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| * <code>None</code>: a save is not loaded or loading. (For example, the player is on the title screen.) | | * <code>None</code>: a save is not loaded or loading. (For example, the player is on the title screen.) |
− | * <code>CreatedBasicInfo</code>: the game is creating a new save slot, and has initialised the basic save info. | + | * When creating a new save slot: |
− | * <code>CreatedLocations</code>: the game is creating a new save slot, and has initialised the in-game locations. | + | ** <code>CreatedBasicInfo</code>: the game has initialised the basic save info. |
− | * <code>CreatedSaveFile</code>: the game is creating a new save slot, and has created the physical save files. | + | ** <code>CreatedInitialLocations</code>: the game has added the location instances, but hasn't fully initialized them yet. |
− | * <code>SaveParsed</code>: the game is loading a save slot, and has read the raw save data into <tt>StardewValley.SaveGame.loaded</tt>. Not applicable when connecting to a multiplayer host. This is equivalent to <tt>StardewValley.SaveGame.getLoadEnumerator</tt> value 20. | + | ** <code>CreatedLocations</code>: the game has initialised the in-game locations. |
− | * <code>SaveLoadedBasicInfo</code>: the game is loading a save slot, and has applied the basic save info (including player data). Not applicable when connecting to a multiplayer host. Note that some basic info (like daily luck) is not initialised at this point. This is equivalent to <tt>StardewValley.SaveGame.getLoadEnumerator</tt> value 36. | + | ** <code>CreatedSaveFile</code>: the game has created the physical save files. |
− | * <code>SaveLoadedLocations</code>: the game is loading a save slot, and has applied the in-game location data. Not applicable when connecting to a multiplayer host. This is equivalent to <tt>StardewValley.SaveGame.getLoadEnumerator</tt> value 50. | + | * When loading an existing save slot: |
| + | ** <code>SaveParsed</code>: the game has read the raw save data into <tt>StardewValley.SaveGame.loaded</tt>. Not applicable when connecting to a multiplayer host. This is equivalent to <tt>StardewValley.SaveGame.getLoadEnumerator</tt> value 20. |
| + | ** <code>SaveLoadedBasicInfo</code>: the game has applied the basic save info (including player data). Not applicable when connecting to a multiplayer host. Note that some basic info (like daily luck) is not initialised at this point. This is equivalent to <tt>StardewValley.SaveGame.getLoadEnumerator</tt> value 36. |
| + | ** <code>SaveAddedLocations</code>: the game has added the location instances to the game, but hasn't restored their save data yet. |
| + | ** <code>SaveLoadedLocations</code>: the game has restored the in-game location data. Not applicable when connecting to a multiplayer host. This is equivalent to <tt>StardewValley.SaveGame.getLoadEnumerator</tt> value 50. |
| * <code>Preloaded</code>: the final metadata has been loaded from the save file. This happens before the game applies problem fixes, checks for achievements, starts music, etc. Not applicable when connecting to a multiplayer host. | | * <code>Preloaded</code>: the final metadata has been loaded from the save file. This happens before the game applies problem fixes, checks for achievements, starts music, etc. Not applicable when connecting to a multiplayer host. |
| * <code>Loaded</code>: the save is fully loaded, but the world may not be fully initialised yet. | | * <code>Loaded</code>: the save is fully loaded, but the world may not be fully initialised yet. |
| * <code>Ready</code>: the save is fully loaded, the world has been initialised, and [[Modding:Modder Guide/APIs/Utilities#Context|<tt>Context.IsWorldReady</tt>]] is now true. | | * <code>Ready</code>: the save is fully loaded, the world has been initialised, and [[Modding:Modder Guide/APIs/Utilities#Context|<tt>Context.IsWorldReady</tt>]] is now true. |
| + | * <code>ReturningToTitle</code>: The game is exiting the loaded save and returning to the title screen. This happens before it returns to title; the stage ''after'' it returns to title is <code>None</code>. |
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| |arg name 2 = <tt>e.OldStage</tt> | | |arg name 2 = <tt>e.OldStage</tt> |