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At {{t|time}} the NPC begins to travel to the target location. Once there, {{o|animation}} is executed until the next schedule event begins. There is possibly no limit to how many schedule events one schedule entry may contain.
 
At {{t|time}} the NPC begins to travel to the target location. Once there, {{o|animation}} is executed until the next schedule event begins. There is possibly no limit to how many schedule events one schedule entry may contain.
Strings format: \"Strings\\schedule\\NPC:schedule.000\" Where NPC is the chosen NPC file you are accessing in Strings/schedule.  'schedule' depends on the schedule itself.
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Strings format: {{o|\"Strings\\schedule\\NPC:schedule.000\"}} Where NPC is the chosen NPC file you are accessing in Strings/schedule.  'schedule' depends on the schedule itself.
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If you are using "spring" then you must put spring.000, ect. Depending on how many times you have the schedule manage dialogue.   
 
If you are using "spring" then you must put spring.000, ect. Depending on how many times you have the schedule manage dialogue.   
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(If you have three "spring" scheduled dialogues.. each must be spring.000, spring.001, and spring.002).
 
(If you have three "spring" scheduled dialogues.. each must be spring.000, spring.001, and spring.002).
    
Full Example Coding: {{o|1030 SeedShop 20 5 1 \"Strings\\schedules\\Abigail:Sun.000\"}}
 
Full Example Coding: {{o|1030 SeedShop 20 5 1 \"Strings\\schedules\\Abigail:Sun.000\"}}
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This means in Abigail's {{t|Sun}} schedule, she will go to her mother's room at 1030 and access {{o|Sun.000}} which reads {{t|"Sun.000": "We're hiding in here so we don't have to talk to anyone.",}}
 
This means in Abigail's {{t|Sun}} schedule, she will go to her mother's room at 1030 and access {{o|Sun.000}} which reads {{t|"Sun.000": "We're hiding in here so we don't have to talk to anyone.",}}
    
[[Category:Modding]]
 
[[Category:Modding]]
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