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Fix query name (see GameStateQuery.cs)
Line 188: Line 188:  
| The location context ID for the [[#Target location|given location]].
 
| The location context ID for the [[#Target location|given location]].
 
|-
 
|-
| <smap>LOCATION_HAS_CUSTOM_FIELD {{t|location}} {{t|key}} {{o|value}}
+
| <samp>LOCATION_HAS_CUSTOM_FIELD {{t|location}} {{t|key}} {{o|value}}</samp>
 
| Checks to see if the location has a given value in its CustomFields. If the value is omitted, checks to see if the key exists at all.
 
| Checks to see if the location has a given value in its CustomFields. If the value is omitted, checks to see if the key exists at all.
 
|-
 
|-
Line 364: Line 364:  
| Whether the [[#Target player|specified player(s)]] have earned between {{t|min}} and {{o|max}} (default unlimited) gold inclusively.
 
| Whether the [[#Target player|specified player(s)]] have earned between {{t|min}} and {{o|max}} (default unlimited) gold inclusively.
 
|-
 
|-
| <samp>PLAYER_MONSTERS_KILLED {{t|player}} {{t|monster name}}+ {{o|min count}} {{o|max count}}</samp>
+
| <samp>PLAYER_KILLED_MONSTERS {{t|player}} {{t|monster name}}+ {{o|min count}} {{o|max count}}</samp>
 
| Whether the [[#Target player|specified player(s)]] have killed the given monster(s) between {{o|min count}} (default 1) and {{o|max count}} (default unlimited) times inclusively. If you list multiple monsters, it'll check the combined count for all of them.
 
| Whether the [[#Target player|specified player(s)]] have killed the given monster(s) between {{o|min count}} (default 1) and {{o|max count}} (default unlimited) times inclusively. If you list multiple monsters, it'll check the combined count for all of them.
   Line 596: Line 596:  
|-
 
|-
 
| <samp>ITEM_PRICE {{t|target}} {{t|min}} {{o|max}}</samp>
 
| <samp>ITEM_PRICE {{t|target}} {{t|min}} {{o|max}}</samp>
| Whether the item has a sell-to-shop price between {{t|min}} and {{o|max}} (default highest possible value).
+
| Whether the item has a purchase-from-shop price between {{t|min}} and {{o|max}} (default highest possible value).
 
|-
 
|-
 
| <samp>ITEM_QUALITY {{t|target}} {{t|min}} {{o|max}}</samp>
 
| <samp>ITEM_QUALITY {{t|target}} {{t|min}} {{o|max}}</samp>
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