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| | [[Modding:Items|big craftables]] | | | [[Modding:Items|big craftables]] |
| | <samp>(BC)</samp> | | | <samp>(BC)</samp> |
− | | <samp>Data/BigCraftablesInformation</samp><br /><small>Each item can set a custom texture name in field 11, and sprite index in field 10. The default texture is <samp>TileSheets/Craftables</samp>.</small> | + | | <samp>Data/BigCraftables</samp><br /><small>Each item can set a custom texture name in the <samp>Texture</samp> field, and sprite index in the <samp>SpriteIndex</samp> field. The default texture is <samp>TileSheets/Craftables</samp>.</small> |
| |- | | |- |
| | boots | | | boots |
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| | [[#Custom pants|pants]] | | | [[#Custom pants|pants]] |
| | <samp>(P)</samp> | | | <samp>(P)</samp> |
− | | <samp>Data/pantsData</samp><br /><small>Each item can set a custom texture name in the <samp>Texture</samp> field, and sprite index in the <samp>SpriteIndex</samp> and <samp>SpriteIndexFemale</samp> fields. The default texture is <samp>Characters/Farmer/pants</samp>.</small> | + | | <samp>Data/pantsData</samp><br /><small>Each item can set a custom texture name in the <samp>Texture</samp> field, and sprite index in the <samp>SpriteIndex</samp> field. The default texture is <samp>Characters/Farmer/pants</samp>.</small> |
| |- | | |- |
| | [[#Custom shirts|shirts]] | | | [[#Custom shirts|shirts]] |
| | <samp>(S)</samp> | | | <samp>(S)</samp> |
− | | <samp>Data/shirtData</samp><br /><small>Each item can set a custom texture name in the <samp>Texture</samp> field, and sprite index in the <samp>SpriteIndex</samp> and <samp>SpriteIndexFemale</samp> fields. The default texture is <samp>Characters/Farmer/shirts</samp>.</small> | + | | <samp>Data/shirtData</samp><br /><small>Each item can set a custom texture name in the <samp>Texture</samp> field, and sprite index in the <samp>SpriteIndex</samp> field. The default texture is <samp>Characters/Farmer/shirts</samp>.</small> |
| | | |
| <small>Shirt textures must be exactly 256 pixels wide, divided into two halves: the left half for the shirt sprites, and the right half for any dye masks. The remaining space can be left blank if needed.</small> | | <small>Shirt textures must be exactly 256 pixels wide, divided into two halves: the left half for the shirt sprites, and the right half for any dye masks. The remaining space can be left blank if needed.</small> |