Difference between revisions of "Console Version History"
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| style="text-align:center; vertical-align:middle;" |{{anchor|Version 1.02}}<br>December 17th, 2016<ref>http://stardewvalley.net/upcoming-xbox-and-ps4-patch/</ref> | | style="text-align:center; vertical-align:middle;" |{{anchor|Version 1.02}}<br>December 17th, 2016<ref>http://stardewvalley.net/upcoming-xbox-and-ps4-patch/</ref> | ||
− | | style="text-align:center;vertical-align:middle;" | | + | | style="text-align:center;vertical-align:middle;" |{{anchor|Version 1.02}}<br>December 20th, 2016<ref>http://stardewvalley.net/upcoming-xbox-and-ps4-patch/</ref> |
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− | ===1.02 Changes | + | ===1.02 Changes=== |
''Equates to [[Version_History#Version_1.11|PC version 1.11]]'' | ''Equates to [[Version_History#Version_1.11|PC version 1.11]]'' | ||
− | A bugfix patch was released for | + | A bugfix patch was released for PlayStation 4 on December 17th, 2016, and Xbox One on December 20th, 2016. It addressed a few major bugs, and made some console specific controller mapping changes. |
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* Fixed About button (?) to be unclickable during main menu transitions. | * Fixed About button (?) to be unclickable during main menu transitions. | ||
* Fixed crash when sleeping if you built a Junimo Hut and the Witch visits you. | * Fixed crash when sleeping if you built a Junimo Hut and the Witch visits you. | ||
* Fixed a crash when sleeping that would prevent a player from advancing past year 1, day 28. | * Fixed a crash when sleeping that would prevent a player from advancing past year 1, day 28. | ||
* Moved in some HUD elements that were too close to the edge of the screen. | * Moved in some HUD elements that were too close to the edge of the screen. | ||
+ | * Cursor position will no longer affect item placement if it is currently invisible. | ||
+ | * We now show the ground placement indicator for seeds, like other objects. | ||
+ | * Fixed incorrect tool hit location in some situations. | ||
+ | * Fixed some cases of the game becoming stuck after using “Exit to Title”. | ||
+ | * Cursor will no longer interact with HUD menus if it is currently invisible. | ||
+ | * Fixed toolbar becoming stuck partially transparent. | ||
+ | |||
+ | ====PlayStation 4 Changes==== | ||
+ | * Fixed crash sleeping on 3rd or 4th day when playing with OS in non-English languages (German, Portuguese). | ||
* The L2 and R2 buttons can now be used to switch buildings in carpenter menu. | * The L2 and R2 buttons can now be used to switch buildings in carpenter menu. | ||
* The shipping menu can now be closed by pressing the TOUCH PAD button. | * The shipping menu can now be closed by pressing the TOUCH PAD button. | ||
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* CIRCLE button now returns a held item to your inventory in Bundle menu in the Community Center. | * CIRCLE button now returns a held item to your inventory in Bundle menu in the Community Center. | ||
* Made harvesting easier by also checking beneath the player when pressing the CROSS button. | * Made harvesting easier by also checking beneath the player when pressing the CROSS button. | ||
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* SQUARE button can now be held down to auto-repeat while in menus. | * SQUARE button can now be held down to auto-repeat while in menus. | ||
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* The TOUCH PAD button can now be used to advance the “Level Up” dialog. | * The TOUCH PAD button can now be used to advance the “Level Up” dialog. | ||
− | * | + | |
+ | ====Xbox One Changes==== | ||
+ | * The LT and RT buttons can now be used to switch buildings in carpenter menu. | ||
+ | * The shipping menu can now be closed by pressing the VIEW button. | ||
+ | * The B button can now be used to close Grandpa’s letter. | ||
+ | * B button now goes back one page when you’re in a specific bundle of the Junimo menu. | ||
+ | * B button now returns a held item to your inventory in Bundle menu in the Community Center. | ||
+ | * Made harvesting easier by also checking beneath the player when pressing the A button. | ||
+ | * X button can now be held down to auto-repeat while in menus. | ||
+ | * The VIEW button can now be used to advance the “Level Up” dialog. | ||
|- | |- | ||
| style="text-align:center; vertical-align:middle;" |{{anchor|Version 1.0}}<br>December 13th, 2016<ref>http://stardewvalley.net/stardew-valley-console-release-dates/</ref> | | style="text-align:center; vertical-align:middle;" |{{anchor|Version 1.0}}<br>December 13th, 2016<ref>http://stardewvalley.net/stardew-valley-console-release-dates/</ref> |
Revision as of 22:11, 20 December 2016
Stardew Valley was originally released on February 26, 2016 for Windows PC. The game was ported to both Playstation 4 and XBox One in mid-December 2016.
It's been announced there will be support for the Nintendo Switch[1], but no specific details have been made available yet.
For a detailed breakdown of changes specific to the PC version of the game see Version History.
Version/Release | Summary of Changes | |
---|---|---|
Template:Anchor December 17th, 2016[2] |
Template:Anchor December 20th, 2016[3] |
1.02 ChangesEquates to PC version 1.11 A bugfix patch was released for PlayStation 4 on December 17th, 2016, and Xbox One on December 20th, 2016. It addressed a few major bugs, and made some console specific controller mapping changes.
PlayStation 4 Changes
Xbox One Changes
|
Template:Anchor December 13th, 2016[4] |
Template:Anchor December 14th, 2016[5] |
1.0 ChangesEquates to PC version 1.11 The inital console release for both Xbox and PS4 has the same game content as PC version 1.1.1. There were a number of changes made to the game to make it run/control for these specific consoles - but no content changes from the current PC release.
|
- ↑ http://stardewvalley.net/stardew-valley-console-release-dates/
- ↑ http://stardewvalley.net/upcoming-xbox-and-ps4-patch/
- ↑ http://stardewvalley.net/upcoming-xbox-and-ps4-patch/
- ↑ http://stardewvalley.net/stardew-valley-console-release-dates/
- ↑ http://stardewvalley.net/stardew-valley-console-release-dates/