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315 bytes added ,  02:01, 3 November 2018
update link, add notes to images section
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==Raw data==
 
==Raw data==
Objects are stored in <tt>Content\Data\ObjectInformation.xnb</tt>, which can be [[Modding:Editing XNB files#Getting started|unpacked using XNB Extract]]. Here's the raw data (as of v1.3.29) for reference:
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Objects are stored in <tt>Content\Data\ObjectInformation.xnb</tt>, which can be [[Modding:Editing XNB files#Unpack & pack game files|unpacked using xnbcli]]. Here's the raw data (as of v1.3.29) for reference:
    
{{collapse|Code|content=<source lang="yaml">
 
{{collapse|Code|content=<source lang="yaml">
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==Images==
 
==Images==
 
The item IDs in <tt>ObjectInformation.xnb</tt> correspond to the images in the sprite sheet <tt>Content\Maps\springobjects.xnb</tt>.  The sprites are numbered from the top left starting with zero.
 
The item IDs in <tt>ObjectInformation.xnb</tt> correspond to the images in the sprite sheet <tt>Content\Maps\springobjects.xnb</tt>.  The sprites are numbered from the top left starting with zero.
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Note that the both the sprite sheet and <tt>ObjectInformation.xnb</tt> contain several items that cannot normally be taken into inventory (Twigs, Stone Base, Lumber, etc).  In addition, there are multiple entries for "Weeds" and "Stone".
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*316 is the only valid "Weeds" item
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*390 is the only valid "Stone" item
    
==Categories==
 
==Categories==
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