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1,079 bytes added ,  15:43, 30 October 2016
→‎Produce Quality and Type: Added specifics about when an animal will not create any produce, as well as cutoff values for Mood when determining if animals produce will be Deluxe/Quality
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To maximize Mood, the player must pet their animals before they eat grass outside, and end their day as soon as possible after 6PM when all the animals are inside. Closing the door behind them will prevent them from eating grass outside before you can pet them.
 
To maximize Mood, the player must pet their animals before they eat grass outside, and end their day as soon as possible after 6PM when all the animals are inside. Closing the door behind them will prevent them from eating grass outside before you can pet them.
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===Produce Quality and Type===
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===Produce===
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Each animal type has a different amount of days required before they will be able to make a product. For example, Cows and Chickens can produce Milk and Eggs everyday, where as a Goat can only produce every other day.
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If the animal has met the required amount of days to create their product, some additional checks will be made to determine if they will actually produce.
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*If the animal was not fed, it will not produce
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*If the animal has less than 70 Mood, there is a chance it will not produce. The lower the mood, the less likely it will produce. (The percent chance it will still produce is equal to Mood/70)
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Whether an animal produces Large or special products, and the quality of the products, is determined at the very beginning of the day by some randomness as well as a combination of Mood and Friendship.
 
Whether an animal produces Large or special products, and the quality of the products, is determined at the very beginning of the day by some randomness as well as a combination of Mood and Friendship.
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*If an animal has 150 Mood or above, it will gain the ability to produce Quality and Large or Deluxe products. ('''Note, this is just the ability, the actual chance for these items is covered in the sections below''')
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*If an animal is below 150 Mood, it still has a chance to have the ability to produce Quality and Large or Deluxe products. The lower the mood, the less likely. (The percent chance to gain the ability is equal to Mood/150)
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====Deluxe and Large Products====
    
A "Mood Modifier" is calculated when rolling for whether Deluxe produce (Large products, Duck Feathers, and Rabbit feet) will be created in the following ways:
 
A "Mood Modifier" is calculated when rolling for whether Deluxe produce (Large products, Duck Feathers, and Rabbit feet) will be created in the following ways:
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''Try to avoid medium amounts of Mood to prevent high penalties.''
 
''Try to avoid medium amounts of Mood to prevent high penalties.''
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====Duck Feathers & Rabbit Feet====
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=====Duck Feathers & Rabbit Feet=====
    
Ducks and Rabbits will take into account the [[Daily Luck]] to determine if they will create their Deluxe produce.
 
Ducks and Rabbits will take into account the [[Daily Luck]] to determine if they will create their Deluxe produce.
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Each time a product is rolled, a number between 0-1 is chosen randomly. If the overall score is higher than the random number, a Deluxe product will be created. '''At max Friendship, Mood, and Luck, you will have a 40% chance of getting a Deluxe product'''
 
Each time a product is rolled, a number between 0-1 is chosen randomly. If the overall score is higher than the random number, a Deluxe product will be created. '''At max Friendship, Mood, and Luck, you will have a 40% chance of getting a Deluxe product'''
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====Large Eggs & Large Milk====
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=====Large Eggs & Large Milk=====
    
For animals that have a chance to produce a Large product, the game will take Mood and Friendship into account.
 
For animals that have a chance to produce a Large product, the game will take Mood and Friendship into account.
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