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removed category, reorganised some information for readability, fixed some misinformation
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{{Construction}}
 
{{Construction}}
[[Category:Journey of the Prairie King]][[Category:Mini-games]]
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[[Category:Mini-games]]
 
{| style="background:black;float:right;margin-left:16px"
 
{| style="background:black;float:right;margin-left:16px"
 
|[[File:JOPK_logo.png]]
 
|[[File:JOPK_logo.png]]
 
|}
 
|}
'''Journey of the Prairie King''' is a game playable on the arcade machine in [[The Saloon]]. [[Abigail]] also possesses a console version of the game that she will play with you during an event once you have raised your [[Social|relationship]] level with her.
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'''Journey of the Prairie King''' is a game playable on the arcade machine in [[The Saloon]]. [[Abigail]] also possesses a console version of the game that she will play with you during an event once you have raised your [[Social|relationship]] level with her. Random elements of the game, such as powerups and coin drops, are affected by your [[Luck|luck]].
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Gameplay consists of a top-down shooter, resembling [https://en.wikipedia.org/wiki/Shoot_%27em_up#Types|"twin-stick"] shooters. {{Key|W}}{{Key|A}}{{Key|S}}{{Key|D}} moves the character and {{Key|↑}}{{Key|←}}{{Key|↓}}{{Key|→}} shoots. Shots can also be fired diagonally by combining two "fire" keys. There are three zones, beginning in a desert, then moving to a forest, and finally to a castle.
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''Please note that none of the powerups or enemies are referenced by any name in-game, so they have been named by members of the community.''
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''Please note that none of the powerups or enemies are referenced by any name in-game, so they have been named by members of the community.''
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==Gameplay Mechanics==
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Gameplay consists of a top-down shooter, resembling [https://en.wikipedia.org/wiki/Shoot_%27em_up#Types|"twin-stick"] shooters. {{Key|W}}{{Key|A}}{{Key|S}}{{Key|D}} moves the character and {{Key|↑}}{{Key|←}}{{Key|↓}}{{Key|→}} shoots. Shots can also be fired diagonally by combining two fire keys.
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==Stages==
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Waves of [[#Enemies|enemies]] appear from the edges of the screen and move towards you, while a timer bar at the top of the screen ticks down. Your character has no health bar and will be killed by any enemy or projectile that touches him. You start off with 3x lives, although more can be collected during gameplay. Losing all your lives results in a Game Over. Once the timer bar depletes, enemies will stop appearing, and once you've disposed of the rest of them, you can move to the next area. Enemies will sometimes drop [[#Powerups|powerups]] and coins upon being killed. Powerups are stored in the slot in the top-left, unless the slot already contains an item, in which case it will be consumed on pickup. Stored powerups are activated with space and can greatly turn the tide of gameplay, allowing you to get out of precarious situations. Every few levels ''(see [[#Levels]])'', once you have cleared the area, a travelling merchant will present three upgrades to purchase. Only one upgrade can be bought per visit. Each stage ends in a [[#Bosses|boss fight]], where the boss has a large amount of health and shoots bullets at you.
To beat the game you have to play 3 stages with 5 areas, so it's 15 level in total. The last area of each stage is a boss encounter.
      
==Powerups==
 
==Powerups==
As you kill enemies, they have a chance to drop power-ups that have various effects to help you through the level or coins. [[Luck]] from the Fortune Teller and food bonus affects the drop rate of power-ups and coins. As you pick up power-ups, they are stored in the box in the top-left corner. If you collect a power-up while one is stored in this box, it will automatically be consumed and you gain the effects.
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{| class="wikitable"
 
{| class="wikitable"
 
!Image
 
!Image
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==Upgrades==
 
==Upgrades==
Every two levels, a shopkeeper will walk in from the top of the screen and offer three upgrades to you. You can purchase one per shopkeeper appearance, and each upgrade will last until game over. These upgrades are bought with coins dropped from enemies, which come in [[File:JOPKCoin1.png|link=]] and [[File:JOPKCoin5.png|link=]] denominations, the [[File:JOPKCoin5.png|link=]] coins being very rare.
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Upgrades are bought with coins dropped from enemies, which come in [[File:JOPKCoin1.png|link=]] and [[File:JOPKCoin5.png|link=]] denominations, the [[File:JOPKCoin5.png|link=]] coins being very rare.
    
{| class="wikitable"
 
{| class="wikitable"
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|-
 
|-
 
|[[File:JOPK_Gun4.png]]
 
|[[File:JOPK_Gun4.png]]
| {{Price|40?|JOPK}}
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| {{Price|40|JOPK}}
 
|-
 
|-
 
|[[File:JOPK_Ammo1.png]]
 
|[[File:JOPK_Ammo1.png]]
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==Enemies==
 
==Enemies==
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All enemies will kill the player upon contact. If the player is killed, all enemies, powerups and coins on the field disappear.
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{| class="wikitable"
 
{| class="wikitable"
 
!Image
 
!Image
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|3
 
|3
 
|Moves slowly, but soaks up damage. Destroys spikeballs on contact.
 
|Moves slowly, but soaks up damage. Destroys spikeballs on contact.
|Stage 1 (areas 3-4), Stage 2 (areas 1-4)
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|Stage 1 (areas 3-4), Stage 2 (areas 1-3)
 
|-
 
|-
 
|[[File:baddy6.gif]]
 
|[[File:baddy6.gif]]
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|2
 
|2
 
|Moves quickly, running as fast as a player without speed upgrades.
 
|Moves quickly, running as fast as a player without speed upgrades.
|Stage 2 (areas 1-4)
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|Stage 2 (areas 1-3)
 
|-
 
|-
 
|[[File:baddy2.gif]]
 
|[[File:baddy2.gif]]
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|1
 
|1
 
|The first flying enemy. Can spawn anywhere on the perimeter and fly towards the player.
 
|The first flying enemy. Can spawn anywhere on the perimeter and fly towards the player.
|Stage 2 (areas 1-4)
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|Stage 2 (areas 1-3)
 
|-
 
|-
 
|[[File:baddy4.gif]]
 
|[[File:baddy4.gif]]
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|6
 
|6
 
|Moves slowly and soaks up a lot of damage. Spawns in large hordes.
 
|Moves slowly and soaks up a lot of damage. Spawns in large hordes.
|Stage 3 (areas 1-4)
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|Stage 3 (areas 1-3)
 
|-
 
|-
 
|[[File:baddy5.gif]]
 
|[[File:baddy5.gif]]
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|3
 
|3
 
|A flying enemy that can spawn anywhere on the perimeter, seeking the player.
 
|A flying enemy that can spawn anywhere on the perimeter, seeking the player.
|Stage 3 (areas 1-4)
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|Stage 3 (areas 1-3)
 
|}
 
|}
    
==Bosses==
 
==Bosses==
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{| class="wikitable"
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!Image
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!Name
 
In the first two stages you have to fight an old fashioned cowboy duel with some cover.
 
In the first two stages you have to fight an old fashioned cowboy duel with some cover.
    
A witch is the last boss. Compared to the first bossfights she is completely different. You don't have any spot to hide, so you have to dodge every bullet. Additionally she is spawning random enemies next to her.
 
A witch is the last boss. Compared to the first bossfights she is completely different. You don't have any spot to hide, so you have to dodge every bullet. Additionally she is spawning random enemies next to her.
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==Levels==
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To beat the game you have to play 3 stages with 5 areas, totaling 15 areas. The last area of each stage is a boss encounter.
    
==Trivia==
 
==Trivia==
 
* Once the player finds enough [[museum#books|lost books]], a book will be available in the northern end of the [[museum|library]] that reads, <blockquote>''"Journey of the Prairie King -- The Smash Hit Video Game! Did you know? Anyone who beats ' Journey of the Prairie King' is automatically entered into a drawing for a special prize! Did you know? The developer has stated that the protagonist is based on a real-life character... A true cowboy hero from a prairie-island in the Gem Sea!"''</blockquote>
 
* Once the player finds enough [[museum#books|lost books]], a book will be available in the northern end of the [[museum|library]] that reads, <blockquote>''"Journey of the Prairie King -- The Smash Hit Video Game! Did you know? Anyone who beats ' Journey of the Prairie King' is automatically entered into a drawing for a special prize! Did you know? The developer has stated that the protagonist is based on a real-life character... A true cowboy hero from a prairie-island in the Gem Sea!"''</blockquote>
 
* There is a bug in the game that prevents player progression under certain circumstances: If the nuke power-up is used during the first boss fight, the enemy will vanish from the screen but the stage will not end. Also occurs with the Tombstone power up and the last boss. This situation can be escaped from by hitting esc, which will close the game and return you to [[The Saloon]].
 
* There is a bug in the game that prevents player progression under certain circumstances: If the nuke power-up is used during the first boss fight, the enemy will vanish from the screen but the stage will not end. Also occurs with the Tombstone power up and the last boss. This situation can be escaped from by hitting esc, which will close the game and return you to [[The Saloon]].
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