Changes

The Targeted Bait effects are very technical so I think it makes more sense for that information to be in its own section. Attempted to mirror Curiosity Lure page.
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{{Infobox
 
{{Infobox
 
|eng        = Pink Bait
 
|eng        = Pink Bait
|description = Increases your chances to catch (fish name).
   
|source      = [[Bait Maker]] • [[Fish Shop]]
 
|source      = [[Bait Maker]] • [[Fish Shop]]
 
|sellprice  = 0.1 × [[Fish]] Price
 
|sellprice  = 0.1 × [[Fish]] Price
 
|quality    = false
 
|quality    = false
 
|edibility  = -300
 
|edibility  = -300
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|ingredients = Any [[fish]] (1)
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|craftingstation = {{name|Bait Maker}}
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|crafttime      = ≤10m
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|produces        = 5-10 Targeted Bait
 
}}
 
}}
'''Targeted Bait''' is a specialized type of [[bait]] which increases the chance of hooking a specific fish in a given area ''provided the fish can be caught in that area at that time, weather, and season.'' The bite rate for any targeted bait the same as for [[Bait (item)|standard bait]] (reduces the delay before a nibble by 50%).<ref name="fishbitetime" />
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'''Targeted Bait''' is a specialized type of [[bait]] which increases the chance of hooking a specific fish in a given area ''provided the fish can be caught in that area at that time, weather, and season.'' The bite rate for any targeted bait is the same as for [[Bait (item)|standard bait]] (reduces the delay before a nibble by 50%).<ref name="fishbitetime" />
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It can be obtained from a [[Bait Maker]] after putting in any fish, which will result in 5-10 "[insert fish name here] Bait." The player can also purchases 8-12 targeted bait of a specific fish per day from the [[Fish Shop]] for double the sell price (0.2 x [[Fish]] price).
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It can be obtained from a [[Bait Maker]] after putting in any fish, which will result in 5-10 "[Fish Name] Bait." It will be finished crafting when the clock ticks over to the next 10-minute interval. The player can also purchase [[#Fish Shop Stock|8-12 targeted bait of a specific fish per day]] from the [[Fish Shop]] for double the sell price (0.2 x [[Fish]] price).
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When using targeted bait, the Locational Chance<ref Name="GetChance"/> and [[Modding:Fish data#Spawn Rate|Spawn Rate]] for the targeted fish are both multiplied by 1.66, after applying any relevant modifiers.<ref name="Spawn_Rate"/> These chances are capped at 1, so in most cases the Locational Chance adjustment will have no effect as most fish have a Locational Chance of 1. However, the Spawn Rate normally has a cap of 0.9, so this adjustment can guarantee a fish passing that check, assuming that a different item is not hooked first. In addition, when choosing from the list of possible catches for the area, the game will look at the first three items to pass both the Spawn Rate and Location-based checks. If the targeted fish is among them, the player will hook the targeted fish. Otherwise, the player will hook the third item, whatever it may be. If the game reaches the end of the list of possible catches before three items have passed both checks, it will loop back to the beginning of the list and check each item a second time.<ref name="Targeted_Bait_Loop"/> If it reaches the end of the list a second time, the player will hook [[trash]].<ref name="Trash_Reason"/>
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==Effects==
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When using targeted bait, the Locational Chance<ref Name="GetChance"/> and [[Modding:Fish data#Spawn rate|Spawn Rate]] for the targeted fish are both multiplied by 1.66, after applying any relevant modifiers.<ref name="Spawn_Rate"/> These chances are capped at 1, so in most cases the Locational Chance adjustment will have no effect as most fish have a Locational Chance of 1. However, the Spawn Rate normally has a cap of 0.9, so this adjustment can guarantee a fish passing that check, assuming that a different item is not hooked first. In addition, when choosing from the list of possible catches for the area, the game will look at the first three items to pass both the Spawn Rate and Location-based checks. If the targeted fish is among them, the player will hook the targeted fish. Otherwise, the player will hook the third item, whatever it may be. If the game reaches the end of the list of possible catches before three items have passed both checks, it will loop back to the beginning of the list and check each item a second time.<ref name="Targeted_Bait_Loop"/> If it reaches the end of the list a second time, the player will hook [[trash]].<ref name="Trash_Reason"/>
    
Targeted Bait also works with [[Crab Pot]]s. Its effect depends on the [[Modding:Fish data|chance]] of the targeted fish.<ref Name="Crab_Pots"/> Specifically, if the player does not have the [[Fishing#Fishing Skill|Mariner profession]]:
 
Targeted Bait also works with [[Crab Pot]]s. Its effect depends on the [[Modding:Fish data|chance]] of the targeted fish.<ref Name="Crab_Pots"/> Specifically, if the player does not have the [[Fishing#Fishing Skill|Mariner profession]]:
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If the player has the Mariner profession, all Crab Pot fish chances are tripled.
 
If the player has the Mariner profession, all Crab Pot fish chances are tripled.
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==Notes==
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===Notes===
 
* Some fish, such as the [[Fish#Legendary Fish|Legendary Fish]], [[Fish#Legendary Fish II|Extended Family]], and [[Night Market#Fishing Submarine|Submarine fish]] ignore Spawn Rate completely giving them an effective 100% Spawn Rate, regardless of the 1.66x multiplier. However, they still benefit from all other effects, including the Locational Chance multiplier and extra hook attempts.
 
* Some fish, such as the [[Fish#Legendary Fish|Legendary Fish]], [[Fish#Legendary Fish II|Extended Family]], and [[Night Market#Fishing Submarine|Submarine fish]] ignore Spawn Rate completely giving them an effective 100% Spawn Rate, regardless of the 1.66x multiplier. However, they still benefit from all other effects, including the Locational Chance multiplier and extra hook attempts.
** The [[Fish#Legendary Fish|Legendary Fish]] and [[Fish#Legendary Fish II|Extended Family]] have earlier Precedence<ref name="Legendary_Precedence"/> than all other items in their locations, and so are always attempted on the first loop, regardless of Targeted Bait. This significantly reduces the impact of the extra hook attempts, as second attempt only occurs under the highly unlikely circumstance that less than 3 items pass their random checks on the first loop (including Trash, which is guaranteed to pass). Thus, the chances of hooking a Legendary Fish or Legendary Fish II is increased by at least 66%.
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** The [[Fish#Legendary Fish|Legendary Fish]] and [[Fish#Legendary Fish II|Extended Family]] have earlier Precedence<ref name="Legendary_Precedence"/> than all other items in their locations, and so are always attempted on the first loop, regardless of Targeted Bait. This significantly reduces the impact of the extra hook attempts, as the second attempt only occurs under the highly unlikely circumstance that less than 3 items pass their random checks on the first loop (including Trash, which is guaranteed to pass). Thus, the chance of hooking a specific Legendary Fish or Legendary Fish II is multiplied by at least 1.66 with Targeted Bait.
 
* [[The Mines|Mines]] fish, other than [[Ghostfish]], do not make use of the standard fishing algorithm at all, and so are unaffected by the usual effects of Targeted Bait. Instead, Targeted Bait provides a flat bonus to their hook chance. This is 10% for [[Stonefish]], 9% for [[Ice Pip]], and 8% for [[Lava Eel]].<ref name="Mines_Fishing"/>
 
* [[The Mines|Mines]] fish, other than [[Ghostfish]], do not make use of the standard fishing algorithm at all, and so are unaffected by the usual effects of Targeted Bait. Instead, Targeted Bait provides a flat bonus to their hook chance. This is 10% for [[Stonefish]], 9% for [[Ice Pip]], and 8% for [[Lava Eel]].<ref name="Mines_Fishing"/>
* [[Goby]] is also unaffected by the usual effects of Targeted Bait. Instead, Targeted Bait provides a flat 20% increase to its Locational Chance and Goby still benefits from the extra hook attempts. This results in Goby Bait increasing the chance of hooking a Goby by a percentage between 20-31%.<ref name="Goby"/>
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* [[Goby]] is also unaffected by the usual effects of Targeted Bait. Instead, Targeted Bait provides a flat 20% increase to its Locational Chance. It also ignores Spawn Rate completely like with Legendary Fish. However, Goby still benefits from the extra hook attempts. This results in Goby Bait increasing the chance of hooking a Goby by at least 20%.<ref name="Goby"/>
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* As a consequence of the Targeted Bait mechanics, if the player uses targeted bait for a fish that cannot be caught in the area at the given time, weather, and season, the chances of hooking trash increase significantly.
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==Fish Shop Stock==
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{{#lst:Fish Shop|targetedbaitstock}}
    
==Use==
 
==Use==
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==History==
 
==History==
 
{{History|1.6|Introduced.}}
 
{{History|1.6|Introduced.}}
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{{History|1.6.3|Fixed bug where other types of bait could act as targeted bait for no fish, which resulted in excess trash fished.}}
    
[[Category:Bait]]
 
[[Category:Bait]]
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{{NavboxEquipment}}
 
{{NavboxEquipment}}
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[[de:Bestimmten Köder]]
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[[es:Cebo especializado]]
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[[fr:Appât spécifique]]
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[[it:Esca apposita]]
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[[ja:専用のエサ]]
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[[ko:전용 미끼]]
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[[hu:Illő csalit]]
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[[pt:Iscas direcionadas]]
 
[[ru:Целенаправленная приманка]]
 
[[ru:Целенаправленная приманка]]
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[[tr:Seçili yem]]
 
[[zh:针对性鱼饵]]
 
[[zh:针对性鱼饵]]
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