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→‎Vanilla shop IDs: update 1.6 migration wording
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If drawn, it'll use the 64x64 pixel area in the top-left corner of the texture.
 
If drawn, it'll use the 64x64 pixel area in the top-left corner of the texture.
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Note : it is possible that name of "none" prevents any portrait to be used.
 
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| <samp>Dialogues</samp>
 
| <samp>Dialogues</samp>
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| <samp>ClosedMessage</samp>
 
| <samp>ClosedMessage</samp>
 
| ''(Optional)'' If set, a [[Modding:Tokenizable strings|tokenizable string]] for a 'shop is closed'-style message to show instead of opening the shop.
 
| ''(Optional)'' If set, a [[Modding:Tokenizable strings|tokenizable string]] for a 'shop is closed'-style message to show instead of opening the shop.
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'''This should not be set except in a separate entry'''. Adding it to an owner entry will prevent it from being used.
 
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|-
 
| <samp>RandomizeDialogueOnOpen</samp>
 
| <samp>RandomizeDialogueOnOpen</samp>
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===Vanilla shop IDs===
 
===Vanilla shop IDs===
Vanilla shops are now defined in <samp>Data/Shops</samp> too (except a few special cases like [[:Category:Dressers|dressers]] and home renovations).
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The base game's shops are defined in <samp>Data/Shops</samp> too (except a few special cases like [[:Category:Dressers|dressers]] and home renovations).
    
See <samp>Data/Shops</samp> for a full list, but here are the main shop IDs for convenience:
 
See <samp>Data/Shops</samp> for a full list, but here are the main shop IDs for convenience:
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Festival shops are also defined in <samp>Data/Shops</samp> now, though they can still be defined in the pre-1.6 way for backwards compatibility.
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And the main festival shops:
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
 
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