The type of ammunition used determines the damage dealt, according to the following formulas:
The type of ammunition used determines the damage dealt, according to the following formulas:
:'''Slingshot:'''
:'''Slingshot:'''
−
:<tt>Damage = AmmoMultiplier + random number between (-[AmmoMultiplier / 2), AmmoMultiplier + 1]</tt>
+
:<tt>Damage = AmmoMultiplier + random number between (-(AmmoMultiplier / 2), AmmoMultiplier + 2]</tt>
:'''Master Slingshot:'''
:'''Master Slingshot:'''
:<tt>Damage = 2 * AmmoMultiplier + random number between (-(AmmoMultiplier / 2), AmmoMultiplier + 2]</tt>
:<tt>Damage = 2 * AmmoMultiplier + random number between (-(AmmoMultiplier / 2), AmmoMultiplier + 2]</tt>
−
With the worst ammo (''i.e.'', [[Fruits]], [[Vegetables]], or Eggs), a Slingshot can deal 1-3 and a Master Slingshot can deal 2-5 damage. With the best ammo, [[Iridium Ore]], a Slingshot can deal 25-101 damage while a Master Slingshot can deal 50-202 damage.
+
With the worst ammo (''i.e.'', [[Fruits]], [[Vegetables]], or Eggs), a Slingshot can deal 1-3 and a Master Slingshot can deal 2-6 damage. With the best ammo, [[Iridium Ore]], a Slingshot can deal 25-101 damage while a Master Slingshot can deal 50-202 damage.