #Every container starts with a base chance of 0.4%. |
| + | #The player's [[Luck#Daily Luck|daily luck]] is added via the following formula: <code>baseChance += Game1.player.DailyLuck / 25.0</code>. Daily luck ranges from -0.1 (unlucky) to 0.1 (lucky), and the value is increased by 0.025 with the [[Special Charm]]. |
| + | ##At worst (no Special Charm, worst luck day), the chance is decreased by 0.4%. |
| + | ##At best (Special Charm, best luck day), the chance is increased by 0.5%. |
| + | #The player's [[Luck#Luck Buffs|luck buffs]] are added via the following formula: <code>baseChance += Game1.player.LuckLevel * 0.00133)</code>. Every point of luck (via food, rings, etc.) will add 0.133% to the drop chance. |
| + | #Finally, the chance is multiplied by a chance modifier, which is calculated via the following formula: <code>1.0 + effectiveMineLevel * 0.001</code>. The location of the crate or barrel will determine the effective mine level: |
| + | ##In the Mines, the effective mine level ranges from 1 to 120 and corresponds with the actual floors. Thus, the chance modifier ranges from 1.001 to 1.120. |
| + | ##In the Skull Cavern, the effective mine level starts at 121 (on the first floor) and increases by 1 for each additional floor. Thus, the chance modifier starts at 1.121 and steadily increases as the player goes deeper into the cavern. |
| + | ##In the Quarry Mine, the effective mine level is set to 5000. Thus, the chance modifier is 6.0. |
| + | |
| + | The [[The Mines#Difficulty Levels|difficulty levels]] of the Mines and Skull Cavern do not affect the drop rates from containers in each location. |
| + | |
| + | ==Bugs== |
| + | *Although trinkets can be [[Friendship#Gifts|gifted]], they do not appear in the Gift Log. |
| + | |
| + | ==References== |
| + | <references> |
| + | <ref name="treasureroom">See <samp>MineShaft::getTreasureRoomItem</samp> in the game code.</ref> |
| + | <ref name="spawntrinket">See <samp>Trinket::TrySpawnTrinket</samp> in the game code. Chances are determined in <samp>GameLocation::monsterDrop</samp> and <samp>BreakableContainer::releaseContents</samp>.</ref> |
| + | <ref name="monsterinfo">Base health and glider categorization can be found in <samp>Data\Monsters.xnb</samp>.</ref> |
| + | <ref name="ghostfly">Ghosts are coded as gliders in <samp>Ghost.cs</samp>.</ref> |
| + | </references> |
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| ==History== | | ==History== |
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| [[Category:Trinkets]] | | [[Category:Trinkets]] |
| + | |
| + | [[de:Ornamente]] |
| + | [[es:Baratijas]] |
| + | [[fr:Bibelots]] |
| + | [[it:Accessori]] |
| + | [[ja:装身具]] |
| + | [[ko:장신구]] |
| + | [[hu:Bizsuk]] |
| + | [[pt:Amuletos]] |
| + | [[ru:Брелоки]] |
| + | [[tr:Aksesuar]] |
| + | [[zh:饰品]] |