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m
Text replacement - "''e.g.''," to "''e.g.,''"
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|-
 
|-
 
| <samp>Context.CanPlayerMove</samp>
 
| <samp>Context.CanPlayerMove</samp>
| Whether <samp>Context.IsPlayerFree</samp> and the player is free to move (''e.g.'', not using a tool).
+
| Whether <samp>Context.IsPlayerFree</samp> and the player is free to move (''e.g.,'' not using a tool).
 
|-
 
|-
 
| <samp>Context.IsInDrawLoop</samp>
 
| <samp>Context.IsInDrawLoop</samp>
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|-
 
|-
 
| <code>IsSlug</code>
 
| <code>IsSlug</code>
| Get whether a string can be used as a 'slug', containing only basic characters that are safe in all contexts (''e.g.'', filenames, URLs, SMAPI IDs, etc).
+
| Get whether a string can be used as a 'slug', containing only basic characters that are safe in all contexts (''e.g.,'' filenames, URLs, SMAPI IDs, etc).
 
|-
 
|-
 
| <code>NormalizePath</code>
 
| <code>NormalizePath</code>
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</syntaxhighlight>
 
</syntaxhighlight>
   −
Note that game versions before 1.2.0 and some mod versions are non-standard (''e.g.'', Stardew Valley 1.11 comes ''before'' 1.2). All SMAPI versions are standard.
+
Note that game versions before 1.2.0 and some mod versions are non-standard (''e.g.,'' Stardew Valley 1.11 comes ''before'' 1.2). All SMAPI versions are standard.
    
==Input==
 
==Input==
 
SMAPI's <samp>SButton</samp> constants uniquely represent controller, keyboard, and mouse button presses or clicks. See the [[../Input|Input]] page for more info.
 
SMAPI's <samp>SButton</samp> constants uniquely represent controller, keyboard, and mouse button presses or clicks. See the [[../Input|Input]] page for more info.
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