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|Spikeball
 
|Spikeball
 
|2 (7 deployed)
 
|2 (7 deployed)
|Enters the area, walks to a location in an area between the middle and the perimeter, and deploys into an armored spikeball. While they can hurt the player, whether deployed or undeployed, it can be beneficial to leave some around for crowd control, as they block enemy movement.
+
|Enters the area, walks to a location in an area between the middle and the perimeter, and deploys into an armored spikeball. While they can hurt the player, whether deployed or undeployed, it can be beneficial to leave some around for crowd control, as they block enemy movement. If the time has run out and the last remaining enemies are only spikeballs, they will die in one hit.
 
|Stage 1 (areas 2-4)
 
|Stage 1 (areas 2-4)
 
|-
 
|-
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