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→‎Extensibility for C# mods: update for unique string IDs doc section
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==Extensibility for C# mods==
 
==Extensibility for C# mods==
C# mods can define custom tokens by calling <code>TokenParser.RegisterParser("tokenName", ...)</code>. To avoid conflicts, prefixing custom condition names with your mod ID (like <samp>Example.ModId_TokenName</samp>) is strongly recommended.
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C# mods can define custom tokens by calling <code>TokenParser.RegisterParser("tokenName", ...)</code>. To avoid conflicts, custom condition names should apply the [[Modding:Modder Guide/Game Fundamentals#Unique string IDs|unique string ID]] conventions.
    
[[Category:Modding]]
 
[[Category:Modding]]
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