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*{{Season|Fall}}
 
*{{Season|Fall}}
 
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'''Grass''' is a naturally occurring resource that is present in the [[Spring]], [[Summer]], and [[Fall]] seasons. At the start of the game, the player's farm has many unconfined fields of grass. Each day, it is likely that existing grass will expand and grow into adjacent unoccupied tiles. And occasionally, grass will spawn randomly on unoccupied tiles anywhere on the player's farm. Also, the player can choose to start a new patch using [[Grass Starter]], which will place a fully grown tile of grass where the player places it.
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'''Grass''' is a naturally occurring resource that is present in the [[Spring]], [[Summer]], and [[Fall]] seasons. At the start of the game, the player's farm has many unconfined fields of grass. Each day, it is likely that existing grass will expand and grow into adjacent unoccupied tiles. And occasionally, grass will spawn randomly on unoccupied tiles anywhere on the player's farm. Also, the player can choose to start a new patch using [[Grass Starter]], which will create a fully grown tile of grass where the player places it.
    
Grass can be cut using a scythe, sword, or dagger. If the player has a [[silo]] on their farm, each grass cut with a basic [[Scythe]] has a 50% chance of producing [[hay]], while each cut with a [[Golden Scythe]] has a 75% chance. This hay automatically stored into the player's silo(s) if there is room, otherwise no hay is produced. Cutting grass with a sword or dagger does not produce hay.
 
Grass can be cut using a scythe, sword, or dagger. If the player has a [[silo]] on their farm, each grass cut with a basic [[Scythe]] has a 50% chance of producing [[hay]], while each cut with a [[Golden Scythe]] has a 75% chance. This hay automatically stored into the player's silo(s) if there is room, otherwise no hay is produced. Cutting grass with a sword or dagger does not produce hay.
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