Line 130: |
Line 130: |
| | | |
| If drawn, it'll use the 64x64 pixel area in the top-left corner of the texture. | | If drawn, it'll use the 64x64 pixel area in the top-left corner of the texture. |
| + | Note : it is possible that name of "none" prevents any portrait to be used. |
| |- | | |- |
| | <samp>Dialogues</samp> | | | <samp>Dialogues</samp> |
Line 164: |
Line 165: |
| | <samp>ClosedMessage</samp> | | | <samp>ClosedMessage</samp> |
| | ''(Optional)'' If set, a [[Modding:Tokenizable strings|tokenizable string]] for a 'shop is closed'-style message to show instead of opening the shop. | | | ''(Optional)'' If set, a [[Modding:Tokenizable strings|tokenizable string]] for a 'shop is closed'-style message to show instead of opening the shop. |
| + | |
| + | '''This should not be set except in a separate entry'''. Adding it to an owner entry will prevent it from being used. |
| |- | | |- |
| | <samp>RandomizeDialogueOnOpen</samp> | | | <samp>RandomizeDialogueOnOpen</samp> |
Line 344: |
Line 347: |
| | | |
| ===Vanilla shop IDs=== | | ===Vanilla shop IDs=== |
− | Vanilla shops are now defined in <samp>Data/Shops</samp> too (except a few special cases like [[:Category:Dressers|dressers]] and home renovations).
| + | The base game's shops are defined in <samp>Data/Shops</samp> too (except a few special cases like [[:Category:Dressers|dressers]] and home renovations). |
| | | |
| See <samp>Data/Shops</samp> for a full list, but here are the main shop IDs for convenience: | | See <samp>Data/Shops</samp> for a full list, but here are the main shop IDs for convenience: |
Line 411: |
Line 414: |
| |} | | |} |
| | | |
− | Festival shops are also defined in <samp>Data/Shops</samp> now, though they can still be defined in the pre-1.6 way for backwards compatibility.
| + | And the main festival shops: |
| {| class="wikitable sortable" | | {| class="wikitable sortable" |
| |- | | |- |