Like <tt>Game1.playSoundPitched</tt>, you can repitch sounds by providing a pitch from 0 to 2400, with intervals of 100 between every half step. However, with the <tt>GameLocation.playSoundPitched</tt> function, you must specify a map location to play the sound in, which any player in that location will hear. | Like <tt>Game1.playSoundPitched</tt>, you can repitch sounds by providing a pitch from 0 to 2400, with intervals of 100 between every half step. However, with the <tt>GameLocation.playSoundPitched</tt> function, you must specify a map location to play the sound in, which any player in that location will hear. |