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→‎Create the project: clarify project type
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===Create the project===
 
===Create the project===
 
# Open Visual Studio 2017 or MonoDevelop.
 
# Open Visual Studio 2017 or MonoDevelop.
# Create a solution with a C# class library project (see [[Modding:IDE reference#create-project|how to]]).
+
# Create a solution with a .NET Framework class library project (see [[Modding:IDE reference#create-project|how to]]).
 
# Change the target framework to .NET Framework 4.5 for compatibility with Linux (see [[Modding:IDE reference#set-target-framework|how to]]).
 
# Change the target framework to .NET Framework 4.5 for compatibility with Linux (see [[Modding:IDE reference#set-target-framework|how to]]).
 
# Reference the [https://www.nuget.org/packages/Pathoschild.Stardew.ModBuildConfig <tt>Pathoschild.Stardew.ModBuildConfig</tt> NuGet package] (see [[Modding:IDE reference#add-nuget|how to]]). If you use Visual Studio 2017, you might need to close & reopen it before it handles the package correctly.<br /><small>''This will automatically reference the right dependencies for SMAPI modding, add support for debugging the mod, and copy the mod into your game's <tt>Mods</tt> folder when you build.''</small>
 
# Reference the [https://www.nuget.org/packages/Pathoschild.Stardew.ModBuildConfig <tt>Pathoschild.Stardew.ModBuildConfig</tt> NuGet package] (see [[Modding:IDE reference#add-nuget|how to]]). If you use Visual Studio 2017, you might need to close & reopen it before it handles the package correctly.<br /><small>''This will automatically reference the right dependencies for SMAPI modding, add support for debugging the mod, and copy the mod into your game's <tt>Mods</tt> folder when you build.''</small>
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