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132 bytes added ,  21:12, 22 August 2020
Correct impact of 20% lost book check in artifact spots
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|data-sort-value="40"|{{price|40}}
 
|data-sort-value="40"|{{price|40}}
 
|
 
|
*Town (4%)
+
*Town (3%)
 
*[[Artifact Trove]]
 
*[[Artifact Trove]]
 
|-
 
|-
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|data-sort-value="40"|{{price|40}}
 
|data-sort-value="40"|{{price|40}}
 
|
 
|
*Mountain (2%)
+
*Mountain (1.6%)
*Forest (2%)
+
*Forest (1.6%)
*Bus Stop (2%)
+
*Bus Stop (1.6%)
 
*[[Artifact Trove]]
 
*[[Artifact Trove]]
 
|-
 
|-
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|data-sort-value="60"|{{price|60}}
 
|data-sort-value="60"|{{price|60}}
 
|
 
|
*Mountain (4%)
+
*Mountain (3%)
*Forest (3%)
+
*Forest (2.4%)
*Bus Stop (3%)
+
*Bus Stop (2.4%)
*Town (1%)
+
*Town (0.8%)
 
*[[Fishing#Treasure Chests|Fishing Chest]] (0.8-0.9%<ref name="treasure_artifact" />)
 
*[[Fishing#Treasure Chests|Fishing Chest]] (0.8-0.9%<ref name="treasure_artifact" />)
 
*[[Feast of the Winter Star]]
 
*[[Feast of the Winter Star]]
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|data-sort-value="200"|{{price|200}}
 
|data-sort-value="200"|{{price|200}}
 
|
 
|
*Forest (1%)
+
*Forest (0.8%)
 
*[[Fishing#Treasure Chests|Fishing Chest]] (0.8-0.9%<ref name="treasure_artifact" />)
 
*[[Fishing#Treasure Chests|Fishing Chest]] (0.8-0.9%<ref name="treasure_artifact" />)
 
*[[Artifact Trove]]
 
*[[Artifact Trove]]
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|data-sort-value="50"|{{price|50}}
 
|data-sort-value="50"|{{price|50}}
 
|
 
|
*Mountain (2%)
+
*Mountain (1.5%)
*Forest (2%)
+
*Forest (1.5%)
*Town (1%)
+
*Town (0.8%)
 
*[[Fishing#Treasure Chests|Fishing Chest]] (0.8-0.9%<ref name="treasure_artifact" />)
 
*[[Fishing#Treasure Chests|Fishing Chest]] (0.8-0.9%<ref name="treasure_artifact" />)
 
*Duggy drop (2%)
 
*Duggy drop (2%)
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|data-sort-value="300"|{{price|300}}
 
|data-sort-value="300"|{{price|300}}
 
|
 
|
*Beach (2%)
+
*Beach (1.6%)
*Forest (0.9%)
+
*Forest (0.7%)
*Town (0.8%)
+
*Town (0.6%)
 
*[[Fishing#Treasure Chests|Fishing Chest]] (0.8-0.9%<ref name="treasure_artifact" />)
 
*[[Fishing#Treasure Chests|Fishing Chest]] (0.8-0.9%<ref name="treasure_artifact" />)
 
*[[Artifact Trove]]
 
*[[Artifact Trove]]
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|data-sort-value="350"|{{price|350}}
 
|data-sort-value="350"|{{price|350}}
 
|
 
|
*Mountain (0.7%)
+
*Mountain (0.6%)
 
*[[Fishing#Treasure Chests|Fishing Chest]] (0.8-0.9%<ref name="treasure_artifact" />)
 
*[[Fishing#Treasure Chests|Fishing Chest]] (0.8-0.9%<ref name="treasure_artifact" />)
 
*Foraged on [[Skull Cavern#Prehistoric Floors|prehistoric floors]] of the [[Skull Cavern]]
 
*Foraged on [[Skull Cavern#Prehistoric Floors|prehistoric floors]] of the [[Skull Cavern]]
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|data-sort-value="100"|{{price|100}}
 
|data-sort-value="100"|{{price|100}}
 
|
 
|
*Forest (0.9%)
+
*Forest (0.7%)
*Mountain (0.7%)
+
*Mountain (0.6%)
 
*[[Fishing#Treasure Chests|Fishing Chest]] (0.8-0.9%<ref name="treasure_artifact" />)
 
*[[Fishing#Treasure Chests|Fishing Chest]] (0.8-0.9%<ref name="treasure_artifact" />)
 
*[[Artifact Trove]]
 
*[[Artifact Trove]]
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|data-sort-value="25"|{{price|25}}
 
|data-sort-value="25"|{{price|25}}
 
|
 
|
*Town (5% + 11%<ref name="artifact_extra" />)
+
*Town (4% + 11%<ref name="artifact_extra" />)
 
*[[Fishing#Treasure Chests|Fishing Chest]] (0.8-0.9%<ref name="treasure_artifact" />)
 
*[[Fishing#Treasure Chests|Fishing Chest]] (0.8-0.9%<ref name="treasure_artifact" />)
 
*Tilling in Mines/Skull Cavern (any floor) (0.16%)
 
*Tilling in Mines/Skull Cavern (any floor) (0.16%)
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|data-sort-value="25"|{{price|25}}
 
|data-sort-value="25"|{{price|25}}
 
|
 
|
*Mountain (5%)
+
*Mountain (4%)
 
*Tilling in Mines/Skull Cavern (any floor)
 
*Tilling in Mines/Skull Cavern (any floor)
 
*[[Fishing#Treasure Chests|Fishing Chest]] (0.8-0.9%<ref name="treasure_artifact" />)
 
*[[Fishing#Treasure Chests|Fishing Chest]] (0.8-0.9%<ref name="treasure_artifact" />)
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|data-sort-value="5"|{{price|5}}
 
|data-sort-value="5"|{{price|5}}
 
|
 
|
*Forest (0.9%)
+
*Forest (0.7%)
*Mountain (0.9%)
+
*Mountain (0.7%)
 
*[[Fishing#Treasure Chests|Fishing Chest]] (0.8-0.9%<ref name="treasure_artifact" />)
 
*[[Fishing#Treasure Chests|Fishing Chest]] (0.8-0.9%<ref name="treasure_artifact" />)
 
*Monster drop ([[Bug]], [[Cave Fly]], [[Grub]], [[Mutant Fly]], [[Mutant Grub]]: 0.5%)
 
*Monster drop ([[Bug]], [[Cave Fly]], [[Grub]], [[Mutant Fly]], [[Mutant Grub]]: 0.5%)
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|data-sort-value="50"|{{price|50}}
 
|data-sort-value="50"|{{price|50}}
 
|
 
|
*Bus Stop (4%)
+
*Bus Stop (3%)
*Mountain (3%)
+
*Forest (2.1%)
*Forest (3%)
+
*Mountain (2%)
 
*[[Fishing#Treasure Chests|Fishing Chest]] (0.8-0.9%<ref name="treasure_artifact" />)
 
*[[Fishing#Treasure Chests|Fishing Chest]] (0.8-0.9%<ref name="treasure_artifact" />)
 
*[[Artifact Trove]]
 
*[[Artifact Trove]]
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|data-sort-value="40"|{{price|40}}
 
|data-sort-value="40"|{{price|40}}
 
|
 
|
*Beach (10%)
+
*Beach (8%)
 
*[[Fishing#Treasure Chests|Fishing Chest]] (0.8-0.9%<ref name="treasure_artifact" />)
 
*[[Fishing#Treasure Chests|Fishing Chest]] (0.8-0.9%<ref name="treasure_artifact" />)
 
*[[Artifact Trove]]
 
*[[Artifact Trove]]
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|data-sort-value="20"|{{price|20}}
 
|data-sort-value="20"|{{price|20}}
 
|
 
|
*Beach (8%)
+
*Beach (7%)
 
*[[Fishing#Treasure Chests|Fishing Chest]] (0.8-0.9%<ref name="treasure_artifact" />)
 
*[[Fishing#Treasure Chests|Fishing Chest]] (0.8-0.9%<ref name="treasure_artifact" />)
 
*[[Artifact Trove]]
 
*[[Artifact Trove]]
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|data-sort-value="100"|{{price|100}}
 
|data-sort-value="100"|{{price|100}}
 
|
 
|
*Forest (0.9%)
+
*Forest (0.7%)
*Mountain (0.8%)
+
*Mountain (0.7%)
 
*Town (0.4%)
 
*Town (0.4%)
 
*[[Fishing#Treasure Chests|Fishing Chest]] (0.8-0.9%<ref name="treasure_artifact" />)
 
*[[Fishing#Treasure Chests|Fishing Chest]] (0.8-0.9%<ref name="treasure_artifact" />)
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|data-sort-value="50"|{{price|50}}
 
|data-sort-value="50"|{{price|50}}
 
|
 
|
*Bus Stop (5%)
+
*Bus Stop (4%)
*Mountain (4%)
+
*Mountain (3%)
*Forest (4%)
+
*Forest (3%)
 
*[[Artifact Trove]]
 
*[[Artifact Trove]]
 
|-
 
|-
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|data-sort-value="100"|{{price|100}}
 
|data-sort-value="100"|{{price|100}}
 
|
 
|
*Bus Stop (0.9%)
+
*Bus Stop (0.7%)
*Forest (0.8%)
+
*Forest (0.7%)
 
*Town (0.4%)
 
*Town (0.4%)
 
*[[Frozen Geode]] (3%)
 
*[[Frozen Geode]] (3%)
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|data-sort-value="500"|{{price|500}}
 
|data-sort-value="500"|{{price|500}}
 
|
 
|
*Desert (4%)
+
*Desert (3%)
 
*[[Artifact Trove]]
 
*[[Artifact Trove]]
 
|-
 
|-
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|data-sort-value="250"|{{price|250}}
 
|data-sort-value="250"|{{price|250}}
 
|
 
|
*Desert (8%)
+
*Desert (6%)
 
*[[Artifact Trove]]
 
*[[Artifact Trove]]
 
|-
 
|-
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|data-sort-value="1000"|{{price|1000}}
 
|data-sort-value="1000"|{{price|1000}}
 
|class="no-wrap"|
 
|class="no-wrap"|
*Bus Stop (0.09%)
  −
*Town (0.09%)
  −
*Forest (0.08%)
  −
*Mountain (0.08%)
   
*Farm (0.08%)
 
*Farm (0.08%)
*Beach (0.08%)
+
*Bus Stop (0.07%)
 +
*Town (0.07%)
 +
*Forest (0.06%)
 +
*Mountain (0.06%)
 +
*Beach (0.06%)
 
*Tilling in Mines/Skull Cavern (any floor) (0.03%)
 
*Tilling in Mines/Skull Cavern (any floor) (0.03%)
 
*[[Fishing#Treasure Chests|Fishing Chest]] (≈0.14%)
 
*[[Fishing#Treasure Chests|Fishing Chest]] (≈0.14%)
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|data-sort-value="1000"|{{price|1000}}
 
|data-sort-value="1000"|{{price|1000}}
 
|
 
|
*Bus Stop (0.09%)
  −
*Town (0.09%)
  −
*Forest (0.08%)
  −
*Mountain (0.08%)
   
*Farm (0.08%)
 
*Farm (0.08%)
*Beach (0.08%)
+
*Bus Stop (0.07%)
 +
*Town (0.07%)
 +
*Forest (0.06%)
 +
*Mountain (0.06%)
 +
*Beach (0.06%)
 
*Tilling in Mines/Skull Cavern (any floor) (0.03%)
 
*Tilling in Mines/Skull Cavern (any floor) (0.03%)
 
*[[Fishing#Treasure Chests|Fishing Chest]] (≈0.14%)
 
*[[Fishing#Treasure Chests|Fishing Chest]] (≈0.14%)
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|
 
|
 
*Forest (6%<ref name="artifact_extra" />)
 
*Forest (6%<ref name="artifact_extra" />)
*Town (0.9%)
+
*Town (0.7%)
 
|-
 
|-
 
|[[File:Prehistoric Tibia.png|center]]
 
|[[File:Prehistoric Tibia.png|center]]
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|
 
|
 
*Railroad (8%<ref name="artifact_extra" />)
 
*Railroad (8%<ref name="artifact_extra" />)
*Forest (0.8%)
+
*Forest (0.6%)
 
*[[Pepper Rex]] drop (22.5%)
 
*[[Pepper Rex]] drop (22.5%)
 
|-
 
|-
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|data-sort-value="100"|{{price|100}}
 
|data-sort-value="100"|{{price|100}}
 
|
 
|
*Mountain (0.8% + 6%<ref name="artifact_extra" />)
+
*Mountain (0.6% + 6%<ref name="artifact_extra" />)
 
|-
 
|-
 
|[[File:Skeletal Hand.png|center]]
 
|[[File:Skeletal Hand.png|center]]
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|
 
|
 
*Backwoods (8%<ref name="artifact_extra" />)
 
*Backwoods (8%<ref name="artifact_extra" />)
*Beach (0.8%)
+
*Beach (0.6%)
 
|-
 
|-
 
|[[File:Prehistoric Rib.png|center]]
 
|[[File:Prehistoric Rib.png|center]]
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|data-sort-value="100"|{{price|100}}
 
|data-sort-value="100"|{{price|100}}
 
|
 
|
*Bus Stop (0.9% + 5%<ref name="artifact_extra" />)
+
*Bus Stop (0.7% + 5%<ref name="artifact_extra" />)
 
*[[Pepper Rex]] drop (22.5%)
 
*[[Pepper Rex]] drop (22.5%)
 
|-
 
|-
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|data-sort-value="80"|{{price|80}}
 
|data-sort-value="80"|{{price|80}}
 
|
 
|
*Beach (2%)
+
*Beach (1.8%)
 
*[[Fishing#Treasure Chests|Fishing Chest]] (3.1-3.4%<ref name="treasure_artifact" />)
 
*[[Fishing#Treasure Chests|Fishing Chest]] (3.1-3.4%<ref name="treasure_artifact" />)
 
|-
 
|-
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|data-sort-value="150"|{{price|150}}
 
|data-sort-value="150"|{{price|150}}
 
|
 
|
*Forest (0.8%)
+
*Forest (0.6%)
*Mountain (0.8%)
+
*Mountain (0.6%)
 
*[[Fishing#Treasure Chests|Fishing Chest]] (3.1-3.4%<ref name="treasure_artifact" />)
 
*[[Fishing#Treasure Chests|Fishing Chest]] (3.1-3.4%<ref name="treasure_artifact" />)
 
|-
 
|-
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|data-sort-value="100"|{{price|100}}
 
|data-sort-value="100"|{{price|100}}
 
|
 
|
*Desert (9%)
+
*Desert (7%)
*Forest (0.8% + 5%<ref name="artifact_extra" />)
+
*Forest (0.6% + 5%<ref name="artifact_extra" />)
*Beach (0.7%)
+
*Beach (0.6%)
 
|-
 
|-
 
|[[File:Trilobite.png|center]]
 
|[[File:Trilobite.png|center]]
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|data-sort-value="50"|{{price|50}}
 
|data-sort-value="50"|{{price|50}}
 
|
 
|
*Beach (2% + 5%<ref name="artifact_extra" />)
+
*Beach (1.7% + 5%<ref name="artifact_extra" />)
*Mountain (2%)
+
*Forest (1.9%)
*Forest (2%)
+
*Mountain (1.8%)
 
|}
 
|}
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==References==
 
==References==
 
<references>
 
<references>
<ref name="artifact_chance">The contents of an artifact spot are calculated by <tt>GameLocation::digUpArtifactSpot</tt>; the primary data source is <tt>ObjectInformation.xnb</tt>. Each artifact is checked sequentially to see whether a random number is less than the chance specified by the input file; the first artifact that succeeds is the one found. One result of this algorithm is that the actual chance of finding a given artifact is smaller than the value in the input file, because it can only be found if all previous artifacts failed their tests.</ref>
+
<ref name="artifact_chance">The contents of an artifact spot are calculated by <tt>GameLocation::digUpArtifactSpot</tt>; the primary data source is <tt>ObjectInformation.xnb</tt>. 20% of the time a Lost Book is found (except on the Farm). Otherwise, each artifact is checked sequentially to see whether a random number is less than the chance specified by the input file; the first artifact that succeeds is the one found. One result of this algorithm is that the actual chance of finding a given artifact is smaller than the value in the input file, because it can only be found if the Lost Book check failed and all previous artifacts failed their tests.</ref>
 
<ref name="artifact_extra">The additional chance for this artifact is season-dependent: the chance is 50% smaller in winter and 6.25% smaller in spring. The chance comes from a secondary input file, <tt>Locations.xnb</tt>, which is only used if all other sources fail.</ref>
 
<ref name="artifact_extra">The additional chance for this artifact is season-dependent: the chance is 50% smaller in winter and 6.25% smaller in spring. The chance comes from a secondary input file, <tt>Locations.xnb</tt>, which is only used if all other sources fail.</ref>
 
<ref name="treasure_artifact">The chance of an artifact appearing in a treasure chest is higher if [[Lost Books]] are not possible, e.g., after the Museum's collection is complete.</ref>
 
<ref name="treasure_artifact">The chance of an artifact appearing in a treasure chest is higher if [[Lost Books]] are not possible, e.g., after the Museum's collection is complete.</ref>

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