The main mod project must have a subclass of <tt>StardewModdingAPI.Mod</tt>. The class is often named <tt>ModEntry</tt> by convention, but you can use any valid C# name. The class must implement an <tt>Entry</tt> method, which SMAPI will call once the mod is loaded. The <tt>IModHelper helper</tt> argument provides access to nearly all [[Modding:Modder Guide/APIs|SMAPI APIs]] (available as <tt>this.Helper</tt> in other methods).
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The main mod project must have a subclass of <tt>StardewModdingAPI.Mod</tt>. The class is often named <tt>ModEntry</tt> by convention, but you can use any valid C# name. The class must implement an <tt>Entry</tt> method, which SMAPI will call once the mod is loaded. The <tt>helper</tt> argument provides access to nearly all [[Modding:Modder Guide/APIs|SMAPI APIs]] (available as <tt>this.Helper</tt> in other methods).
Here's the minimum possible implementation (which does nothing at all):
Here's the minimum possible implementation (which does nothing at all):