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It can be obtained from a [[Bait Maker]] after putting in any fish, which will result in 5-10 "[insert fish name here] Bait." The player can also purchases 8-12 targeted bait of a specific fish per day from the [[Fish Shop]] for double the sell price (0.2 x [[Fish]] price).
 
It can be obtained from a [[Bait Maker]] after putting in any fish, which will result in 5-10 "[insert fish name here] Bait." The player can also purchases 8-12 targeted bait of a specific fish per day from the [[Fish Shop]] for double the sell price (0.2 x [[Fish]] price).
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When using targeted bait, the [[Modding:Fish data#Spawn rate|Spawn rate]] for the targeted fish is multiplied by 1.66, after applying Fishing Level and [[Fishing#Fishing Zone|Fishing Zone]] modifiers.<ref name="spawnrate" /> In addition, the game will make up to three attempts to return a fish. If during any attempt the targeted fish is hooked, the player will hook the targeted fish. Otherwise, if none of the three attempts return the targeted fish, the player will hook the first item returned.<ref name="specificbait" />  
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When using targeted bait, the Locational Chance<ref Name="GetChance"/> and [[Modding:Fish data#Spawn Rate|Spawn Rate]] for the targeted fish are both multiplied by 1.66, after applying any relevant modifiers.<ref name="Spawn_Rate"/> These chances are capped at 1, so in most cases the Locational Chance adjustment will have no effect as most fish have a Locational Chance of 1. However, the Spawn Rate normally has a cap of 0.9, so this adjustment can guarantee a fish passing that check, assuming that a different item is not hooked first. In addition, when choosing from the list of possible catches for the area, the game will look at the first three items to pass both the Spawn Rate and Location-based checks. If the targeted fish is among them, the player will hook the targeted fish. Otherwise, the player will hook the third item, whatever it may be. If the game reaches the end of the list of possible catches before three items have passed both checks, it will loop back to the beginning of the list and check each item a second time.<ref name="Targeted_Bait_Loop"/> If it reaches the end of the list a second time, the player will hook [[trash]].<ref name="Trash_Reason"/>
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Targeted Bait also works with [[Crab Pot]]s.
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Targeted Bait also works with [[Crab Pot]]s. Its effect depends on the [[Modding:Fish data|chance]] of the targeted fish.<ref Name="Crab_Pots"/> Specifically:
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* [[Lobster]] chance is quadrupled.
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* [[Clam]], [[Crab]], and [[Oyster]] chances are tripled.
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* All other Crab Pot fish chances are doubled.
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Note that Targeted Bait will not work with some fish that ignore the fish data requirements. See the [[#Fish Not Affected|list of fish not affected]].
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==Notes==
 
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* Some fish, such as the [[Fish#Legendary Fish|Legendary Fish]], [[Fish#Legendary Fish II|Extended Family]], and [[Night Market#Fishing Submarine|Submarine fish]] ignore Spawn Rate completely giving them an effective 100% Spawn Rate, regardless of the 1.66x multiplier. However, they still benefit from all other effects, including the Locational Chance multiplier and extra hook attempts.
==Fish Not Affected==
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* The [[Fish#Legendary Fish|Legendary Fish]] and [[Fish#Legendary Fish II|Extended Family]] have earlier Precedence<ref name="Legendary_Precedence"/> than all other items in their locations, and so are always attempted on the first loop, regardless of Targeted Bait. This significantly reduces the impact of the extra hook attempts, as second attempt only occurs under the (highly unlikely) circumstance that less than 3 items pass their random checks on the first loop (including Trash, which is guaranteed to pass).
In some cases, using targeted bait does not increase the fish bite rate. This happens when the fish data requirements are ignored and no game code indicates the bite rates increase with targeted bait. The fish affected are:
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* [[The Mines|Mines]] fish, other than [[Ghostfish]], do not make use of the standard fishing algorithm at all, and so are unaffected by the usual effects of Targeted Bait. Instead, Targeted Bait provides a flat bonus to their hook chance. This is 10% for [[Stonefish]], 9% for [[Ice Pip]], and 8% for [[Lava Eel]].<ref name="Mines_Fishing"/>
*All [[Fish#Legendary Fish|Legendary Fish]] and [[Fish#Legendary Fish II|Legendary Fish II]]
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* [[Goby]] is also unaffected by the usual effects of Targeted Bait. Instead, Targeted Bait provides a flat 20% increase to its Locational Chance and Goby still benefits from the extra hook attempts.<ref name="Goby"/>
*All Fish from the [[Night Market#Fishing Submarine|Night Market Fishing Submarine]]
      
==Use==
 
==Use==
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<references>
 
<references>
 
       <ref name="fishbitetime">See <samp>FishingRod::calculateTimeUntilFishingBite</samp> in the game code.</ref>
 
       <ref name="fishbitetime">See <samp>FishingRod::calculateTimeUntilFishingBite</samp> in the game code.</ref>
       <ref name="spawnrate">See <samp>GameLocation::GetGenericFishRequirements</samp> in the game code.</ref>
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      <ref Name="GetChance">See <samp>SpawnFishData::GetChance</samp> in the game code. The multiplier is applied after all modifiers except Luck, most notably applying after any Curiosity Lure buff, by far the most common modifier to Location chance.</ref>
       <ref name="specificbait">See <samp>GameLocation::GetFishFromLocationData</samp> in the game code.</ref>
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       <ref name="Spawn_Rate">See <samp>GameLocation::GetGenericFishRequirements</samp> in the game code. The 1.66x multiplier is applied after fishing zone, fishing level, and curiosity lure modifiers, and the 0.9 cap.</ref>
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       <ref name="Targeted_Bait_Loop">See <samp>GameLocation::GetFishFromLocationData</samp> in the game code. If a fish passes both random checks, it is hooked if either: there no targeted fish, it is the targeted fish, or at least two items in the list have already passed both checks.</ref>
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      <ref name="Trash_Reason">Since Trash exists at precedence 2000 in all areas, and is guaranteed to pass both checks, the only way to reach the end of the list twice is if Trash was the only item hooked on both loops. Therefore, the only items that can be hooked from this condition are Trash items.</ref>
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      <ref name="Crab_Pots">See <samp>CrabPot::DayUpdate</samp> in the game code.</ref>
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      <ref name="Legendary_Precedence">See <samp>Data/Locations.xnb</samp> in the game files for Precedence values.</ref>
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      <ref name="Mines_Fishing">See <samp>MineShaft::GetFish</samp> in the game code.</ref>
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      <ref name="Goby">See <samp>Data/Locations.xnb</samp> in the game files.</ref>  
 
</references>
 
</references>
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{{NavboxEquipment}}
 
{{NavboxEquipment}}
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[[ru:Целенаправленная приманка]]
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[[zh:针对性鱼饵]]
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