Time normally passes at 0.7 real seconds per in-game minute. [[Multiplayer]] games will never pause, with some single-player exceptions only.
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Time passes at 0.7 real seconds per in-game minute (except the [[Skull Cavern]] where it's 0.9).
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For the single-player case, time will pause and the clock will also blink in grayed-out text while:
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In single-player mode, time will pause (and the clock will blink in grayed-out text) when viewing a cutscene, viewing a dialog or menu (like the game menu, billboard, or quest journal), and during some animations (like reeling in a [[fish]] or jumping on/off a [[Animals#Horse|horse]]). In [[multiplayer]] mode, the game doesn't pause automatically.
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* the player is viewing a cutscene
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* has a dialog or menu open (like the game menu, billboard, or quest journal)
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* during certain animations (like reeling in a [[fish]] or jumping on/off a [[Animals#Horse|horse]])
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In the [[Skull Cavern]], note that single-player time passes at 0.9 seconds/minute instead.
Ignoring pauses, in-game time maps to real time like so:
Ignoring pauses, in-game time maps to real time like so: