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229 bytes removed ,  11:19, 5 May 2017
m
These bugs were also fixed in 1.2
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==Animal Care==
 
==Animal Care==
 
===Friendship===
 
===Friendship===
 +
<div id="infoboxborder" style="min-width:48px"><span style="image-rendering:pixelated;image-rendering:optimizespeed;">[[File:DialogueBubbleLove.png|100px|center]]</span></div>
 
Animals that live in barns and coops have a friendship rating that can be seen by right-clicking the animal after petting (while holding hay, you can not open this window which can be useful if you accidentally open it a lot). The rating is out of 5 hearts, is shown in half-heart increments, and is taken into account when deciding how likely that animal is to produce higher-quality products if that animal is capable of producing them in the first place.
 
Animals that live in barns and coops have a friendship rating that can be seen by right-clicking the animal after petting (while holding hay, you can not open this window which can be useful if you accidentally open it a lot). The rating is out of 5 hearts, is shown in half-heart increments, and is taken into account when deciding how likely that animal is to produce higher-quality products if that animal is capable of producing them in the first place.
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*Animal was not pet ('''-20 to -40''', dependent on animal type, Calculated when the Player sleeps)
 
*Animal was not pet ('''-20 to -40''', dependent on animal type, Calculated when the Player sleeps)
 
*Animal was not fed ('''-100''' Calculated when the Player sleeps)
 
*Animal was not fed ('''-100''' Calculated when the Player sleeps)
  −
  −
<font color="Red">'''Important caveat: If an animal is pet when it would increase it above the max (255) mood, their mood value will roll over, and begin again from the minimum (Zero) value.'''</font>
      
To maximize Mood in seasons that are not winter, the player must pet their animals before they eat grass outside, and end their day as soon as possible after 6PM when all the animals are inside. Closing the door behind them will prevent them from eating grass outside before you can pet them.
 
To maximize Mood in seasons that are not winter, the player must pet their animals before they eat grass outside, and end their day as soon as possible after 6PM when all the animals are inside. Closing the door behind them will prevent them from eating grass outside before you can pet them.
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''Try to avoid medium amounts of Mood to prevent high penalties.''  
 
''Try to avoid medium amounts of Mood to prevent high penalties.''  
  −
'''<font color="Red">If a player stays up until 7:50PM, an animal with a -5 Happiness drain (A cow, for example) that started at 255 happiness will receive a massive -400 Mood score modifier</font>'''
      
=====Duck Feathers and Rabbit Feet=====
 
=====Duck Feathers and Rabbit Feet=====

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